edge2054 wrote:If you come across withering orbs keep them at least until after Dreadfell just for dreads. Otherwise try Sun Infusions and or Vision Runes to get around their stealth (otherwise you can't reliably hit them).
Yeah, the last bulwark I played--I didn't actually die completely. I got down to one turn from death before I killed the process, but then I felt really lame and abandoned the character. Anyway, he was wearing Withering Orbs, 5/5 precise strikes, and had pumped dex as well as accuracy. Hitting the dreads wasn't a problem, it was just killing them quickly enough. It was actually the first encounter that gave the character any real problem. Spent the first cat. point on the tree with step-up, the second on an extra rune slot, and was sporting a wild, regen, heal, and movement infusions.
On the dreadmaster's first turn, he of course did the multi-summon and cut off my escape. I wasted the movement infusion by accidentally bumping into a non-visible dread. Then I quickly ended up with a dread at every single movement direction. I could hit them reliably with all of the accuracy and withering orbs, I just couldn't kill them quick enough to either get to the dreadmaster or secure an escape route. Just poor prep on my part I guess for not having a teleport source, but it's probably one of the few situations where a movement infusion just isn't good enough.
Prior to that, I had tried running a ghoul berserker with maxed shield wall and bloodthirst. A fun combination, but the speed penalty even exacerbated the dreadmaster problem in dreadfell and ultimately led to a loss.
Since playing the recent betas, I've managed to get probably two melee characters past a dreadmaster level in Dreadfell (without just skipping the level entirely). One being a Shalore Berserker that managed to rush to the dreadmaster on the first turn and pop a death dance, the second a bulwark that just came back to the level after beating the Master loaded with attack wands and runes (tediously teleporting and stairscumming until all the dreads had succombed).
The problem is that a dreadmaster can summon multiple dreads in one turn, and those dreads don't respect terrain--they just completely surround you and slowly whittle down your life. It's trivial with caster types--just one or two key presses and they're all gone. Drives me crazy on melee types though--you need high damage, high accuracy, and an attack that can take out multiple critters in one turn. It's one of the few situations in the game that actually just makes me angry at the game.