[1.0.4] Dwarf Oozemancer Roguelike Atamathoned!

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] Dwarf Oozemancer Roguelike Atamathoned!

#1 Post by jenx »

My first win with an Oozemancer - wow, are they powerful or what.

And I got lots of nice Oozey gear, so my talent levels were excellent.

Prodigies were Speel Feedback and Blighted Summoning (which I couldn't reach till lvl 50 as it is hard to stack MAG with gear). Blighted summoning is brilliant with an oozemancer.

My attack was basically:

1. Instant cast:
Heroism (to boost CUN for more slimes. CUN finished at 158, giving me 15 slimes)
Nourishing Moss (then Slippery Moss 3 turns later)
Mucus

2. Defence
Leaves Tide (maxes at 2/5, sp don't invest higher than this)
Regen infusion (my highest was over 1000 !)

3. Offence
Lead with Call of the Ooze - this killed most solo npcs and several bosses instantly.
Then follow with Living Mucus

very little survived after this. If need be, I'd cast then

Oozebeam, Slimepsit and Poisonous Spores (doing 2400 over 10 turns!).

That was basically it.

I was so powerful, that even against Atamathon I didn't have to retreat. And only used 1 regen. And the final battle only took about 7 turns!!!!

Other highlights:
AWESOME STATS (this is with a +29 heroism infusion, so WIL is still 165 prior to this !!!):
STR: 40
DEX: 51
MAG: 64
WIL: 194
CUN: 158
CON: 110

Mindpower and mental save both 100 !

Nature penetration > 100%

Code: Select all

  [ToME4 @ www.te4.org Character Dump]

Sex              : Female       STR:  40
Race             : Dwarf        DEX:  51
Class            : Oozemancer   MAG:  64
Level            : 50           WIL:  194
Exp              : 1038%        CUN:  158
Gold             : 4843.96      CON:  110
Times died       : 0

Accuracy(Main Hand):  84        Life             :     1302/1450Encumbrance      : 93/149
Damage  (Main Hand): 210                                        Difficulty       : Normal
Permadeath       : Roguelike
APR     (Main Hand):  81        
Crit    (Main Hand):  69%       
Speed   (Main Hand): 1.00       
                                
                                Equilibrium      :     96
                                

Accuracy(Off Hand):  84
Damage  (Off Hand): 195
APR     (Off Hand):  78
Crit    (Off Hand):  70%
Speed   (Off Hand): 1.00

Fatigue          : 0%           Spellpower       : 16.777777777778
Armor            : 18           Spell Crit       : 53.27865904738%
Armor Hardiness  : 30%          Spell Speed      : 1
Defense          : 34.175       
Ranged Defense   : 39.175       
All damage       : 17%
Acid damage      : 34%
Nature damage    : 113%
Blight damage    : 25%
Mind damage      : 23%

Physical Save    : 72.066051862889
Spell Save       : 70.228922312098
Mental Save      : 100

All Resists:  22%
Arcane Resist(cap):  26%( 70%)
Acid Resist(cap):  58%( 70%)
Nature Resist(cap):  70%( 70%)
Blight Resist(cap):  73%( 90%)
Light Resist(cap):  24%( 70%)
Mind Resist(cap):  34%( 70%)
Poison Resistance: 100%
Disease Resistance: 100%
Bleed Resistance: 100%
Confusion Resistance:  20%
Blind Resistance: 100%
Disarm Resistance:  15%
Pinning Resistance:   5%
Stun Resistance: 100%
Knockback Resistance:   5%
Instadeath Resistance: 100%

Number of NPC killed: 8285
Most killed NPC: bloated ooze (1249)

  [Winner!]

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


  [Talents Chart]

 - Race / Dwarf                       (mastery 1.00)
    Resilience of the Dwarves (generic) 1/5
    Stoneskin (generic)               1/5
    Power is Money (generic)          5/5
    Stone Walking (generic)           0/5
 - Technique / Combat training        (mastery 1.00)
    Thick Skin (generic)              5/5
    Armour Training (generic)         1/5
    Combat Accuracy (generic)         0/5
    Weapons Mastery (generic)         0/5
    Dagger Mastery (generic)          0/5
 - Cunning / Survival                 (mastery 1.10)
    Heightened Senses (generic)       3/5
    Charm Mastery (generic)           0/5
    Piercing Sight (generic)          1/5
    Evasion (generic)                 0/5
 - Wild-gift / Call of the wild       (mastery 1.60)
    Meditation (generic)              1/5
    Nature's Touch (generic)          1/5
    Earth's Eyes (generic)            0/5
    Nature's Balance (generic)        0/5
 - Wild-gift / Antimagic              (mastery 1.60)
    Resolve (generic)                 4/5
    Aura of Silence (generic)         5/5
    Antimagic Shield (generic)        4/5
    Mana Clash (generic)              2/5
 - Wild-gift / Slime                  (mastery 1.30)
    Slime Spit (class)                4/5
    Poisonous Spores (class)          5/5
    Acidic Skin (class)               1/5
    Slime Roots (class)               0/5
 - Wild-gift / Fungus                 (mastery 1.30)
    Wild Growth (generic)             5/5
    Fungal Growth (generic)           1/5
    Ancestral Life (generic)          3/5
    Sudden Growth (generic)           1/5
 - Wild-gift / Mindstar mastery       (mastery 1.40)
    Psiblades (generic)               5/5
    Thorn Grab (generic)              1/5
    Leaves Tide (generic)             2/5
    Nature's Equilibrium (generic)    0/5
 - Wild-gift / Mucus                  (mastery 1.50)
    Mucus (class)                     5/5
    Acid Splash (class)               4/5
    Living Mucus (class)              5/5
    Oozewalk (class)                  2/5
 - Wild-gift / Ooze                   (mastery 1.30)
    Mitosis (class)                   5/5
    Reabsorb (class)                  1/5
    Call of the Ooze (class)          5/5
    Indiscernible Anatomy (class)     5/5
 - Wild-gift / Moss                   (mastery 1.70)
    Grasping Moss (class)             1/5
    Nourishing Moss (class)           5/5
    Slippery Moss (class)             5/5
    Hallucinogenic Moss (class)       0/5
 - Wild-gift / Oozing blades          (mastery 1.30)
    Oozebeam (class)                  5/5
    Natural Acid (class)              1/5
    Mind Parasite (class)             4/5
    Unstoppable Nature (class)        5/5
 - Uber / Strength                    (mastery 1.00)
    Flexible Combat (class)           0/1
    You Shall Be My Weapon! (class)   0/1
    Massive Blow (class)              0/1
    Steamroller (class)               0/1
    Irresistible Sun (class)          0/1
    I Can Carry The World! (class)    0/1
    Legacy of the Naloren (class)     0/1
    Superpower (class)                0/1
 - Uber / Dexterity                   (mastery 1.00)
    Through The Crowd (class)         0/1
    Swift Hands (class)               0/1
    Windblade (class)                 0/1
    Windtouched Speed (class)         0/1
    Giant Leap (class)                0/1
    Crafty Hands (class)              0/1
    Roll With It (class)              0/1
    Vital Shot (class)                0/1
 - Uber / Constitution                (mastery 1.00)
    Draconic Body (class)             0/1
    Bloodspring (class)               0/1
    Eternal Guard (class)             0/1
    Never Stop Running (class)        0/1
    Armour of Shadows (class)         0/1
    Spine of the World (class)        0/1
    Fungal Blood (class)              0/1
    Corrupted Shell (class)           0/1
 - Uber / Magic                       (mastery 1.00)
    Spectral Shield (class)           0/1
    Aether Permeation (class)         0/1
    Mystical Cunning (class)          0/1
    Arcane Might (class)              0/1
    Temporal Form (class)             0/1
    Blighted Summoning (class)        1/1
    Revisionist History (class)       0/1
    Cauterize (class)                 0/1
 - Uber / Willpower                   (mastery 1.00)
    Draconic Will (class)             0/1
    Meteoric Crash (class)            0/1
    Garkul's Revenge (class)          0/1
    Hidden Resources (class)          0/1
    Lucky Day (class)                 0/1
    Unbreakable Will (class)          0/1
    Spell Feedback (class)            1/1
    Mental Tyranny (class)            0/1
 - Uber / Cunning                     (mastery 1.00)
    Fast As Lightning (class)         0/1
    Tricky Defenses (class)           0/1
    Endless Woes (class)              0/1
    Secrets of Telos (class)          0/1
    Elemental Surge (class)           0/1
    Eye of the Tiger (class)          0/1
    Worldly Knowledge (class)         0/1
    Tricks of the Trade (class)       0/1

  [Inscriptions (4/4)]

Infusion: Heroism
Infusion: Regeneration
Infusion: Regeneration
Infusion: Wild

  [Current Effects]

- Wild Growth
- Acidic Skin
- Unstoppable Nature
- Psiblades
- Mitosis
- Antimagic Shield
+ Infusion Saturation
- Heroism
- Regeneration

  [Character Equipment]

 In main hand
a) Eyal's Will (22-24.2 power, 55 apr, nature damage)
   Type: weapon / mindstar ; tier 5

Base power: 22.0 - 24.2
Uses stats: 91% Wil, 30% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +55
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun / +9 Wil
Damage when the wearer is hit: 20 nature
Changes resistances: +15% nature / +25% blight
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic 
Talent granted: +3 Ooze Spit 
Disease immunity: +30%
Mindpower: +30
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 60 power out of 60/60) :
Effective talent level: 3.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 181.32 slime damage for 15 turns.
The damage and duration will increase with your Mindpower.
   Dropped by Ukllmswwik the Wise
 In off hand
b) Amethyst of Sanctuary (15-16.5 power, 52 apr, mind damage)
   Type: weapon / mindstar ; tier 4

Base power: 15.0 - 16.5
Uses stats: 87% Wil, 43% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
Armour Penetration: +52
Physical crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +15 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption 
Mental save: +25
Maximum psi: +20.00
Mindpower: +27
Mental crit. chance: +8%

 On fingers
c) Lovely Ring
   Type: jewelry / ring ; tier 5

When wielded/worn:
Physical power: +20
Changes stats: +8 Cun / +8 Wil
Damage when the wearer is hit: 8 fire
Changes resistances: +5% arcane / +34% acid / +3% light
Changes resistances penetration: +10% nature
Changes damage: +6% nature / +17% acid
Physical save: +12
Spell save: +12
Mental save: +18
Blindness immunity: +15%
Spellpower: +20
Mindpower: +35

d) Mental Saviour !
   Type: jewelry / ring ; tier 5

When wielded/worn:
Armour penetration: +10
Armour: +4
Defense: +10
Fatigue: -10%
Changes stats: +20 Wil
Damage when the wearer hits(melee): 8 mind
Changes damage: +6% mind
Maximum encumbrance: +37
Mental save: +80
Blindness immunity: +10%
Confusion immunity: +20%
Resist all after a teleport: +4%
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
 Around neck
e) Limmir's Amulet of the Moon
   Type: jewelry / amulet ; tier 5

When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%

   Dropped by Atamathon the Giant Golem
 Light source
f) Guidance
   Type: lite / lite ; tier 5

When wielded/worn:
Changes stats: +12 Cun / +12 Wil
Changes resistances: +20% blight
Changes resistances cap: +10% blight
Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic 
Physical save: +12
Spell save: +12
Mental save: +12
Light radius: +4

 Main armor
g) Evermoss Robe (12 def, 0 armour)
   Type: armor / cloth ; tier 4

When wielded/worn:
Defense: +12
Changes stats: +5 Wil
Damage when the wearer is hit: 35 slime
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss 
Physical save: +15
Life regen: +0.20
Mindpower: +12
Mental crit. chance: +5%
Healing mod.: +15%

   Dropped by shade of orc cryomancer
 Cloak
h) marshal's cashmere cloak of the hunt (2 def, 0 armour)
   Type: armor / cloak ; tier 3

When wielded/worn:
Defense: +2
Fatigue: -7%
Changes stats: +3 Str / +3 Con
Physical save: +10
Maximum life: +131.00
It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown :
Effective talent level: 3.0
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns.
   Dropped by Snaproot
 On head
i) Eye of the Forest (4 def, 0 armour)
   Type: armor / head ; tier 3

When wielded/worn:
Defense: +4
Changes stats: +6 Cun / +3 Wil
Changes resistances: +10% blight
Changes resistances cap: +10% blight
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss 
Mental save: +12
Blindness immunity: +100%
It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) :
Effective talent level: 3.2
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 10.
Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4.
   Dropped by Krogar
 Around waist
j) Urygasta the drakeskin leather belt
   Type: armor / belt ; tier 5

When wielded/worn:
Accuracy: +10
Physical crit. chance: +6.0%
Ranged Defense: +10
Changes stats: +6 Cun / +6 Dex
Changes resistances: +12% acid
Pinning immunity: +5%
Stun/Freeze immunity: +5%
Knockback immunity: +5%
Mindpower: +24

 On hands
k) So So Gloves (0 def, 9 armour)
   Type: armor / hands ; tier 5

When wielded/worn:
Accuracy: +20
Armour penetration: +11
Armour: +9
Changes stats: +5 Dex / +5 Cun / +6 Con
Damage when the wearer hits(melee): 2 acid
Damage when the wearer is hit: 16 acid
Changes resistances: +6% nature
Physical save: +16
Spell save: +10
Mental save: +31
Maximum life: +57.00
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 25% for 20 turns.
 On feet
l) Belyreriamira (2 def, 5 armour)
   Type: armor / feet ; tier 5

When wielded/worn:
Armour penetration: +5
Physical crit. chance: +6.0%
Physical power: +6
Armour: +5
Defense: +2
Fatigue: +5%
Changes stats: +4 Dex / +4 Cun / +6 Con
Changes resistances: +9% nature
Physical save: +14
Mental save: +13
Blindness immunity: +20%
Disarm immunity: +15%
Stun/Freeze immunity: +25%
It can be used to activate talent Disengage, placing all other charms into a 25 cooldown :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 5 grids from your target.
   Dropped by Poluvea the naga psyren
 Tool
m) Tree of Life
   Type: charm / totem ; tier 4

When wielded/worn:
Changes stats: +6 Con / +7 Wil
Damage when the wearer is hit: 10 nature
Changes resistances: +10% nature / +10% blight
Changes damage: +10% nature
Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony 
Mindpower: +7
Healing mod.: +20%

 Quiver







An addon wouldn't validate so it's not in the vault.
MADNESS rocks

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