Negative energy regeneration suddenly dropped to -9.50

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stranno
Low Yeek
Posts: 6
Joined: Fri May 30, 2014 9:30 pm

Negative energy regeneration suddenly dropped to -9.50

#1 Post by stranno »

OK now, I am playing celestial/anorithil. Had some balance between positive/negative energies, regeneration was about +-0.35. After killing Vor in orcs bastion I noticed that my dark energy regeneration changed to -9.50, and positive to +9.70. As you understand, it makes things much more complicated. And I'm totally not sure if I did something bad to deserve it. So the question is, how do I change it back?
(Even tried to undress totally, didn't help). Looks totally like a bug to me.

Here is character dump, but I don't see regeneration info there. (I've got also earlier dump, if that could help.)

Code: Select all

  [ToME4 @ www.te4.org Character Dump]

Sex              : Female       STR:  26
Race             : Cornac       DEX:  29
Class            : Anorithil    MAG:  75
Level            : 36           WIL:  23
Exp              : 21%          CUN:  36
Gold             : 5407.75      CON:  51
Times died       : 6
Lifes left       : 1

Accuracy(Main Hand):  24        Life             :     896/896  Encumbrance      : 82/86
Damage  (Main Hand):  41                                        Difficulty       : Normal
Permadeath       : Adventure
APR     (Main Hand):   5        
Crit    (Main Hand):  14%       Positive         :     125/125
Speed   (Main Hand): 1.00       Negative         :     0/125
                                
                                
                                

Fatigue          : 19%          Spellpower       : 51.666666666667
Armor            : 29           Spell Crit       : 44.023073231957%
Armor Hardiness  : 45%          Spell Speed      : 1
Defense          : 39.825       
Ranged Defense   : 44.55        
All damage       : 0%
Physical damage  : 5%
Darkness damage  : 25.426561786494%
Temporal damage  : 8%

Physical Save    : 29.7875
Spell Save       : 51.253807292234
Mental Save      : 26.6375

All Resists:   0%
Physical Resist(cap):   5%( 70%)
Fire Resist(cap):  -9%( 70%)
Cold Resist(cap):  12%( 70%)
Lightning Resist(cap):  12%( 70%)
Acid Resist(cap):  12%( 70%)
Blight Resist(cap):  25%( 70%)
Darkness Resist(cap):   7%( 70%)
Temporal Resist(cap):   7%( 70%)
Instadeath Resistance: 100%

Number of NPC killed: 3308
Most killed NPC: skeleton warrior (121)

  [Talents Chart]

 - Spell / Fire                       (mastery 0.80)
    Flame (class)                     0/5
    Flameshock (class)                0/5
    Fireflash (class)                 0/5
    Inferno (class)                   0/5
 - Celestial / Chants                 (mastery 1.45)
    Chant of Fortitude (generic)      2/5
    Chant of Fortress (generic)       5/5
    Chant of Resistance (generic)     4/5
    Chant of Light (generic)          4/5
 - Celestial / Light                  (mastery 1.30)
    Healing Light (generic)           3/5
    Bathe in Light (generic)          1/5
    Barrier (generic)                 5/5
    Providence (generic)              4/5
 - Celestial / Sun                    (mastery 1.30)
    Searing Light (class)             2/5
    Sun Flare (class)                 1/5
    Firebeam (class)                  5/5
    Sunburst (class)                  2/5
 - Celestial / Twilight               (mastery 1.30)
    Twilight (class)                  5/5
    Jumpgate (class)                  0/5
    Mind Blast (class)                0/5
    Shadow Simulacrum (class)         0/5
 - Celestial / Star fury              (mastery 1.50)
    Chilling Night (class)            5/5
    Shadow Blast (class)              5/5
    Star Sign (class)                 5/5
    Starfall (class)                  4/5
 - Celestial / Hymns                  (mastery 1.38)
    Hymn of Shadows (generic)         5/5
    Hymn of Detection (generic)       1/5
    Hymn of Perseverance (generic)    2/5
    Hymn of Moonlight (generic)       0/5
 - Celestial / Eclipse                (mastery 1.30)
    Blood Red Moon (class)            5/5
    Totality (class)                  2/5
    Corona (class)                    1/5
    Darkest Light (class)             1/5
 - Uber / Strength                    (mastery 1.00)
    Flexible Combat (class)           0/1
    You Shall Be My Weapon! (class)   0/1
    Massive Blow (class)              0/1
    Steamroller (class)               0/1
    Irresistible Sun (class)          0/1
    I Can Carry The World! (class)    0/1
    Legacy of the Naloren (class)     0/1
    Superpower (class)                0/1
 - Uber / Dexterity                   (mastery 1.00)
    Through The Crowd (class)         0/1
    Swift Hands (class)               0/1
    Windblade (class)                 0/1
    Windtouched Speed (class)         0/1
    Giant Leap (class)                0/1
    Crafty Hands (class)              0/1
    Roll With It (class)              0/1
    Vital Shot (class)                0/1
 - Uber / Constitution                (mastery 1.00)
    Draconic Body (class)             0/1
    Bloodspring (class)               0/1
    Eternal Guard (class)             0/1
    Never Stop Running (class)        0/1
    Armour of Shadows (class)         0/1
    Spine of the World (class)        0/1
    Fungal Blood (class)              0/1
    Corrupted Shell (class)           0/1
 - Uber / Magic                       (mastery 1.00)
    Spectral Shield (class)           0/1
    Aether Permeation (class)         0/1
    Mystical Cunning (class)          0/1
    Arcane Might (class)              0/1
    Temporal Form (class)             1/1
    Blighted Summoning (class)        0/1
    Revisionist History (class)       0/1
    Cauterize (class)                 0/1
 - Uber / Willpower                   (mastery 1.00)
    Draconic Will (class)             0/1
    Meteoric Crash (class)            0/1
    Garkul's Revenge (class)          0/1
    Hidden Resources (class)          0/1
    Lucky Day (class)                 0/1
    Unbreakable Will (class)          0/1
    Spell Feedback (class)            0/1
    Mental Tyranny (class)            0/1
 - Uber / Cunning                     (mastery 1.00)
    Fast As Lightning (class)         0/1
    Tricky Defenses (class)           0/1
    Endless Woes (class)              0/1
    Secrets of Telos (class)          0/1
    Elemental Surge (class)           0/1
    Eye of the Tiger (class)          0/1
    Worldly Knowledge (class)         0/1
    Tricks of the Trade (class)       0/1
 - Celestial / Moon magic             (mastery 1.30)
    Moonlight Ray (class)             5/5
    Lunar Pulse (class)               1/5
    Twilight Surge (class)            0/5
    Moontide (class)                  0/5

  [Inscriptions (5/5)]

Rune: Teleportation
Infusion: Regeneration
Rune: Phase Door
Rune: Reconstruction
Rune of the Rift

  [Current Effects]

- Corona
- Hymn of Shadows
- Chant of Resistance
- Ward

  [Character Equipment]

 In main hand
a) surging stralite sceptre of mana warping (32.5-45.5 power, 5 apr)
   Type: weapon / sceptre ; tier 4

Base power: 32.5 - 45.5
Uses stats: 50% Mag, 50% Con
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 100%
When this weapon hits: Arcane Vortex (10% chance level 2).
Damage conversion: 14% arcane silence
When wielded/worn:
Changes resistances penetration: +8% arcane
Spellpower on spell critical (stacks up to 3 times): +9
Spellpower: +12
Spell crit. chance: +9%

 In off hand
b) Sanguine Shield (14 def, 4 armour, 220 block)
   [Unique]
Type: armor / shield ; tier 4

When wielded/worn:
Armour: +4
Defense: +14
Ranged Defense: +14
Fatigue: +19%
Changes stats: +5 Con
Changes resistances: +25% blight
Talent granted: +5 Block 
Life regen: +5.00

   Dropped by armoured skeleton warrior
 On fingers
c) Ring of the Dead
   [Unique]
Type: jewelry / ring ; tier 4

When wielded/worn:
Changes stats: +10 Lck
Physical save: +10
Spell save: +10
Mental save: +10
Only die when reaching: -100.00 life
Will bring you back from death, but only once!

d) Ring of Insight
   [Unique]
Type: jewelry / ring ; tier 1

When wielded/worn:
Changes stats: +2 Cun / +2 Mag
Change telepathy range by : +1
Talent mastery: +0.10 Spell / Divination 
Infravision radius: +1
See stealth: +3
See invisible: +3

   Dropped by elven tempest
 Around neck
e) wanderer's gold amulet
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Fatigue: -5%
Changes stats: +7 Dex / +5 Cun / +6 Con
Life regen: +0.50
Stamina each turn: +0.70
Movement speed: +10%

   Dropped by rogue
 Light source
f) Brandsnake
   Type: lite / lite ; tier 3

When wielded/worn:
Changes stats: +5 Cun
Damage when the wearer hits(melee): 4 fire
Damage when the wearer is hit: 8 nature
Changes resistances: +3% fire
Changes resistances penetration: +10% fire
Light radius: -7
Infravision radius: +6

   Dropped by Xidalaith the greater gwelgoroth
 Main armor
g) rejuvenating mummy wrappings of Eyal (5 def, 2 armour)
   Type: armor / mummy ; tier 3

When wielded/worn:
Armour: +2
Defense: +5
Fatigue: +2%
Changes resistances: -25% fire
Life regen: +6.20
Stamina each turn: +1.20
Maximum life: +52.00
Healing mod.: +19%

   Dropped by animated mummy wrappings
 Cloak
h) Wrap of Stone (0 def, 10 armour)
   [Unique]
Type: armor / cloak ; tier 2

When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth 
Spellpower: +6
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.2
Power cost: 60 out of 60/60.
Range: 7.0
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 101.14 physical dmage.
Duration and damage will improve with your Spellpower.
   Dropped by Minotaur of the Labyrinth
 On head
i) aegis cashmere wizard hat of knowledge (2 def, 0 armour)
   Type: armor / head ; tier 3

When wielded/worn:
Defense: +2
Changes stats: +5 Cun / +4 Wil
Talent mastery: +0.17 Spell / Aegis 
Life regen: +4.20
Maximum life: +39.00
Mindpower: +4

 Around waist
j) blurring hardened leather belt of burglary
   Type: armor / belt ; tier 3

When wielded/worn:
Defense: +8
Changes stats: +4 Dex / +3 Cun / +5 Lck
Trap disarming bonus: +8
Stealth bonus: +16
Infravision radius: +4

   Dropped by armoured skeleton warrior
 On hands
k) Crystle's Astral Bindings (0 def, 0 armour)
   [Unique]
Type: armor / hands ; tier 2

When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2
Spell crit. chance: +3%
Talent on hit(spell): Dust to Dust (10% chance level 2).

 On feet
l) miner's pair of hardened leather boots of evasion (18 def, 9 armour)
   Type: armor / feet ; tier 3

When wielded/worn:
Armour: +9
Defense: +18
Fatigue: +3%
Infravision radius: +2
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.3
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 17 defense for 7 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity.
 Tool
m) warded yew wand of conjuration [power 253]  (6 cooldown)
   Type: charm / wand ; tier 3

When wielded/worn:
Maximum wards: +2 fire / +2 cold / +1 lightning / +3 blight / +3 temporal
Talent granted: +1 Ward 
It can be used to fire a bolt of a random element (dam 126-253), placing all other charms into a 6 cooldown.
   Dropped by Ctalharas the shalore
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2014-05-29 22:54:23
'A different point of view' was achieved for Learned the five chapters of Orc history through loremaster Hadak's tales. At 2014-05-30 15:35:55
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2014-05-30 13:53:04
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2014-05-27 21:03:52
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2014-05-30 01:36:25
'Exterminator' was achieved for Killed 1000 creatures. At 2014-05-27 19:55:18
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2014-05-27 22:38:01
'Fear me not!' was achieved for Survived the Fearscape! At 2014-05-30 00:20:45
'Level 10' was achieved for Got a character to level 10. At 2014-05-27 17:30:34
'Level 20' was achieved for Got a character to level 20. At 2014-05-27 20:21:06
'Level 30' was achieved for Got a character to level 30. At 2014-05-29 23:44:46
'Lost in translation' was achieved for Destroyed the naga portal in the slazish fens and got caught in the after-effect. At 2014-05-27 16:46:10
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2014-05-27 20:59:34
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2014-05-30 01:43:49
'That was close' was achieved for Killed your target while having only 1 life left. At 2014-05-29 21:54:12
'The Arena' was achieved for Unlocked Arena mode. At 2014-05-27 17:59:14
'The Right thing to do' was achieved for Did the righteous thing in the ring of blood and disposed of the Blood Master. At 2014-05-28 20:30:17
'The secret city' was achieved for Discovered the truth about mages. At 2014-05-27 17:34:26
'Thralless' was achieved for Freed at least 30 enthralled slaves in the slavers compound. At 2014-05-28 20:27:56
'Treasure Hoarder' was achieved for Amassed 3000 gold pieces. At 2014-05-29 20:09:53
'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2014-05-27 19:56:23
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2014-05-29 20:45:45

  [Character Inventory]

 ) movement infusion of the sneak (683% speed; 4 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 683% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 4 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
   Dropped by Ryruste the halfling
 ) wild infusion of the titan (resist 24%; cure magical)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 4 turns.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion..
 ) clarity rune of the sneak (dur 18; resist 25%, reduce 35%; see dragon)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 18 turns you gain blindness and confusion immunity (25%), and each turn you have a 35% chance to reduce the duration of each hostile mental effect.
  Your magically enhanced senses allow you to see invisible and stealthed creatures (power 46), and you automatically sense any dragon around.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
 ) lightning rune (214 lightning damage)
   Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6.0
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to fire a beam of lightning, doing 71.33 to 214.00 lightning damage.
Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)
It can be used to inscribe your skin with the rune..
 ) reconstruction rune (heal 148; cure a cut or wound)
   Type: scroll / rune ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to heal yourself for 148 life, and cure one cut or wound effect.
It can be used to inscribe your skin with the rune..
   Dropped by orc soldier
 ) Sealed Scroll of Last Hope
   [Unique]
Type: scroll / scroll

It can be used to open the seal and read the message.
 ) Voltaic Pendant
   [Unique]
Type: jewelry / amulet ; tier 1

When wielded/worn:
Damage when the wearer hits(ranged): 10 lightning
Stun/Freeze immunity: +10%
It can be used to activate talent Chain Lightning (costing 30 power out of 50/50) :
Effective talent level: 1.0
Power cost: 30 out of 50/50.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Invokes a forking beam of lightning doing 27.85 to 83.54 damage and forking to another target.
It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
   Dropped by Norgos, the Guardian
 ) gold amulet
   Type: jewelry / amulet ; tier 3


 ) gold amulet of the eclipse
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Damage when the wearer hits(melee): 6 darkness / 7 light
Damage when the wearer is hit: 7 darkness / 8 light
Changes damage: +5% darkness / +5% light

   Dropped by skeleton warrior
 ) grounding copper amulet of strength (+2)
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Changes stats: +2 Str
Changes resistances: +10% lightning
Stun/Freeze immunity: +21%

 ) restful copper amulet of mastery (0.11 Celestial / Star fury)
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Fatigue: -5%
Talent mastery: +0.11 Celestial / Star fury 
Life regen: +0.90

   Dropped by mean looking elven guard
 ) serendipitous gold amulet
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Accuracy: +10
Defense: +5
Changes stats: +10 Lck

   Dropped by mountain troll
 ) stralite amulet of vision
   Type: jewelry / amulet ; tier 4

When wielded/worn:
Blindness immunity: +19%
Infravision radius: +3
Sight radius: +2
See invisible: +6

 ) Ring of the Archlich
   [Unique]
Type: jewelry / ring ; tier 4

It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8

 ) Vargh Redemption
   [Unique]
Type: jewelry / ring ; tier 2

When wielded/worn:
Changes stats: +6 Con / +4 Wil
Changes resistances: +10% nature / +25% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a tidal wave, costing 60 power out of 60/60.
 ) copper ring of perseverance
   Type: jewelry / ring ; tier 1

When wielded/worn:
Stun/Freeze immunity: +20%
Life regen: +1.10

   Dropped by white crystal
 ) copper ring of power
   Type: jewelry / ring ; tier 1

When wielded/worn:
Physical power: +6
Spellpower: +6
Mindpower: +6

 ) gold ring
   Type: jewelry / ring ; tier 3


 ) sneakthief's gold ring of pilfering
   Type: jewelry / ring ; tier 3

When wielded/worn:
Accuracy: +17
Armour penetration: +9
Defense: +10
Changes stats: +4 Cun / +6 Dex
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.0
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
   Dropped by gelatinous cube
 ) sneakthief's steel ring of power
   Type: jewelry / ring ; tier 2

When wielded/worn:
Accuracy: +6
Physical power: +6
Changes stats: +5 Cun / +4 Dex
Spellpower: +6
Mindpower: +6

   Dropped by snow giant chieftain
 ) sneakthief's stralite ring of clarity
   Type: jewelry / ring ; tier 4

When wielded/worn:
Accuracy: +11
Changes stats: +8 Cun / +6 Dex
Mental save: +12
Confusion immunity: +31%

 ) sneakthief's stralite ring of power
   Type: jewelry / ring ; tier 4

When wielded/worn:
Accuracy: +9
Physical power: +9
Changes stats: +7 Cun / +6 Dex
Spellpower: +9
Mindpower: +7

 ) solipsist's stralite ring of warding
   Type: jewelry / ring ; tier 4

When wielded/worn:
Changes stats: +8 Cun / +6 Wil
Changes resistances: +19% fire / +18% cold / +18% lightning / +20% acid
Mindpower: +10

   Dropped by skeleton warrior
 ) titan's stralite ring of life
   Type: jewelry / ring ; tier 4

When wielded/worn:
Changes stats: +4 Con
Physical save: +8
Life regen: +0.60
Maximum life: +65.00
Healing mod.: +21%

 ) Fearstar (24-26.4 power, 40 apr, demonfire damage)
   [Unique]
Type: weapon / mindstar ; tier 5

Base power: 24.0 - 26.4
Uses stats: 30% Wil, 30% Mag, 30% Cun
Damage type: Demonfire
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun / +5 Mag
Changes damage: +30% darkness / +30% fire
Vim when firing critical spell: +5.00
Psi when firing a critical mind attack: +5.00
Spell crit. chance: +30%
Mental crit. chance: +30%
Talent on hit(spell): Nightmare (10% chance level 5).
Talent on hit(mindpower): Darkfire (10% chance level 5).
It can be used to activate talent Spit Blight (costing 24 power out of 30/30) :
Effective talent level: 5.0
Power cost: 24 out of 30/30.
Range: 10.0
Travel Speed: instantaneous
Is: a nature gift
Description: Spit blight at your target doing 366.41 blight damage.
The damage will increase with your Magic.
   Dropped by stone troll
 ) Galeriver
   Type: armor / belt ; tier 3

When wielded/worn:
Damage when the wearer is hit: 8 lightning / 8 light
Changes resistances: +11% fire / +11% cold / +6% lightning / +3% light
Changes damage: +6% lightning / +3% light

   Dropped by Xanyssra the forest troll
 ) wyrmwaxed cashmere cloak (2 def, 0 armour)
   Type: armor / cloak ; tier 3

When wielded/worn:
Defense: +2
Changes resistances: +6% fire / +7% cold / +6% lightning / +7% acid

 ) restorative pair of hardened leather boots of disengagement (0 def, 3 armour)
   Type: armor / feet ; tier 3

When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +2 Cun / +3 Dex
Life regen: +1.70
Healing mod.: +10%
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 7.0
Travel Speed: instantaneous
Description: Jump away 3 grids from your target.
 ) Flamewrought (0 def, 2 armour)
   [Unique]
Type: armor / hands ; tier 1

When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2
It can be used to activate talent Flamespit (costing 8 power out of 24/24) :
Effective talent level: 3.0
Power cost: 8 out of 24/24.
Range: 10.0
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 35.83 fire damage.
The damage will increase with your Mindpower.
 ) Shadewitch the hardened leather gloves (0 def, 2 armour)
   Type: armor / hands ; tier 3

When wielded/worn:
Accuracy: +6
Armour penetration: +6
Armour: +2
Changes stats: +4 Cun / +3 Dex
Changes resistances: +3% darkness
Changes resistances penetration: +5% darkness / +20% arcane
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 195% damage.
   Dropped by Cyritha the snow giant thunderer
 ) Un'fezan's Cap (1 def, 0 armour)
   [Unique]
Type: armor / head ; tier 3

It is part of a set of items.
When wielded/worn:
Defense: +1
Changes stats: +8 Cun / +4 Wil
Changes resistances: +20% temporal
Talent mastery: +0.20 Chronomancy / Time Travel 
Spellpower: +8
Mindpower: +8
Reduces paradox failures(equivalent to willpower): +10
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a random point within range, creating a pair of wormholes.  Any creature stepping on either wormhole will be teleported to the other.  The wormholes will last 5 turns.
At level 4, you may choose the exit location target area (radius 7).  The duration will scale with your Paradox.
   Dropped by Chronolith Clone
 ) The Untouchable (14 def, 12 armour)
   [Unique]
Type: armor / light ; tier 3

When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken.

   Dropped by Celia
 ) rejuvenating mummy wrappings of command (14 def, 7 armour)
   Type: armor / mummy ; tier 3

When wielded/worn:
Armour: +7
Defense: +14
Fatigue: +2%
Changes stats: +3 Cun
Changes resistances: -25% fire
Mental save: +15
Life regen: +5.10
Stamina each turn: +1.00

   Dropped by animated mummy wrappings
 ) afflicted obsidian wardstone of fire warding
   Type: armor / wardstone ; tier 4

When wielded/worn:
Defense: +8
Changes resistances: +14% fire
Reduce damage by fixed amount: +4 all
Maximum wards: +4 fire
Changes damage: +14% fire
Talent granted: +3 Ward 
Physical save: +14
Mental save: +14
Slows Projectiles: +25%

   Dropped by Cyrumina the orc pyromancer
 ) defiler's obsidian wardstone of lightning warding
   Type: armor / wardstone ; tier 4

When wielded/worn:
Defense: +8
Changes resistances: +13% lightning
Reduce damage by fixed amount: +4 all
Maximum wards: +3 lightning
Changes damage: +14% lightning
Talent granted: +3 Ward 
Spell save: +12
Mental save: +14
Slows Projectiles: +25%

   Dropped by poison ooze
 ) stabilising marble wardstone of the explorer
   Type: armor / wardstone ; tier 5

When wielded/worn:
Defense: +10
Changes stats: +3 Mag
Changes resistances: +12% cold / +8% acid / +8% nature / +11% light
Reduce damage by fixed amount: +5 all
Maximum wards: +2 cold / +2 acid / +3 nature / +2 light
Talent granted: +3 Ward 
Infravision radius: +2
Slows Projectiles: +30%
Reduces paradox failures(equivalent to willpower): +10
Paradox regeneration: -0.70

 ) 5 agate
   Type: gem / black ; tier 1

When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con

   Dropped by elven tempest
 ) 184 alchemist agate
   Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%

   Dropped by Brruasi the halfling
 ) 11 onyx
   Type: gem / black ; tier 3

When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con

   Dropped by white ooze
 ) 8 aquamarine
   Type: gem / blue ; tier 2

When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all

 ) 5 lapis lazuli
   Type: gem / blue ; tier 3

When wielded/worn:
Defense: +6
Physical save: +6
Spell save: +6
Mental save: +6
When used to imbue an object:
Defense: +6
Physical save: +6
Spell save: +6
Mental save: +6

   Dropped by Rantha the Abomination
 ) 7 opal
   Type: gem / blue ; tier 2

When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con

   Dropped by Lady Zoisla the Tidebringer
 ) 2 sapphire
   Type: gem / blue ; tier 4

When wielded/worn:
Defense: +8
Physical save: +8
Spell save: +8
Mental save: +8
When used to imbue an object:
Defense: +8
Physical save: +8
Spell save: +8
Mental save: +8

   Dropped by icy orc wyrmic
 ) 8 topaz
   Type: gem / blue ; tier 2

When wielded/worn:
Defense: +4
Physical save: +4
Spell save: +4
Mental save: +4
When used to imbue an object:
Defense: +4
Physical save: +4
Spell save: +4
Mental save: +4

 ) Mummified Egg-sac of Ungolë
   [Unique]
Type: misc / egg

When carried:
Light radius: -2
It can be used to summon spiders, costing 80 power out of 100/100.
 ) 14 emerald
   Type: gem / green ; tier 3

When wielded/worn:
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all

   Dropped by Rantha the Abomination
 ) 3 jade
   Type: gem / green ; tier 4

When wielded/worn:
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all

   Dropped by ghast
 ) 7 spinel
   Type: gem / green ; tier 1

When wielded/worn:
Defense: +2
Physical save: +2
Spell save: +2
Mental save: +2
When used to imbue an object:
Defense: +2
Physical save: +2
Spell save: +2
Mental save: +2

 ) 3 turquoise
   Type: gem / green ; tier 4

When wielded/worn:
See stealth: +10
See invisible: +10
When used to imbue an object:
See stealth: +10
See invisible: +10

   Dropped by ancient elven mummy
 ) Heart of the Sandworm Queen
   [Plot Item]
Type: corpse / heart

It can be used to consume the heart.
   Dropped by Sandworm Queen
 ) Delodur
   Type: lite / lite ; tier 3

When wielded/worn:
Physical power: +4
Changes stats: +2 Str / +1 Dex
Damage when the wearer hits(melee): 4 physical
Mental save: +7
Life regen: +0.20
Light radius: +3
See stealth: +13
See invisible: +13

   Dropped by Belerewe the elven mage
 ) dwarven lantern of the sun
   Type: lite / lite ; tier 5

When wielded/worn:
Changes resistances: +9% darkness
Changes damage: +12% light
Damage affinity(heal): +5% light
Light radius: +6
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.9
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8).
At level 3 it will also do 44.34 light damage within radius 4.
The damage done will increase with your Spellpower.
 ) watchleader's dwarven lantern of the sun
   Type: lite / lite ; tier 5

When wielded/worn:
Changes resistances: +11% darkness
Changes damage: +12% light
Damage affinity(heal): +5% light
Blindness immunity: +20%
Confusion immunity: +25%
Light radius: +11
See stealth: +21
See invisible: +13
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 4.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 31 for 7 turns.
The radius will increase with your Cunning.
   Dropped by orc pyromancer
 ) Blood-Runed Athame
   [Plot Item]
Type: misc / misc


 ) Crystal Focus
   [Unique]
Type: gem / multi-hued ; tier 2

It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
 ) Elemental Orb (Orb of Command)
   [Plot Item]
Type: orb / orb

When carried:
Changes stats: +6 Mag
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
 ) Orb of Many Ways
   [Plot Item]
Type: orb / orb

It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Golbug the Destroyer
 ) Scrying Orb
   [Plot Item]
Type: orb / orb

When carried:

 ) 11 garnet
   Type: gem / red ; tier 3

When wielded/worn:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%

 ) 7 ruby
   Type: gem / red ; tier 4

When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con

 ) Rod of Recall (1/1)
   [Plot Item]
Type: charm / rod

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
 ) Transmogrification Chest
   [Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
 ) Scaldviper the ash totem of healing [power 112]  (35 cooldown)
   Type: charm / totem ; tier 2

When wielded/worn:
Damage when the wearer hits(melee): 4 fire
Damage when the wearer is hit: 4 arcane / 8 fire
Changes resistances: +3% fire
Changes resistances penetration: +10% arcane
Changes damage: +3% arcane
It can be used to heal the target for 112, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown.
   Dropped by Poritha the elven tempest
 ) 10 amethyst
   Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%

 ) Burning Star
   [Unique]
Type: gem / white ; tier 3

When wielded/worn:
Defense: +10
Changes resistances: +30% darkness
Changes damage: +30% light
Light radius: +3
When carried:
Light radius: +1
It can be used to map surroundings, costing 30 power out of 30/30.
 ) pearl
   Type: gem / white ; tier 5

When wielded/worn:
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all

 ) 6 quartz
   Type: gem / white ; tier 3

When wielded/worn:
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%

   Dropped by Rantha the Abomination
 ) 7 amber
   Type: gem / yellow ; tier 4

When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%

 ) 8 ametrine
   Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%

 ) 4 citrine
   Type: gem / yellow ; tier 1

When wielded/worn:
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2

   Dropped by elven guard
 ) 7 zircon
   Type: gem / yellow ; tier 1

When wielded/worn:
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all


  [Last Messages]

Orc blood mage casts Rune: Enchantment.

You do not have enough negative energy to use Moonlight Ray.
Polly pretty polly casts Twilight.
Orc blood mage uses Pride of the Orcs.
Orc blood mage receives 79 healing from Pride of the Orcs.

Polly pretty polly casts Chilling Night.
Orc blood mage is exposed!
Orc blood mage uses Orcish Fury.
Orc blood mage enters a state of bloodlust.
Talent Sun Flare is ready to use.
Nightchilled from Polly pretty polly hits Orc blood mage for 29 darkness, 18 cold (48 total damage).

Polly pretty polly casts Moonlight Ray.
Polly pretty polly casts Dust to Dust.
Polly pretty polly's spell attains critical power!
Polly pretty polly is surging arcane power.
Polly pretty polly hits Orc blood mage for 185 darkness, 73 temporal, 61 physical (320 total damage).
Orc blood mage casts Curse of Vulnerability.
Polly pretty polly is cursed.
Nightchilled from Polly pretty polly hits Orc blood mage for 29 darkness, 18 cold (48 total damage).

Polly pretty polly casts Firebeam.
Polly pretty polly's spell attains critical power!
Polly pretty polly hits Orc blood mage for 246 fire damage.
You collect a new ingredient: orc heart.
Nightchilled from Polly pretty polly hits Orc blood mage for 29 darkness, 18 cold (48 total damage).
Nightchilled from Polly pretty polly killed Orc blood mage!

Talent Moonlight Ray is ready to use.

Talent Twilight is ready to use.
Talent Chilling Night is ready to use.

Talent Firebeam is ready to use.
Polly pretty polly is no longer cursed.

Polly pretty polly is no longer surging arcane power.


HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Negative energy regeneration suddenly dropped to -9.50

#2 Post by HousePet »

This is likely caused by me somehow. Will look into it.
It looks like I caused an error in the interaction between Darkest Light and Twilight.

Try getting you Positive and Negative energies near maximum, and then cast Darkest Light.
My feedback meter decays into coding. Give me feedback and I make mods.

stranno
Low Yeek
Posts: 6
Joined: Fri May 30, 2014 9:30 pm

Re: Negative energy regeneration suddenly dropped to -9.50

#3 Post by stranno »

Yep, did that. Looks like Darkest Light changes Negative Energy regeneration from -9.50 to -9.90 for like 7 turns, then it goes back to -9.50. Doesn't it look like I'm having Darkest Light sustained all the time?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Negative energy regeneration suddenly dropped to -9.50

#4 Post by HousePet »

I know what the error was, but I don't think it can be done in reverse.

You could try though. You will need to have your positive and negative energies above the rest point.
Then cast Darkest Light.
Then bring you Positive and Negative energies below the rest point.
Then disable Darkest Light.
My feedback meter decays into coding. Give me feedback and I make mods.

stranno
Low Yeek
Posts: 6
Joined: Fri May 30, 2014 9:30 pm

Re: Negative energy regeneration suddenly dropped to -9.50

#5 Post by stranno »

HousePet wrote:I know what the error was, but I don't think it can be done in reverse.

You could try though. You will need to have your positive and negative energies above the rest point.
Then cast Darkest Light.
Then bring you Positive and Negative energies below the rest point.
Then disable Darkest Light.
How the hell am I gonna do that? )) Is there any artifacts giving +10 dark energy regeneration? ))
Last edited by stranno on Mon Jun 02, 2014 8:36 am, edited 1 time in total.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Negative energy regeneration suddenly dropped to -9.50

#6 Post by HousePet »

You have Twilight, Twilight Surge and Totality, right? :P
My feedback meter decays into coding. Give me feedback and I make mods.

stranno
Low Yeek
Posts: 6
Joined: Fri May 30, 2014 9:30 pm

Re: Negative energy regeneration suddenly dropped to -9.50

#7 Post by stranno »

Oh, i thought — the "rest point" of regeneration, I mean, when it's zero.

There's no way to make negative energy full, because when I cast Twilight, it ends my turn, and in the beginning of the next one my Negative Energy is decreased by -9.50, so I always start the turn with 115/125 N.energy. Any ideas?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Negative energy regeneration suddenly dropped to -9.50

#8 Post by HousePet »

You only need them both above the rest point, not at maximum.
My feedback meter decays into coding. Give me feedback and I make mods.

stranno
Low Yeek
Posts: 6
Joined: Fri May 30, 2014 9:30 pm

Re: Negative energy regeneration suddenly dropped to -9.50

#9 Post by stranno »

That didn't help. Should I give up?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Negative energy regeneration suddenly dropped to -9.50

#10 Post by HousePet »

Bugger. Debug console or give up. Sorry.
My feedback meter decays into coding. Give me feedback and I make mods.

stranno
Low Yeek
Posts: 6
Joined: Fri May 30, 2014 9:30 pm

Re: Negative energy regeneration suddenly dropped to -9.50

#11 Post by stranno »

Thanx anyway. I'll consider this -10 Energy Situation as some kind of supercruel disease.

tilkau
Higher
Posts: 73
Joined: Tue Oct 21, 2014 4:52 am

Re: Negative energy regeneration suddenly dropped to -9.50

#12 Post by tilkau »

You should be able to edit the game.teag inside your save file (although I don't know what te4.org will think of it then).
I used that to escape a strange bug where only my golem was alive and it had "Fed Upon" effect with negative duration (and the source being a monster in a completely different dungeon)

Looking at it now, it looks like the file inside game.teag that is relevant is mod.class.Player-*
(where * is some hex number). I can see my character has (mana|hate|soul|equilibrium|stamina|life|air|positive|essence|heat|psi|vim|negative|paradox)_regen attributes, and also (positive|negative)_regen_ref attributes (I'm guessing these define the 'base' amount of regen, whereas (positive|negative)_regen specify the 'current' amount of regen)

Ideally you would use an editor that supports directly editing the content of zip files, but you could also just extract that one file to a temporary directory, then update game.teag with it after editing.

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