Basically curbstomped the entire game. Defeated Atamathon without taking a single point of damage. Paradox Mages may be a bit too strong currently, mostly because of their myriad disabling options.
Here are a few suggestions to bring them more in line with other classes (these are not meant to be implemented all at once!):
- Increase Temporal Fugue's cooldown to 14. Now it's still better than the Anorithil and Berserker confuses (beating them in range and cooldown, respectively), but a little more reasonable.
- Drastically cut the severity of confusion in general. 100% confusion is quite easy to achieve and definitely the most crippling status effect in the game, like pin except you don't need terrain and you're not limited to ranged attacks. Instead of scaling from around 80% to 100%, have it scale from 60% to 80% and never, ever let it go above 90% on any talent, ever.
- Make confusion resistance more common on NPCs, on par with blind and stun resistance.
- Reduce Dimensional Step's range by 2 at 5/5.
- Don't allow Wormhole's exit radius to reach 0 at 5/5.
- Increase Energy Absorption's cooldown. As a comparison, look at Temporal Reprieve, which has a cooldown of 50 and reduces the cooldown of all talents by 7. Energy Absorption has a cooldown of 10, reduces the cooldown of 5 talents by 8, AND cripples one enemy. Temporal Reprieve is already pretty decent, and Energy Absorption is like a better version that you can use five times more often for half the paradox cost.
The Gravity tree, although I didn't go into it much, looks good as it is.
Overall, this class is very fun to play but it does sort of feel like cheating.