[1.0] 1st Winner (Roguelike) - Thaloren Wyrmic

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Infinitum
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[1.0] 1st Winner (Roguelike) - Thaloren Wyrmic

#1 Post by Infinitum »

http://te4.org/characters/31130/tome/61 ... aaac0a444b

Basically a matter of me grinding the same sort of characters (Wyrmics, Berserkers, Cursed) since dl'ing the game a couple of weeks ago. I've previously won ZangbandTk (after trying for a few years) and 15-runed crawl twice (after a few weeks - once you learn that the name of the game is run away!, most roguelikes boils down to simply not screwing up for a long enough stretch of time. Only took me a good 200+ characters to do that as well =).

I essentially went with a Berserker lite build by only putting one point into most activatable talents except for Berserk and Warshout, not pumping Bellowing Roar/Sand Breath/Dissolve until about Dreadfell (where the ranged monsters start getting nasty & numerous enough to warrant crowd control), instead opting to pump my passives for optimal bump-attacking goodness (with extra status for tricky enemies). 1st cat point unlocked Higher Draconic, second upgraded Fungus and the final two unlocked and upgraded Combat Techniques as both Rush and Blinding Speed are pretty much mandatory on melee chars, especially as they gave me something to do with my large stamina pool. Got Superpower to help me bump stuff, then draconic body as my initial plan of getting the spell-revenge one proved unnecessary what with me rushing and killing lone mages before they could cast, and the Guardians Token along with the crowd control effectively shutting down groups of them. Acid Mist/Resolve/Mana Clash ended up as my dump points as my build finalized, never bothered using mist much or clash at all. Went AM because as a Wyrmic why not? I already had about a million class escapes, and the AM shield along with my mindpower (pumped nothing but strength and Will until both were maxed) and 3+ equi/turn ensured the things in the game that could still put on the hurt through my regen and make me run away remained few and far apart.

The game itself was fairly uneventful - apart from never finding a torque of psychoportation (which might have been a good thing in hindsight, tele in general just isn't that good with all the small level layouts about) my item drops were stupid good with a randart voratun battle axe of pain/torment in the elven (or halfling?) ruins pre-dreadfell and a Stralite cuirass of the dragon from the dark crypt (which was a nice example of the rng cutting me a break after killing the last 5 or so characters I sent down it). The only snag was losing my Blood-of-Life to Massok the dragonslayer after inexplicably deciding it would be a good idea to have Acid Mist on autocast, leading to a rather embarrassing sequence of corner -> rush -> mist-> mountainside -> try again? That's what you get for playing in 1 am I suppose.

Eventually got the ring of the War Master in the mage pride, which helped me getting a nice 0-cooldown Rush to power through everything orcish until I could settle into my endgame gear. Grinded some farportals to ensure I was lvl 50 for the final fight (as an earlier dwarf wyrmic attempt met an.. unfortunate fate in that one) spawning nothing I couldn't handle - by the time I opened the room of death my lowest resist the wyrms could breath was physical at 52. Ended up killing them three at a time without much fuss at all. In fact with a few exceptions of me getting lazy and bump attacking into magegroups nothing could bring me below 1000 hp by the time I returned to the east. Forced myself to play the last boss with a 5-second delay, summoning Treants ('sup 80% damage reduction?) & the AM pillar to divert attention and swallowing the portal spawns (pumped swallow solely for that fight) to keep the shield going. After the fighty sorcerer went down the rest was just a matter of chasing the other into a corner (closing the nearby portal as I went) and (slowly) bumping into him until he yielded (or, well, I ate him - no practical difference though). Saved Pala as well, then raged a bit at me still not being able to read the sher'tul paintings due to a certain stat requirement.

Currently pondering whether I should go restore Athamathon or if there's anything left to do beforehand. Wasn't I supposed to have closed that rift..?

EDIT: ..And now he's dead. Activated Athamothon and carefully got him down to about 75%. At which point it suddenly took notice and 2-shotted me. In hindsight I should've ran as soon as my treants fell (which took about 3 turns) and attempted to wear him down that way. Or drunk my Invulenrability potion. Ah well, might as well get started on that mage then.

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