I've just finished the Mark of the Spellblaze, which was the last thing I could do before heading to Reknor, except farportals.
This is my most succesful run ever. Beat the ambush again, and even saved Melinda. I had 12 turns to kill the last acolyte

I made some adjustments to the build with the experience I gained running my previous one.
I did not take the Glyphs tree at all, as I think they are not worth any points in their current form. Instead, I got a 5th runeslot. If I ever manage to get the extra stat point from the SQ2, I'll unlock the stone alchemy tree, which a saved alchemist was kind enough to supply me with.
Also, I did not take Mind Blast, as I found too many NPCs resisting it, to be reliable.
Basically, most battles look as follows: Hymn of Moonlight + Barrier - Providence - Luck of Little Folk - Shadow Blast - Twilight Surge - Totality - (another Barrier if required) Shadow Blast - Twilight Surge. Usuallly battles end there. On the rare occasion they don't, I get to using other talents. Against small groups of enemies, or one-on-one Boss battles, I turn on Corona, although I fear it a bit, cause it bugged out on me last game. All those criticals do make it go off deliciously often though.
It's a friggin powerhouse, this build, if I dare say so myself. For overkill, I can strategically insert a Metaflow in the combo string to be able to cast Totality twice. Note, that with Luck of the Little Folk, my spell critical chance rises above 100%. Dunno if that does anything special except making sure all my spells go crit. Don't think so.
Here's the pre-East build. Hoping to post a post-east build in a few days

Code: Select all
Sex : Male STR: 16
Race : Halfling DEX: 15
Class : Anorithil MAG: 91
Level : 33 WIL: 37
Exp : 42% CUN: 60
Gold : 1583.01 CON: 35
Accuracy(Main Hand): 8 Life : 961/961 Encumbrance : 51/68
Damage (Main Hand): 69 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 0 Mana : 427/427
Crit (Main Hand): 18% Positive : 0/126
Speed (Main Hand): 1.00 Negative : 79/126
Fatigue : 3% Spellpower : 128
Armor : 10 Spell Crit : 62.5%
Armor Hardiness : 30% Spell Speed : 1
Defense : 7.75
Ranged Defense : 7.75
Arcane damage : 10%
Fire damage : 10%
Cold damage : -5%
Light damage : 12%
Darkness damage : 6%
Physical Save : 80.880120282506
Spell Save : 108.83012028251
Mental Save : 44.825
All Resists: 5%
Fire Resist(cap): 32%( 70%)
Cold Resist(cap): -9%( 70%)
Confusion Resistance: 7%
Blind Resistance: 100%
Disarm Resistance: 20%
Pinning Resistance: 20%
Knockback Resistance: 20%
Number of NPC killed: 2886
Most killed NPC: skeleton warrior (111)
[Talents Chart]
- Race / Halfling (mastery 1.00)
Luck of the Little Folk (generic) 1/5
Duck and Dodge (generic) 1/5
Militant Mind (generic) 3/5
Indomitable (generic) 0/5
- Technique / Combat training (mastery 1.00)
Health (generic) 3/5
Armour Training (generic) 0/10
Combat Accuracy (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Celestial / Chants (mastery 1.30)
Chant of Fortitude (generic) 4/5
Chant of Fortress (generic) 0/5
Chant of Resistance (generic) 0/5
Chant of Light (generic) 0/5
- Celestial / Light (mastery 1.30)
Healing Light (generic) 2/5
Bathe in Light (generic) 3/5
Barrier (generic) 5/5
Providence (generic) 4/5
- Celestial / Sun (mastery 1.30)
Searing Light (class) 1/5
Sun Flare (class) 4/5
Firebeam (class) 1/5
Sunburst (class) 1/5
- Celestial / Twilight (mastery 1.30)
Twilight (class) 2/5
Jumpgate (class) 0/5
Mind Blast (class) 0/5
Shadow Simulacrum (class) 0/5
- Celestial / Star fury (mastery 1.30)
Moonlight Ray (class) 4/5
Shadow Blast (class) 5/5
Twilight Surge (class) 5/5
Starfall (class) 3/5
- Celestial / Hymns (mastery 1.30)
Hymn of Shadows (generic) 1/5
Hymn of Detection (generic) 1/5
Hymn of Perseverance (generic) 1/5
Hymn of Moonlight (generic) 5/5
- Celestial / Circles (mastery 1.30)
Circle of Shifting Shadows (class) 4/5
Circle of Blazing Light (class) 1/5
Circle of Sanctity (class) 2/5
Circle of Warding (class) 1/5
- Celestial / Eclipse (mastery 1.30)
Blood Red Moon (class) 1/5
Totality (class) 5/5
Corona (class) 1/5
Darkest Light (class) 5/5
[Inscriptions (5/5)]
Infusion: Healing
Infusion: Regeneration
Infusion: Movement
Rune: Speed
Rune: Teleportation
[Current Effects]
- Hymn of Moonlight
- Chant of Fortitude
[Character Equipment]
In main hand
a) Telos's Staff (Top Half) (35-42 power, 0 apr, fire damage)
Type: weapon / staff
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Fire
Armor Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Mental save: +8
Spellpower: +30
Spell crit. chance: +15%
Dropped by skeleton mage
In off hand
On fingers
b) conjurer's steel ring of tenacity
Type: jewelry / ring
When wielded/worn:
Changes stats: +4 Wil / +5 Mag
Disarm immunity: +20%
Pinning immunity: +20%
Knockback immunity: +20%
Mana each turn: +0.20
Dropped by Grand Corruptor
c) conjurer's stralite ring
Type: jewelry / ring
When wielded/worn:
Changes stats: +5 Wil / +6 Mag
Mana each turn: +0.16
Around neck
d) Fiery Choker
Type: jewelry / amulet
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: +20% fire / -20% cold
Changes damage: +10% fire / -5% cold
Blindness immunity: +100%
Spellpower: +7
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
Dropped by orc warrior
Light source
e) Burning Star
Type: lite / lite
When wielded/worn:
Light radius: +5
It can be used to map surroundings, costing 100 power out of 150/150.
Main armor
f) Vestments of the Conclave (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
Dropped by skeleton warrior
Cloak
g) spellcowled cashmere cloak of Eldoral (2 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Defense: +2
Changes stats: +3 Cun / +2 Dex
Physical save: +1
Spell save: +2
Mental save: +2
Blindness immunity: +7%
Confusion immunity: +7%
On head
h) cashmere wizard hat 'Elymivena' (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Defense: +2
Changes stats: +4 Mag / +3 Wil / +3 Cun
Changes damage: +6% darkness / +12% light
Around waist
i) hardened leather belt of magery
Type: armor / belt
When wielded/worn:
Changes stats: +5 Wil / +5 Mag
Spell crit. chance: +4%
Dropped by armoured skeleton warrior
On hands
j) heroic hardened leather gloves of mighty criticals (0 def, 7 armor)
Type: armor / hands
When wielded/worn:
Armor: +7
Changes resistances: +5% cold / +8% fire
Critical mult.: +14.00%
Maximum life: +40.00
Dropped by lesser vampire
On feet
k) pair of hardened leather boots of spellbinding (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor: +3
Fatigue: +3%
Changes stats: +3 Mag
It can be used to activate talent: Metaflow (level 2), costing 80 power out of 80/80.
Tool
l) cursed iron pickaxe of the Iron Throne (dig speed 13 turns)
Type: tool / digger
When wielded/worn:
Changes stats: +2 Cun
Maximum life: +21.00
Maximum stamina: +16.00
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by Betiwen the thalore
Quiver
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-09-01 00:10:57
'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-08-31 09:50:45
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-08-29 12:56:44
'Exterminator' was achieved for Killed 1000 creatures At 2011-08-30 01:37:55
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-08-30 17:15:26
'Fool of a Took!' was achieved for Killed oneself as a halfling. At 2011-08-29 12:42:46
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-08-30 05:35:55
'Level 10' was achieved for Got a character to level 10. At 2011-08-29 01:26:56
'Level 20' was achieved for Got a character to level 20. At 2011-08-30 04:12:21
'Level 30' was achieved for Got a character to level 30. At 2011-08-31 06:24:25
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-08-29 14:57:59
'Savior of the damsels in distress' was achieved for Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan. At 2011-08-31 11:17:31
'The Arena' was achieved for Unlocked Arena mode. At 2011-08-28 22:55:35
'The secret city' was achieved for Discovered the truth about mages. At 2011-08-29 14:35:29
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-08-31 03:19:56
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-08-31 09:17:53
[Character Inventory]
a) movement infusion (800% speed; 6 turns)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 800% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 6 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
b) sneak's movement infusion (703% speed; 6 turns)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 703% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 6 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
c) wild infusion (resist 23%; cure poison, physical, curse, magical)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of poison, physical, curse, magical effects and reduce all damage taken by 23% for 5 turns.
It can be used to inscribe your skin with the infusion..
d) wizard's movement infusion (857% speed; 5 turns)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase movement speed by 857% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
e) wizard's regeneration infusion (heal 404 over 5 turns)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 404 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
Dropped by ghoulking
f) wizard's sun infusion (rad 6; power 130; turns 5)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to brighten the area in a radius of 6, reveals any stealthy creatures.
It will also blind any creatures caught inside (power 130) for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
g) wizard's wild infusion (resist 19%; cure poison, hex, magical, physical, curse)
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of poison, hex, magical, physical, curse effects and reduce all damage taken by 19% for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
h) Rune of the Rift (298.00 temporal damage, removed from time 4 turns)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Inflicts 298.00 temporal damage. If your target survives it will be sent 4 turns into the future.
It will also lower your paradox by 120 (if you have any).
It can be used to inscribe your skin with the rune..
i) brawler's controlled phase door rune (range 8)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 8.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
j) brawler's invisibility rune (power 9 for 5 turns; 6 charges)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 9) for 5 turns.
Charges remaining: 6
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
k) controlled phase door rune (range 8)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 8.
It can be used to inscribe your skin with the rune..
Dropped by skeleton warrior
l) duelist's speed rune (speed 46% for 6 turns; 7 charges)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to increase your global speed by 46% for 6 turns.
Charges remaining: 7
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune..
Dropped by elven tempest
m) duelist's speed rune (speed 54% for 5 turns; 6 charges)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to increase your global speed by 54% for 5 turns.
Charges remaining: 6
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune..
n) invisibility rune (power 10 for 7 turns; 6 charges)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 10) for 7 turns.
Charges remaining: 6
It can be used to inscribe your skin with the rune..
o) sneak's invisibility rune (power 13 for 6 turns; 6 charges)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 13) for 6 turns.
Charges remaining: 6
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
p) sneak's shielding rune (absorb 307 for 4 turns)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
q) wizard's invisibility rune (power 16 for 6 turns; 6 charges)
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 16) for 6 turns.
Charges remaining: 6
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
Dropped by crimson ooze
r) Choker of Dread
Type: jewelry / amulet
When wielded/worn:
Physical power: +5
Blindness immunity: +100%
Spellpower: +5
See invisible: +10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Dropped by Urkis, the High Tempest
s) mindweaver's gold amulet of murder
Type: jewelry / amulet
When wielded/worn:
Accuracy: +6
Armor penetration: +5
Physical crit. chance: +3.0%
Changes stats: +2 Cun
Critical mult.: +16.00%
Spell save: +7
Mental save: +5
Confusion immunity: +12%
Dropped by Minotaur of the Labyrinth
t) stralite amulet
Type: jewelry / amulet
u) vitalizing steel amulet of vision
Type: jewelry / amulet
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +6% blight
Physical save: +6
Blindness immunity: +13%
Life regen: +0.50
Maximum life: +30.00
Maximum stamina: +13.00
Infravision radius: +1
See invisible: +6
v) Orb of Scrying
[Plot Item]
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
w) Elemental Fury
Type: jewelry / ring
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid
x) conjurer's gold ring
Type: jewelry / ring
When wielded/worn:
Changes stats: +5 Wil / +4 Mag
Mana each turn: +0.12
y) gladiator's stralite ring of frost (+14%)
Type: jewelry / ring
When wielded/worn:
Physical power: +5
Changes stats: +6 Str / +4 Con
Changes resistances: +14% cold
Changes damage: +14% cold
Dropped by elven tempest
z) mule's steel ring of lightning (+12%)
Type: jewelry / ring
When wielded/worn:
Fatigue: -6%
Changes resistances: +12% lightning
Changes damage: +12% lightning
Maximum encumberance: +20
{) mule's stralite ring of life
Type: jewelry / ring
When wielded/worn:
Fatigue: -6%
Maximum encumberance: +30
Life regen: +1.30
Maximum life: +66.00
Healing mod.: +10%
|) onyx ring
Type: jewelry / ring
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
}) savior's gold ring of fire (+14%)
Type: jewelry / ring
When wielded/worn:
Changes resistances: +14% fire
Changes damage: +14% fire
Physical save: +8
Spell save: +7
Mental save: +9
~) steel ring of speed
Type: jewelry / ring
When wielded/worn:
Movement speed: +5%
It can be used to activate talent: Blinding Speed (level 4), costing 80 power out of 80/80.
) titan's gold ring of frost (+12%)
Type: jewelry / ring
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +12% cold
Changes damage: +12% cold
Physical save: +4
€) treant's copper ring of evocation
Type: jewelry / ring
When wielded/worn:
Changes resistances: +6% nature
Changes damage: +7% arcane
Physical save: +4
Poison immunity: +11%
Disease immunity: +10%
Spellpower: +4
Spell crit. chance: +4%
?) abyssal elven-wood staff of lightning (26-31.2 power, 5 apr, blight damage)
Type: weapon / staff
It must be held with both hands.
Base power: 26.0 - 31.2
Uses stat: 100% Mag
Damage type: Blight
Armor Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +8% cold / +6% darkness / +10% lightning
Changes damage: +13% darkness / +9% cold
Blindness immunity: -14%
Confusion immunity: -11%
Spellpower: +11
Spell crit. chance: +4%
Resource leech chance: +12%
Resource leech: +1
It can be used to activate talent: Chain Lightning (level 5), costing 60 power out of 80/80.
‚) yew staff of ruination (16-19.2 power, 4 apr, fire damage)
Type: weapon / staff
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 100% Mag
Damage type: Fire
Armor Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +7% poison / +8% blight
Spellpower: +9
Spell crit. chance: +3%
It can be used to activate talent: Corrupted Negation (level 2), costing 15 power out of 20/20.
Dropped by ghast
?) anchoring rough leather belt of carrying
Type: armor / belt
When wielded/worn:
Fatigue: -4%
Changes resistances: +5% temporal
Maximum encumberance: +21
Teleport immunity: +10%
„) spiritwalker's hardened leather belt of valiance
Type: armor / belt
When wielded/worn:
Changes stats: +3 Wil / +3 Mag
Changes resistances: +5% physical
Mana each turn: +0.22
Maximum life: +67.00
Maximum mana: +43.00
Dropped by The Master
…) traveler's pair of rough leather boots of uncanny dodging (0 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor: +1
Ranged Defense: +3
Fatigue: +1%
Maximum encumberance: +21
Dropped by Minotaur of the Labyrinth
†) elven-silk wizard hat 'Xiselramira' (3 def, 0 armor)
Type: armor / head
When wielded/worn:
Defense: +3
Changes stats: +6 Con
Changes resistances: +13% lightning / +11% blight
Changes damage: +8% light
Physical save: +8
Poison immunity: +20%
Disease immunity: +25%
Stun/Freeze immunity: +21%
Mana each turn: +0.29
Spellpower: +6
Healing mod.: +40%
Dropped by Ukruk the Fierce
‡) linen wizard hat of earthrunes (1 def, 2 armor)
Type: armor / head
When wielded/worn:
Armor: +2
Defense: +1
Changes stats: +2 Con
It can be used to activate talent: Stone Wall (level 3), costing 80 power out of 80/80.
?) agate
Type: gem / black
When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
‰) 3 onyx
Type: gem / black
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Š) lapis lazuli
Type: gem / blue
When wielded/worn:
Defense: +6
When used to imbue an object:
Defense: +6
Dropped by ancient elven mummy
‹) 5 opal
Type: gem / blue
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Dropped by Blood Master
?) Mummified Egg-sac of Ungol?«
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon spiders, costing 80 power out of 100/100.
?) jade
Type: gem / green
When wielded/worn:
Changes resistances: +8% all
When used to imbue an object:
Changes resistances: +8% all
Dropped by elven warrior
Ž) turquoise
Type: gem / green
When wielded/worn:
See invisible: +10
When used to imbue an object:
See invisible: +10
Dropped by ancient elven mummy
?) bear paw
[Plot Item]
Type: misc / ingredient
?) bloated horror heart
[Plot Item]
Type: misc / ingredient
‘) green worm
[Plot Item]
Type: misc / ingredient
’) green worm
[Plot Item]
Type: misc / ingredient
“) green worm
[Plot Item]
Type: misc / ingredient
”) length of troll intestine
[Plot Item]
Type: misc / ingredient
•) minotaur nose
[Plot Item]
Type: misc / ingredient
–) mummified bone
[Plot Item]
Type: misc / ingredient
—) red crystal shard
[Plot Item]
Type: misc / ingredient
?) storm wyrm claw
[Plot Item]
Type: misc / ingredient
™) vial of squid ink
[Plot Item]
Type: misc / ingredient
š) vial of wight ectoplasm
[Plot Item]
Type: misc / ingredient
›) warg claw
[Plot Item]
Type: misc / ingredient
?) Summertide Phial
Type: lite / lite
When wielded/worn:
Light radius: +4
It can be used to call light, costing 10 power out of 15/15.
?) Crystal Focus
Type: gem / multi-hued
It can be used to combine with a weapon, costing 1 power out of 1/1.
ž) garnet
Type: gem / red
When wielded/worn:
Changes damage: +6% all
When used to imbue an object:
Changes damage: +6% all
?) 6 ruby
Type: gem / red
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Dropped by ghast
) Transmogrification Chest
[Plot Item]
Type: chest / sher'tul
It can be used to open a portal to send items to the Fortress core, extracting energies from it for the Fortress and sending back useless gold., costing 0 power out of 1000/1000.
?) Rod of Recall (0/1)
[Plot Item]
Type: wand / wand
It can be used to recall the user to the worldmap, costing 400 power out of 302/400.
?) 4 quartz
Type: gem / white
When wielded/worn:
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
?) 3 amber
Type: gem / yellow
When wielded/worn:
Changes damage: +8% all
When used to imbue an object:
Changes damage: +8% all
[Last Messages]
Today is the 27th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:40.
Today is the 28th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 29th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 30th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
Today is the 31st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 32nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 33rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 34th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 35th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 36th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
There is a Last Hope (Town) here (press '<', '>' or right click to use).
Today is the 37th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
There is an exit to the worldmap here (press '<', '>' or right click to use).
Saving done.
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
Personal New Achievement: A dangerous secret!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '<', '>' or right click to use).
There is a Last Hope (Town) here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.