I am trying to win with a thalore berserker, but i encountered a major problem - everything goes fine (apart from health constantly surging from full to near death, seems to be a part of this game's design with so many heals aviable even for melle dudes) but every single time there's a part when I am horribly underleveled and get obliterated wherever I go.
This time it was after dredfell - one death in the tower due to a very bad situation with two rares, and then i got simply hammered wherever i went (was just lvl 26 after dredfell, and that felt HORRIBLY low) - ancient elven ruins / even adventurer packs / spellblaze mark.
I am new at this game, could somebody check this morgue attached below and tell me what I'm doing wrong / how should i build this character properly?
Code: Select all
[ToME4 @ www.te4.org Character Dump]
Sex : Male STR: 37
Race : Thalore DEX: 9
Class : Berserker MAG: 8
Level : 26 WIL: 35
Exp : 6% CUN: 18
Gold : 3258.02 CON: 51
Accuracy(Main Hand): 30 Life : -100/806 Encumbrance : 123/127
Damage (Main Hand): 91 Stamina : 136/192 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 6
Crit (Main Hand): 27%
Speed (Main Hand): 1.11
Equilibrium : 0
Fatigue : 0% Spellpower : 4
Armor : 40.2 Spell Crit : 3.4%
Armor Hardiness : 95% Spell Speed : 1
Defense : 3.8925405183686
Ranged Defense : 3.8925405183686
All damage : 0%
Physical damage : 15%
Blight damage : 4%
Light damage : 10%
Physical Save : 31.521270259184
Spell Save : 27.525
Mental Save : 39.275
All Resists: 12%
Cold Resist(cap): 37%( 70%)
Nature Resist(cap): 27%( 70%)
Blight Resist(cap): 27%( 70%)
Light Resist(cap): 38%( 70%)
Darkness Resist(cap): 27%( 70%)
Disease Resistance: 0%
Confusion Resistance: 10%
Pinning Resistance: 64%
Stun Resistance: 64%
Instadeath Resistance: 100%
Number of NPC killed: 1750
Most killed NPC: skeleton warrior (91)
[Talents Chart]
- Race / Thalore (mastery 1.00)
Wrath of the Woods (generic) 1/5
Unshackled (generic) 0/5
Guardian of the Wood (generic) 0/5
Nature's Pride (generic) 0/5
- Technique / Two-handed weapons (mastery 1.30)
Death Dance (class) 1/5
Berserker (class) 5/5
Warshout (class) 1/5
Death Blow (class) 0/5
- Technique / Two-handed maiming (mastery 1.50)
Stunning Blow (class) 4/5
Sunder Armour (class) 0/5
Sunder Arms (class) 0/5
Blood Frenzy (class) 0/5
- Technique / Bloodthirst (mastery 1.20)
Bloodbath (class) 1/5
Mortal Terror (class) 2/5
Bloodrage (class) 1/5
Unstoppable (class) 5/5
- Technique / Combat techniques (mastery 1.30)
Rush (class) 5/5
Precise Strikes (class) 5/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat veteran (mastery 1.30)
Quick Recovery (class) 5/5
Fast Metabolism (class) 0/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 4/5
Armour Training (generic) 5/5
Combat Accuracy (generic) 0/5
Weapons Mastery (generic) 5/5
Dagger Mastery (generic) 0/5
- Technique / Conditioning (mastery 1.30)
Vitality (generic) 1/5
Daunting Presence (generic) 1/5
Unflinching Resolve (generic) 4/5
Adrenaline Surge (generic) 0/5
- Cunning / Survival (mastery 1.00)
Heightened Senses (generic) 0/5
Charm Mastery (generic) 0/5
Piercing Sight (generic) 0/5
Evasion (generic) 0/5
- Wild-gift / Antimagic (mastery 1.00)
Resolve (generic) 5/5
Aura of Silence (generic) 1/5
Antimagic Shield (generic) 1/5
Mana Clash (generic) 0/5
- Uber / Strength (mastery 1.00)
Flexible Combat (class) 0/1
You Shall Be My Weapon! (class) 0/1
Massive Blow (class) 0/1
Steamroller (class) 0/1
Irresistible Sun (class) 0/1
I Can Carry The World! (class) 0/1
Legacy of the Naloren (class) 0/1
Superpower (class) 0/1
- Uber / Dexterity (mastery 1.00)
Through The Crowd (class) 0/1
Swift Hands (class) 0/1
Windblade (class) 0/1
Windtouched Speed (class) 0/1
Giant Leap (class) 0/1
Crafty Hands (class) 0/1
Roll With It (class) 0/1
Vital Shot (class) 0/1
- Uber / Constitution (mastery 1.00)
Draconic Body (class) 0/1
Bloodspring (class) 0/1
Eternal Guard (class) 0/1
Never Stop Running (class) 0/1
Armour of Shadows (class) 0/1
Spine of the World (class) 0/1
Fungal Blood (class) 0/1
Corrupted Shell (class) 0/1
- Uber / Magic (mastery 1.00)
Spectral Shield (class) 0/1
Aether Permeation (class) 0/1
Mystical Cunning (class) 0/1
Arcane Might (class) 0/1
Temporal Form (class) 0/1
Blighted Summoning (class) 0/1
Revisionist History (class) 0/1
Cauterize (class) 0/1
- Uber / Willpower (mastery 1.00)
Draconic Will (class) 0/1
Meteoric Crash (class) 0/1
Garkul's Revenge (class) 0/1
Hidden Resources (class) 0/1
Lucky Day (class) 0/1
Unbreakable Will (class) 0/1
Spell Feedback (class) 0/1
Mental Tyranny (class) 0/1
- Uber / Cunning (mastery 1.00)
Fast As Lightning (class) 0/1
Tricky Defenses (class) 0/1
Endless Woes (class) 0/1
Secrets of Telos (class) 0/1
Elemental Surge (class) 0/1
Eye of the Tiger (class) 0/1
Worldly Knowledge (class) 0/1
Tricks of the Trade (class) 0/1
[Inscriptions (3/3)]
Infusion: Movement
Infusion: Regeneration
Infusion: Healing
[Current Effects]
- Berserker
- Precise Strikes
- Bloodbath
- Resolve
+ Decrepitude Disease
+ Weakness Disease
[Character Equipment]
In main hand
a) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
Dropped by skeleton warrior
In off hand
On fingers
b) warrior's steel ring of mental power
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour: +6
Changes stats: +3 Str
Mindpower: +7
Dropped by skeleton warrior
c) Nightsong
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 20/50) :
Effective talent level: 2.0
Power cost: 40 out of 20/50.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn.
The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark.
Dropped by Subject Z
Around neck
d) Feathersteel Amulet
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Dropped by Prox the Mighty
Light source
e) Summertide Phial
Type: lite / lite
When wielded/worn:
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +4
Healing mod.: +10%
It can be used to call light, costing 10 power out of 15/15.
Main armor
f) Thalore-Wood Cuirass (4 def, 10 armour)
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +10
Defense: +4
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil
Changes resistances: +18% nature / +18% cold / +18% darkness
Healing mod.: +25%
Dropped by Chronolith Twin
Cloak
g) thick linen cloak of Iron Throne (1 def, 6 armour)
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1
Changes stats: +2 Str / +1 Con
Changes resistances: +11% cold
On head
h) Steel Helm of Garkul (0 def, 6 armour)
Type: armor / head ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12
Spell save: +12
Mental save: +12
Dropped by Minotaur of the Labyrinth
Around waist
i) Carrionpanic
Type: armor / belt ; tier 1
When wielded/worn:
Damage when the wearer is hit: 12 nature
Changes resistances penetration: +10% nature / +10% light
Dropped by Salulaith the wolf
On hands
j) Spellhunt Remnants (3 def, 4 armour)
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +3
Spell save: +8
Mindpower: +8
Mental crit. chance: +3%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
On feet
Tool
k) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +5
Damage when the wearer is hit: 15 blight
Changes damage: +4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2013-05-04 14:41:37
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-05-04 11:00:46
'Exterminator' was achieved for Killed 1000 creatures. At 2013-05-04 13:04:48
'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-05-04 13:27:34
'Level 10' was achieved for Got a character to level 10. At 2013-05-04 10:36:51
'Level 20' was achieved for Got a character to level 20. At 2013-05-04 13:39:40
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-05-04 11:02:49
'Size matters' was achieved for Did over 600 damage in one attack. At 2013-05-04 13:53:35
'That was close' was achieved for Killed your target while having only 1 life left. At 2013-05-04 14:06:09
'The Arena' was achieved for Unlocked Arena mode. At 2013-05-04 10:34:04
'The Right thing to do' was achieved for Did the righteous thing in the ring of blood and disposed of the Blood Master. At 2013-05-04 11:12:46
'Thralless' was achieved for Freed at least 30 enthralled slaves in the slavers compound. At 2013-05-04 11:12:09
'Treasure Hoarder' was achieved for Amassed 3000 gold pieces. At 2013-05-04 14:28:44
'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2013-05-04 11:07:33
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2013-05-04 14:02:06