A Yeek Temporal Warden. Combining Celerity and Quickened should be very interesting. In the early stages it won't do anything since I can only pick up Quickened at CLvl 16. Still Celerity has proved interesting.
The Ritch tunnels proved to be a doddle. I strolled through, stifling the occasional yawn, and shot everything to a pincushion shape. That took me to Clvl 7.
The Murghol's Lair was a similar non-event, I occasionally got mobbed (three times in all) but Celerity's ability to switch weapons without penalty was useful.
Subject Z was tedious, he bounced around and did nothing momentous, I shot at him and occasionally hit him. He then made the mistake of coming within range of my close weapons and that was the end of that!
The build has concentrated on Celerity for the Speed Boost, Weapon Folding for the extra Damage and Strength of Purpose for the Strength bonus. This is the first Character I have had which really has 5 stats to build up - I include CON for the health boost. I suspect this may turn out to be quite hard, time will tell.
Any advice is welcome - I have never played a Temporal Warden before.
One Question: What does Static History do?
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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Female STR: 27
Race : Yeek DEX: 25
Class : Temporal Warden MAG: 30
Level : 12 WIL: 31
Exp : 5% CUN: 15
Gold : 33.55 CON: 15
Accuracy(Main Hand): 33
Life : 218/218
Encumbrance : 99/112
Damage (Main Hand): 15
Stamina : 161/175
Difficulty : Roguelike
APR (Main Hand): 23
Crit (Main Hand): 8%
Speed (Main Hand): 1.00
Accuracy(Off Hand): 33
Damage (Off Hand): 6
APR (Off Hand): 26
Crit (Off Hand): 10%
Speed (Off Hand): 1.00
Fatigue : 13% Spellpower : 30
Armor : 8 Spell Crit : 10.5%
Armor Hardiness : 30% Spell Speed : 1
Defense : 7.25
Ranged Defense : 10.25
Fire damage : 5%
Blight damage : 4%
Physical Save : 28.7
Spell Save : 21.35
Mental Save : 32.1
All Resists: 2%
Fire Resist(cap): 11%( 70%)
Temporal Resist(cap): 8%( 70%)
Disease Resistance: 10%
Confusion Resistance: 83%
Silence Resistance: 48%
Stun Resistance: 30%
Knockback Resistance: 11%
Teleport Resistance: 11%
Number of NPC killed: 168
Most killed NPC: white worm mass (27)
[Talents Chart]
- Race / Yeek (mastery 1.00)
Dominant Will (generic) 1/5
Unity (generic) 4/5
Quickened (generic) 0/5
Wayist (generic) 0/5
- Technique / Dual techniques (mastery 1.10)
Dual Strike (class) 1/5
Flurry (class) 1/5
Sweep (class) 0/5
Whirlwind (class) 0/5
- Technique / Archery - bows (mastery 1.10)
Bow Mastery (class) 2/10
Piercing Arrow (class) 1/5
Dual Arrows (class) 0/5
Volley of Arrows (class) 0/5
- Technique / Combat training (mastery 1.20)
Health (generic) 0/5
Armour Training (generic) 2/10
Combat Accuracy (generic) 3/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Chronomancy / Chronomancy (mastery 1.10)
Probability Weaving (generic) 0/5
Deja Vu (generic) 0/5
Precognition (generic) 0/5
Foresight (generic) 0/5
- Chronomancy / Speed Control (mastery 1.10)
Celerity (class) 5/5
Stop (class) 0/5
Slow (class) 0/5
Haste (class) 0/5
- Chronomancy / Temporal Combat (mastery 1.30)
Strength of Purpose (class) 3/5
Invigorate (class) 0/5
Quantum Feed (class) 0/5
Damage Smearing (class) 0/5
- Chronomancy / Spacetime Folding (mastery 1.30)
Weapon Folding (class) 5/5
Swap (class) 0/5
Displace Damage (class) 0/5
Temporal Wake (class) 0/5
- Chronomancy / Spacetime Weaving (mastery 1.00)
Static History (generic) 1/5
Dimensional Step (generic) 1/5
Temporal Reprieve (generic) 0/5
Wormhole (generic) 0/5
[Inscriptions (2/3)]
Infusion: Regeneration
Infusion: Wild
[Current Effects]
- Weapon Folding
- Strength of Purpose
- Celerity
[Character Equipment]
In main hand
a) mystic steel longsword (13-18.2 power, 3 apr)
Type: weapon / longsword
13 Power [Range 1.40] (+100% Strength), 0 Accuracy, 3 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Increases stats: 3 Magic,3 Willpower.
Spellpower 0, Spell Crit 4%
In off hand
b) mystic steel dagger of ruin (12-15.6 power, 6 apr)
Type: weapon / dagger
12 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Accuracy, 6 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Accuracy 0, Armor Penetration 4, Physical Crit 4%, Physical power 0
Increases stats: 3 Strength,4 Willpower,3 Magic.
Increases critical damage modifier: +12.00%.
Spellpower 0, Spell Crit 4%
Physical Crit 4%
On fingers
c) titan's copper ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Constitution.
Increases physical save: 3.
Around neck
d) anchoring copper amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 6% temporal.
Increases teleport immunity: 11%.
Light source
e) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
Main armor
f) nimble rough leather armour (1 def, 2 armor)
Type: armor / light
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 3
Fatigue 6%
Increases stats: 2 Dexterity.
Movement speed: 10%
Cloak
g) linen cloak of Eldoral (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 1 Dexterity,1 Cunning.
On head
h) shaloran iron helm (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 1 Willpower.
Increases disease immunity: 10%.
Increases stun immunity: 20%.
Around waist
i) stabilizing rough leather belt
Type: armor / belt
When wielded/worn:
Increases stun immunity: 10%.
Increases knockback immunity: 11%.
On hands
j) Flamewrought (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 10% fire.
Increases damage type: 5% fire.
When used to modify unarmed attacks:
5 Power [Range 1.10] (+40% Dexterity,+40% Cunning,+-60% Strength), 0 Accuracy, 7 Armor Penetration, Crit 1%
Damage type: physical
Damage on strike(melee): 10 fire.
It can be used to activate talent: Flamespit (level 2), costing 6 power out of 24/24.
On feet
k) traveler's pair of iron boots (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 2%
Increases maximum encumberance: 24.
Tool
l) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger
When wielded/worn:
Accuracy 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Level 10' was achieved for Got a character to level 10. At 2011-04-21 22:19:00
[Character Inventory]
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