sheet:
http://te4.org/characters/74107/tome/11 ... 69161b9ad0
I felt wyrmics are extremely strong early and mid but grow a bit weaker later into the game. You can still breeze through the prides but the final bosses battles are long since your offense isn't the best. It's still a pretty easy win. Had 3 deaths (one was accidental after left click frenzy, another was me getting one shotted in the ruined dungeon by an orc assasin guardian and the last death was post-win trying to beat Amathon, which I failed miserably). I regret a bit going for higher draconic tree in 20 and not a fifth infusion, since a heroism infusion would have saved me from my two silly deaths.
The build was really defensive: Ice Skin + antimagic + fungal and heal mod stacking, with a shield, and of course mad dwarven saves. Once you reach the east I let some of that heal mod go in favor of more resistances. Still, assault is awesome for one shotting any mage. Bosses, as mentioned, are a bit slower towards the end of the game. Still I never ran into any risk of dying once I reached Dreadfell and was regening about 200 hp a turn. In fact after the Master I got so cocky that against my better judgement I let my torque of psychoportation go in favor of other tools. Also accuracy starts being a problem towards the end, hence I maxed Perfect Strikes.
Also all T1 and T2 dungeons are ridiculously easy and quick to clear with Bellowing Cry/Shout, Sand Breath and Fast Metabolism.
In retrospect I regret going AntiMagic a bit, the shield was OK but hardly imperative, since wyrmics get Fungus anyways. So many good artifacts were transmogrified

Anyways, great game! I´m looking forward to beating normal again with some other class (not summoners though, easy and boring. I lost one in the 1.0.4 to 1.0.5 patch and never bothered again). Any sugestions? Thinking maybe TW or doomed yeek.