thanks for your help in http://forums.te4.org/viewtopic.php?f=41&t=29558.
Stun resistance really helped with boss fights.
Because I managed to unlock archmage, I immediately rolled a new archmage char.
Luck is on his side so far. He has yet to lose a life and is now at level 20 with 6 stat points, 2 categories, 11 class and 3 generic points.
What should I put the points into ? I really want this guy to go far, I am sick to death with doing the same dungeons over and over again.
He did the starting dungeons, Forest, the Underwater home and just finished Maze.
Next he will do the halfling city, Sand worm and then finally Daikara (hopefully will have great freeze resist by then).
PS
Temporal, Storm and Stone categories are open.
Code: Select all
Sex : Male STR: 20
Race : Cornac DEX: 10
Class : Archmage MAG: 61
Level : 20 WIL: 38
Exp : 1% CUN: 15
Gold : 409.07 CON: 28
Accuracy(Main Hand): 15 Life : 355/364 Encumbrance : 68/96
Damage (Main Hand): 32 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 5 Mana : 353/373
Crit (Main Hand): 6%
Speed (Main Hand): 1.00
Fatigue : 14% Spellpower : 68
Armor : 19 Spell Crit : 19.5%
Armor Hardiness : 30% Spell Speed : 1
Defense : 5
Ranged Defense : 13
Arcane damage : 6%
Fire damage : 10%
Cold damage : 10%
Lightning damage : 10%
Acid damage : 10%
Blight damage : 4%
Physical Save : 20.8
Spell Save : 34.65
Mental Save : 18.55
All Resists: 3%
Poison Resistance: 0%
Confusion Resistance: 10%
Stun Resistance: 17%
Knockback Resistance: 20%
Number of NPC killed: 1010
Most killed NPC: giant white rat (36)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Thick Skin (generic) 1/5
Armour Training (generic) 1/10
Combat Accuracy (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 1/5
Manathrust (class) 5/5
Manaflow (class) 1/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 5/5
Flameshock (class) 3/5
Fireflash (class) 0/5
Inferno (class) 0/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 0/5
Strike (class) 0/5
Dig (class) 0/5
Stone Wall (class) 0/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 1/5
Freeze (class) 1/5
Tidal Wave (class) 0/5
Ice Storm (class) 0/5
- Spell / Air (mastery 1.30)
Lightning (class) 0/5
Chain Lightning (class) 0/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 0/5
Blur Sight (class) 0/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 5/5
Teleport (generic) 5/5
Displacement Shield (generic) 1/5
Probability Travel (generic) 0/5
- Spell / Divination (mastery 1.30)
Arcane Eye (generic) 5/5
Keen Senses (generic) 0/5
Vision (generic) 0/5
Premonition (generic) 0/5
- Spell / Aegis (mastery 1.30)
Heal (generic) 1/5
Shielding (generic) 0/5
Arcane Shield (generic) 0/5
Aegis (generic) 0/5
[Inscriptions (3/3)]
Infusion: Wild
Infusion: Regeneration
Rune: Manasurge