
http://te4.org/characters/13640/tome/d2 ... 81f7ab6731
The build is more corruptor-y and less reaver-y than I would have wanted, but earlier hybrid reavers on NM felt very clunky in mid-game. Main damage combo is virulent + timeless + virulent + cyst burst + catalepsy. If facing blight resist, throw in vimsense and life tap, disease resist is handled with epidemic. The only thing I didn't account for is huge spell saves (especially in the final fight). Unlocking curses and getting curse of defenselessness might have been the way to go, but I'm not sure what I would have dumped...Both charm mastery from survival and providence from celestial light were too useful. It probably would have been lightning rune.
Defense-wise, track was the most important thing. I carried around a tracking item from the moment I found it and kept using it every 10-15 tiles. That way I could prepare myself for the fight and I wouldn't be suprised or surrounded. You have to lose autoexplore, and yes, it takes longer, but there is no way I would have made it to the end game without it. Other than that, bone shield, lightning rune and heroism gave me leeway going into the fight but I also loaded up on escape options (double movement, teleport, dark portal, psychoportation charm) and I dumped a lot of offensive potential for status immunities (stun and blindness in particular).
The big issue for me in this run was lack of dispelling. I did about 30 or so farportals, killed about 50 adventurer parties, made randart gloves (twice), and there was none to be found, so I had to give up. That meant facing things with bone shield and essence of speed was much more dangerous, and Elandar fight would have been impossible - if it wasn't for guardian totem. It took me about 45 minutes but I was able to summon enough totems for them to manaclash Elandar enough so that I can defeat him (not without bone shield deactivating a few times and causing quite nasty scares when El got a double move). I wouldn't do it again without dispelling - I'll just use the item vault instead of being stubborn about it. This run took close to 50 hours because of that, and I still didn't find any.
Prodigy combination is swift hands and cauterize. Cauterize saved my bacon more than once, it's one of the best prodigies in the game. Swift hands were used to swap in items. I wouldn't say it was a key part of the strategy, but it added a lot of utility. Swap in wintertide phial to clear mental, switch to staff of arcane supremacy to clear magical, swap in psychoportation charm to tp when silenced, shield of earth for stone wall, duathedlen heart for blood grasp...It's a lot of options packed into one prodigy and it's going to still be good after the nerf in 1.0.5. You don't really need to swap entire item sets to get mileage out of it, just one item is usually enough.
The only death came in the final fight because of a bug. Using the eternity counter (the hourglass artifact) weirded out my game and set my spellcasting speed to not-a-number, which caused Elandar to have infinite turns and kill me. Luckily I was wearing the ring of the dead but after I ressed the save was corrupted completely and it took DarkGod's intervention to get it working again (thanks DG!). So yeah, don't use eternity counter until 1.0.5.
Questions, comments, etc. are welcome.