This was the strongest feeling character I've yet made. But, when I got surrounded by seven dreads in Dreadfell, everything kind of fell apart.
Levels 1-9 I spread out my talent points, putting extras in gloom. From 10-23 I focused on the rampage tree, and getting surge.
Generics were mainly spent on combat as far as stats allowed and Relentless.
Any tips or advice on how I could build this character better would be very much appreciated.
In particular, I see a lot of people writing "max x stat." Should I ignore every other stat and just get Strength with Cursed? Maybe putting in enough Willpower for talent requirements?
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  [ToME4 @ www.te4.org Character Dump]
Sex              : Male         STR:  70
Race             : Dwarf        DEX:  17
Class            : Cursed       MAG:  8
Level            : 23           WIL:  59
Exp              : 99%          CUN:  25
Gold             : 2818.51      CON:  48
Accuracy(Main Hand):  46        Life             :     -2/769   Encumbrance      : 96/166
Damage  (Main Hand): 100                                        Difficulty       : Normal
Permadeath       : Adventure
APR     (Main Hand):   4        
Crit    (Main Hand):   9%       
Speed   (Main Hand): 0.90       
                                
                                
                                
Fatigue          : 31%          Spellpower       : 4
Armor            : 59.56        Spell Crit       : 7.3%
Armor Hardiness  : 82%          Spell Speed      : 1
Defense          : 28.425       
Ranged Defense   : 32.425       
All damage       : 10%
Physical damage  : 22%
Cold damage      : 25%
Nature damage    : 20%
Darkness damage  : 24%
Physical Save    : 41.116666666667
Spell Save       : 29.75
Mental Save      : 28.725
All Resists:   9%
Cold Resist(cap):  27%( 70%)
Nature Resist(cap):  36%( 70%)
Mind Resist(cap):  36%( 70%)
Confusion Resistance:  75%
Disarm Resistance:  21%
Pinning Resistance:  26%
Stun Resistance:  75%
Fear Resistance:  75%
Knockback Resistance:  99%
Instadeath Resistance: 100%
Number of NPC killed: 2050
Most killed NPC: giant white rat (66)
  [Talents Chart]
 - Race / Dwarf                       (mastery 1.00)
    Resilience of the Dwarves (generic) 1/5
    Stoneskin (generic)               1/5
    Power is Money (generic)          1/5
    Stone Walking (generic)           0/5
 - Technique / Combat training        (mastery 1.30)
    Thick Skin (generic)              3/5
    Armour Training (generic)         4/5
    Combat Accuracy (generic)         5/5
    Weapons Mastery (generic)         4/5
    Dagger Mastery (generic)          0/5
 - Cursed / Slaughter                 (mastery 1.30)
    Slash (class)                     1/5
    Frenzy (class)                    1/5
    Reckless Charge (class)           0/5
    Cleave (class)                    0/5
 - Cursed / Endless hunt              (mastery 1.30)
    Stalk (class)                     1/5
    Beckon (class)                    1/5
    Harass Prey (class)               1/5
    Surge (class)                     2/5
 - Cursed / Strife                    (mastery 1.30)
    Dominate (class)                  1/5
    Preternatural Senses (class)      1/5
    Blindside (class)                 1/5
    Repel (class)                     0/5
 - Cursed / Gloom                     (mastery 1.30)
    Gloom (class)                     5/5
    Weakness (class)                  2/5
    Dismay (class)                    1/5
    Sanctuary (class)                 2/5
 - Cursed / Rampage                   (mastery 1.00)
    Rampage (class)                   5/5
    Brutality (class)                 1/5
    Tenacity (class)                  5/5
    Slam (class)                      0/5
 - Cursed / Cursed form               (mastery 1.00)
    Unnatural Body (generic)          1/5
    Relentless (generic)              5/5
    Seethe (generic)                  1/5
    Grim Resolve (generic)            2/5
  [Inscriptions (4/4)]
Infusion: Movement
Infusion: Regeneration
Infusion: Healing
Infusion: Regeneration