[1.0.4] Higher Necromancer winner

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achoice
Halfling
Posts: 83
Joined: Mon Jun 30, 2008 7:14 pm

[1.0.4] Higher Necromancer winner

#1 Post by achoice »

First of, I love this game. It continues to give and give - thanks DG & community.

Dump: http://te4.org/characters/19211/tome/7f ... c5ac00ad24

I've a couple of wins before - but this was probably the most fun! Also my first summoner. Its so fun to summon minions and let them do some of the work. So cruel to use them as a last reserve - killing them of with Undeath Link. Hohoho... :)
I followed the guide in spoiler section - thanks for those btw. My first Higher, Highborn's Bloom is SICK. Lots of necro spells require LOTS of mana. Bloom lets me cast several high cost mana spells at sight of enemy.

I chose cold branch instead of minion specialization. I regret it now, seldom used cold - and irritating when my Haze used it. BUT - Vampiric gift is nice, 52% chance to heal for 37% of damage done... Will o' the Wisp is nice too.

Typical late game attack; Impending doom on baddest enemy, Rigor mortis, Fear the night - nice cone attack, Forgery Haze, Surge of undeath, Pacification Hex, Invoke darkness. Most under Bloom - so lots of mana to keep attacking with Invoke darkness, some cold. This with a lots of minions makes me very hard to stop. Late game I seldom had to teleport - and when I do - always fun to watch the logs as my minions keep fighting.

Sure - ordinary minions are somewhat week. But not too shabby. And a big part is that enemys tend to target/ get distracted by minions - saving me some hits.

Equipment, made my own belt & cloak - first time I realized the merchant-stuff... Black robe - rocks... get so high spellpower - sick.

Deaths: the usual, failed escapes, minion zapped me before I pumped Empathy... Lost 2 in high peak to a sick Stair boss (I know they can be skipped...). Only to realize I used my off set - no weapon in hand. First time I found Elixir of Invulnerability, never used it.

Had issues with both mana and health regeneration - but worked OK with some excellent rune & infusion.

I've put some nice 1 handed weapons in my Vault - next may be a dual wielder... :)
Thanks for great game, cya soon!

cttw
Archmage
Posts: 394
Joined: Sat Oct 22, 2011 10:31 am

Re: [1.0.4] Higher Necromancer winner

#2 Post by cttw »

No Lich? Why?

achoice
Halfling
Posts: 83
Joined: Mon Jun 30, 2008 7:14 pm

Re: [1.0.4] Higher Necromancer winner

#3 Post by achoice »

cttw wrote:No Lich? Why?
Did not understand the Lich thing... read the skill and was not tempted. Don't know if I got both requirements either.
Perhaps next time - you recommend it?

cttw
Archmage
Posts: 394
Joined: Sat Oct 22, 2011 10:31 am

Re: [1.0.4] Higher Necromancer winner

#4 Post by cttw »

As it is, I cannot recommend it. I know others recommend it, thou.

Considering the investment of 4 class points (you get one point free when you initiate the Lich quest), I find the stat bonus ok-ish, the resistance cap bonus insignificant, the star something tree inapropriate for the class (beam damages skellies and too much stun immune enemies at higher levels). I think that for the price and lore, it should be something really really cool, not something of a class point sink while you look listfully at the other talents. Also, 4 levels of not improving your talents (while pumping lich), at a time while you will probably be meeting The Master, can easily kill you.

I always take lich but only because I assume my analisys is wrong (it has been before) and I want to figure out what darkgod was thinking or how is it supposed to be useful.

You may want to try the Necromancy+ addon.

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