[b25] Smasher the Thalore Brawler...killed Ukruk! Just died

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onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

[b25] Smasher the Thalore Brawler...killed Ukruk! Just died

#1 Post by onyhow »

I've killed Ukruk before, but that character was in Easy mode and in some old version...anyway, this is the one I actually gained the achievement for it!

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  60
Race             : Thalore      DEX:  72
Class            : Brawler      MAG:  8
Level            : 30           WIL:  13
Exp              : 20%          CUN:  51
Gold             : 1770.26      CON:  47

Life             :     915/915  Encumbrance      : 144/148
Stamina          :     163/163  Difficulty       : Normal

Fatigue          : 37%          Spellpower       : 8
Armor            : 37.535598925667Spell Crit       : 13.3%
Armor Hardiness  : 30%          Spell Speed      : 1
Defense          : 47.387630272637
Ranged Defense   : 47.387630272637
All damage       : 0%
Arcane damage    : 8%
Cold damage      : 5%
Blight damage    : 4%

Physical Save    : 52.985598925667
Spell Save       : 7.35
Mental Save      : 46.28497139069

All Resists:  15%
Cold Resist(cap):  32%( 70%)
Nature Resist(cap):  23%( 70%)
Confusion Resistance:  10%
Pinning Resistance:  14%
Stun Resistance:  75%
Knockback Resistance:  15%

Number of NPC killed: 2562
Most killed NPC: skeleton warrior (117)

  [Talents Chart]

 - Race / Thalore                     (mastery 1.00)
    Wrath of the Woods (generic)      1/5
    Unshackled (generic)              0/5
    Guardian of the Wood (generic)    0/5
    Nature's Pride (generic)          0/5
 - Technique / Combat veteran         (mastery 1.10)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           0/5
    Spell Shield (class)              0/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.10)
    Health (generic)                  0/5
    Armour Training (generic)         2/10
    Combat Accuracy (generic)         4/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Technique / Pugilism               (mastery 1.30)
    Double Strike (class)             1/5
    Body Shot (class)                 1/5
    Rushing Strike (class)            5/5
    Flurry of Fists (class)           1/5
 - Technique / Finishing moves        (mastery 1.30)
    Uppercut (class)                  1/5
    Spinning Backhand (class)         1/5
    Relentless Strikes (class)        5/5
    Haymaker (class)                  1/5
 - Technique / Unarmed discipline     (mastery 1.30)
    Push Kick (class)                 1/5
    Defensive Throw (class)           5/5
    Breath Control (class)            1/5
    Roundhouse Kick (class)           1/5
 - Technique / Unarmed training       (mastery 1.30)
    Unarmed Mastery (generic)         3/10
    Steady Mind (generic)             1/5
    Heightened Reflexes (generic)     1/5
    Combo String (generic)            2/5
 - Technique / Conditioning           (mastery 1.30)
    Physical Conditioning (generic)   1/5
    Firm Footing (generic)            1/5
    Iron Skin (generic)               5/5
    Unflinching Resolve (generic)     5/5
 - Cunning / Dirty fighting           (mastery 1.00)
    Dirty Fighting (class)            0/5
    Backstab (class)                  0/5
    Switch Place (class)              0/5
    Cripple (class)                   0/5
 - Cunning / Tactical                 (mastery 1.30)
    Tactical Expert (class)           5/5
    Counter Attack (class)            5/5
    Set Up (class)                    1/5
    Exploit Weakness (class)          5/5

  [Inscriptions (4/4)]

Infusion: Regeneration
Rune: Teleportation
Infusion: Movement
Infusion: Healing

  [Current Effects]

- Exploit Weakness
- Striking Stance

  [Character Equipment]

 In main hand
 In off hand
 On fingers
a) gladiator's gold ring of arcane power (+8%)
   Type: jewelry / ring

When wielded/worn:
Accuracy 0, Armor Penetration 0, Physical Crit 0%, Physical power 7
Increases stats: 6 Strength,6 Constitution.
Increases damage type: 8% arcane.

b) sneakthief's gold ring of massacre (+10%)
   Type: jewelry / ring

When wielded/worn:
Increases stats: 5 Dexterity,6 Cunning.
Increases damage type: 10% physical.
Light radius -2

   Dropped by skeleton master archer
 Around neck
c) Daneth's Neckguard
   Type: jewelry / amulet

When wielded/worn:
Armor 10, Defense 0, Ranged Defense 0
Fatigue 10%
Increases stats: 4 Strength,4 Constitution.
It can be used to activate talent: Juggernaut (level 2), costing 30 power out of 60/60.
 Light source
d) Summertide Phial
   Type: lite / lite

When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
   Dropped by The Withering Thing
 Main armor
e) fortifying reinforced leather armour of Eyal (4 def, 7 armor)
   Type: armor / light

When wielded/worn:
Armor 7, Defense 4, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution.
Regenerates 0.50 hitpoints each turn.
Maximum life 82
Increases all healing by 12%

 Cloak
f) enveloping linen cloak of Iron Throne (6 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Increases stats: 1 Strength,2 Constitution.

 On head
g) defender's iron helm of trickery (4 def, 8 armor)
   Type: armor / head

When wielded/worn:
Accuracy 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Armor 8, Defense 4, Ranged Defense 0
Fatigue 5%
Increases stats: 3 Dexterity,3 Cunning.
Increases physical save: 7.

 Around waist
h) balancing hardened leather belt of burglary
   Type: armor / belt

When wielded/worn:
Accuracy 5, Armor Penetration 0, Physical Crit 3%, Physical power 0
Increases stats: 4 Dexterity,3 Cunning.
Increases trap disarming bonus: 9.
Physical Crit 3%
Infravision radius 2

 On hands
i) brawler's hardened leather gloves (0 def, 2 armor)
   Type: armor / hands

When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 3 Strength,3 Dexterity,3 Cunning.
Reduces talent cooldowns: Double Strike (1).
When used to modify unarmed attacks:
16 Power [Range 1.10] (+40% Dexterity,+40% Cunning,+-60% Strength), 7 Accuracy, 1 Armor Penetration, Crit 13%
Damage type: physical

 On feet
j) Frost Treads (1 def, 2 armor)
   Type: armor / feet

When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

 Tool
k) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger

When wielded/worn:
Accuracy 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
   Dropped by Urkis, the High Tempest
 Quiver

  [Player Achievements]

'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-04-22 18:48:22
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-04-22 15:35:00
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-04-22 14:13:18
'Exterminator' was achieved for Killed 1000 creatures At 2011-04-22 12:12:36
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-04-22 15:46:52
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-04-22 12:52:30
'Level 10' was achieved for Got a character to level 10. At 2011-04-22 00:09:47
'Level 20' was achieved for Got a character to level 20. At 2011-04-22 13:34:54
'Level 30' was achieved for Got a character to level 30. At 2011-04-22 18:48:22
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-04-21 22:05:53
'The secret city' was achieved for Discovered the truth about mages. At 2011-04-22 10:58:34
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-04-22 16:47:22
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-04-22 18:41:22

[Last Messages]

You pickup 0.60 gold pieces.
Talent Body Shot is ready to use.
There is an item here: hardened leather cap (0 def, 3 armor)
There is an item here: brilliant dwarven-steel shield of fire resistance (8 def, 2 armor)
Talent Uppercut is ready to use.
There is an item here: hardened leather cap (0 def, 3 armor)
Smasher's striking ability has returned to normal.
You gain 0.20 gold from the transmogrification of hardened leather cap (0 def, 3 armor).
There is an item here: brilliant dwarven-steel shield of fire resistance (8 def, 2 armor)
Talent Haymaker is ready to use.
You gain 1.88 gold from the transmogrification of brilliant dwarven-steel shield of fire resistance (8 def, 2 armor).
There is an item here: scintillating dwarven-steel dagger
There is an item here: cashmere robe of power (2 def, 0 armor)
Smasher picks up (  .): lapis lazuli.
There is an item here: slime-covered dwarven-steel dagger of defense (20-26 power, 7 apr)
There is an item here: phase dwarven-steel longsword of defense (22.5-31.5 power, 5 apr)
You pickup 0.80 gold pieces.
There is an item here: mighty yew longbow of speed
Smasher picks up (R.): scintillating dwarven-steel dagger.
Smasher picks up (Y.): cashmere robe of power (2 def, 0 armor).
You gain 2.19 gold from the transmogrification of slime-covered dwarven-steel dagger of defense (20-26 power, 7 apr).
You gain 1.52 gold from the transmogrification of phase dwarven-steel longsword of defense (22.5-31.5 power, 5 apr).
You gain 1.70 gold from the transmogrification of mighty yew longbow of speed.
There is an exit to the worldmap here (press '<', '>' or right click to use).
Talent Relentless Strikes is ready to use.
Resting starts...
Talent Flurry of Fists is ready to use.
Rested for 90 turns (stop reason: all resources and life at maximum).
There is a The entry to the old tower of Dreadfell here (press '<', '>' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Today is the 54th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 55th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
There is a Last Hope (Town) here (press '<', '>' or right click to use).
There is an exit to the worldmap here (press '<', '>' or right click to use).
Connection to online server lost, trying to reconnect.
Connection to online server established.
onyhow has joined channel tome (press space to talk).
Teber2 has joined channel tome (press space to talk).
Also: got killed by the last 3 archers...good thing I still got some extra lives...damn if I've played on roguelike difficulty it would be a damn damn big shame...

Gotta say that Tactical Expert is probably one of the lifesaver here...it boost defense up by around >50 and combine with Counter Attack and Defensive Throw helping damage enemies around and Daneth's neckguard for Juggernaut...pretty cool...

PS. I deleted the character inventory because I think it will make the page too long...
Last edited by onyhow on Wed Apr 27, 2011 10:20 am, edited 1 time in total.
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: [b25] Smasher the Thalore Brawler...killed Ukruk!

#2 Post by Canderel »

Well done! My brawler I had in b24 is doing well too, but I died against the ambush. Also I didn't pick any extra trees, was only going striking stance. But I do still have a cat point remaining if I wanted to unlock one of those options.

onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

Re: [b25] Smasher the Thalore Brawler...killed Ukruk!

#3 Post by onyhow »

If you're going for only striking, then Unarmed discipline is good...Push Kick and Roundhouse Kick are considered to be striking talents, and while Defensive Throw is Grappling, it's awesome talent that everyone should get if possible...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b25] Smasher the Thalore Brawler...killed Ukruk!

#4 Post by edge2054 »

Yeah, the tactical tree is one of my favorites and defensive throw has some good synergy with it. You skipped Set Up though :( That's the talent that whole tree was built around ;) Set them up with a backstep and then counter attack.

I think I need to rebalance pugilism and finishing moves a bit. Seems like everyone takes the same two talents. I'll look at it when I get back from vacation (going to be gone for two weeks starting tomorrow).

Well done on the ambush, glad to see the class is capable of pulling it off. Bodes well for a Brawler winner and hopefully the fact that we haven't seen one yet speaks well for the classes overall balance.

onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

Re: [b25] Smasher the Thalore Brawler...killed Ukruk!

#5 Post by onyhow »

Update: The character died...and the stupid connection problem prevented me from uploading the character!

Anyway, the worst thing that happened to the character is died 2 times against Gorbag, losing the last extra lives (of that time) AND the Blood of Life...still got through the portal...in Far East stomped Ardhungol, Vor Armory, Briagh and a Pride...Rak'shor, I think...and went back to Maj'Eyal...killed backup guardian in Trollmire, then does things for Tannen...died due to disease by the boss AFTER that thing died and losing the absolute last life...then got stuck in Demon Plane, got back, and kick Tannen's ass...killed the backup guardian in Kor'pul and went back to Far East again...around this time I got the Dakhtuh's Gauntlet, which got me the Size Matters achievement after I crit for 750 damage...damn fun, since after that I've done up to 900 damage a few times using Flurry of Fists (crit chance is around 40%)! After that, clear Vor and then Grushnak, who takes a lot of punching to bring down because of 99 armor and quite a lot of resistance from Juggernaut...luckily Exploit Weakness helps a lot...died in the last pride...loads of dragon, faced lots including multi-hued, got blind at low hp, teleport out and got killed by another multi-hued...

It probably doesn't help at all that I have low elemental resistance...

Here's the final dump:

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  67
Race             : Thalore      DEX:  84
Class            : Brawler      MAG:  20
Level            : 43           WIL:  20
Exp              : 66%          CUN:  61
Gold             : 3493.01      CON:  53

                                Life             :     -95/1465 Encumbrance      : 88/160
                                Stamina          :     167/256  Difficulty       : Normal
                                
                                
                                
                                
                                

Fatigue          : 12%          Spellpower       : 27
Armor            : 57.138854167655Spell Crit       : 26.3%
Armor Hardiness  : 41%          Spell Speed      : 1
Defense          : 63.598095416804
Ranged Defense   : 63.598095416804
All damage       : 0%
Physical damage  : 18%
Blight damage    : 4%

Physical Save    : 64.058854167655
Spell Save       : 20
Mental Save      : 59.09947099867

All Resists:  17%
Fire Resist(cap):  28%( 70%)
Light Resist(cap):  27%( 70%)
Confusion Resistance:  90%
Silence Resistance:  20%
Pinning Resistance:  37%
Stun Resistance: 100%
Knockback Resistance:  15%

Number of NPC killed: 4432
Most killed NPC: skeleton warrior (151)

  [Talents Chart]

 - Race / Thalore                     (mastery 1.00)
    Wrath of the Woods (generic)      1/5
    Unshackled (generic)              0/5
    Guardian of the Wood (generic)    0/5
    Nature's Pride (generic)          0/5
 - Technique / Combat veteran         (mastery 1.10)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           0/5
    Spell Shield (class)              0/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.10)
    Health (generic)                  5/5
    Armour Training (generic)         2/10
    Combat Accuracy (generic)         6/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Technique / Pugilism               (mastery 1.30)
    Double Strike (class)             1/5
    Body Shot (class)                 5/5
    Rushing Strike (class)            5/5
    Flurry of Fists (class)           1/5
 - Technique / Finishing moves        (mastery 1.30)
    Uppercut (class)                  1/5
    Spinning Backhand (class)         1/5
    Relentless Strikes (class)        5/5
    Haymaker (class)                  1/5
 - Technique / Unarmed discipline     (mastery 1.30)
    Push Kick (class)                 1/5
    Defensive Throw (class)           5/5
    Breath Control (class)            1/5
    Roundhouse Kick (class)           5/5
 - Technique / Unarmed training       (mastery 1.30)
    Unarmed Mastery (generic)         6/10
    Steady Mind (generic)             1/5
    Heightened Reflexes (generic)     1/5
    Combo String (generic)            5/5
 - Technique / Conditioning           (mastery 1.30)
    Physical Conditioning (generic)   1/5
    Firm Footing (generic)            1/5
    Iron Skin (generic)               5/5
    Unflinching Resolve (generic)     5/5
 - Cunning / Dirty fighting           (mastery 1.00)
    Dirty Fighting (class)            0/5
    Backstab (class)                  0/5
    Switch Place (class)              0/5
    Cripple (class)                   0/5
 - Cunning / Tactical                 (mastery 1.30)
    Tactical Expert (class)           5/5
    Counter Attack (class)            5/5
    Set Up (class)                    5/5
    Exploit Weakness (class)          5/5

  [Inscriptions (5/5)]

Infusion: Regeneration
Rune: Teleportation
Infusion: Movement
Infusion: Healing
Infusion: Regeneration

  [Current Effects]

- Exploit Weakness
- Striking Stance
+ Infusion Saturation
- Regeneration
+ Blinded
- Combo
- Recovery
+ Runic Saturation

  [Character Equipment]

 In main hand
 In off hand
 On fingers
a) sneakthief's gold ring of massacre (+10%)
   Type: jewelry / ring

When wielded/worn:
Increases stats: 5 Dexterity,6 Cunning.
Increases damage type: 10% physical.
Light radius -2

   Dropped by skeleton master archer
b) Glory of the Pride
   Type: jewelry / ring

When wielded/worn:
Accuracy 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (6).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40

   Dropped by Grushnak, Battlemaster of the Pride
 Around neck
c) Daneth's Neckguard
   Type: jewelry / amulet

When wielded/worn:
Armor 10, Defense 0, Ranged Defense 0
Fatigue 10%
Increases stats: 4 Strength,4 Constitution.
It can be used to activate talent: Juggernaut (level 2), costing 30 power out of 60/60.
 Light source
d) nightwalker's brass lantern of illusion
   Type: lite / lite

When wielded/worn:
Accuracy 0, Armor Penetration 0, Physical Crit 3%, Physical power 6
Armor 0, Defense 5, Ranged Defense 0
Increases stats: 4 Willpower.
Increases physical save: 6.
Increases spell save: 6.
Increases mental save: 6.
Physical Crit 3%
Light radius 2

 Main armor
e) fortifying stralite mail armour of implacability (4 def, 14 armor)
   Type: armor / heavy

When wielded/worn:
Armor 14, Defense 4, Ranged Defense 0
Fatigue 9%
Increases stats: 4 Strength,5 Constitution.
Increases pinning immunity: 22%.
Increases stun immunity: 17%.
Maximum life 66

   Dropped by skeleton warrior
 Cloak
f) regal cashmere cloak of fog (8 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
Increases stats: 3 Willpower,2 Cunning.
Increases resistances: 13% fire,12% light.
Increases stealth bonus: 8.
Increases silence immunity: 20%.
Increases confusion immunity: -20%.
Light radius -1

 On head
g) defender's iron helm of trickery (4 def, 8 armor)
   Type: armor / head

When wielded/worn:
Accuracy 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Armor 8, Defense 4, Ranged Defense 0
Fatigue 5%
Increases stats: 3 Dexterity,3 Cunning.
Increases physical save: 7.

 Around waist
h) balancing hardened leather belt of burglary
   Type: armor / belt

When wielded/worn:
Accuracy 6, Armor Penetration 0, Physical Crit 4%, Physical power 0
Increases stats: 4 Dexterity,4 Cunning.
Increases trap disarming bonus: 13.
Physical Crit 4%
Infravision radius 2

 On hands
i) Dakhtun's Gauntlets (0 def, 0 armor)
   Type: armor / hands

When wielded/worn:
Increases stats: 6 Strength,6 Magic.
Increases damage type: 10% physical.
Increases critical damage modifier: +50.00%.
Spellpower 0, Spell Crit 10%
Physical Crit 10%
When used to modify unarmed attacks:
35 Power [Range 0.30] (+40% Dexterity,+40% Cunning,+-60% Strength), 0 Accuracy, 10 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 20 arcane.

   Dropped by Tannen
 On feet
j) pair of hardened leather boots of speed (0 def, 3 armor)
   Type: armor / feet

When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Movement speed: 20%

   Dropped by skeleton warrior
 Tool
k) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger

When wielded/worn:
Accuracy 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
   Dropped by Urkis, the High Tempest
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-04-22 19:17:58
'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-04-22 18:48:22
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-04-23 12:45:34
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-04-23 17:11:20
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-04-23 11:18:27
'Clone War' was achieved for Destroyed your own Shade. At 2011-04-23 13:34:35
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-04-22 15:35:00
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-04-23 10:57:40
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-04-22 14:13:18
'Exterminator' was achieved for Killed 1000 creatures At 2011-04-22 12:12:36
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-04-22 15:46:52
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-04-22 12:52:30
'Level 10' was achieved for Got a character to level 10. At 2011-04-22 00:09:47
'Level 20' was achieved for Got a character to level 20. At 2011-04-22 13:34:54
'Level 30' was achieved for Got a character to level 30. At 2011-04-22 18:48:22
'Level 40' was achieved for Got a character to level 40. At 2011-04-23 16:57:55
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-04-21 22:05:53
'Size matters' was achieved for Do over 600 damage in one attack At 2011-04-27 15:30:26
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-04-23 10:58:34
'The secret city' was achieved for Discovered the truth about mages. At 2011-04-22 10:58:34
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-04-23 15:33:58
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2011-04-27 15:56:56
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-04-22 16:47:22
'Unstoppable' was achieved for Has returned from the dead. At 2011-04-23 10:56:01
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-04-22 18:41:22

  [Character Inventory]

a) brawler's heroism infusion [+7 for 9 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 7 for 9 turns.
Its effects scale with your Strength stat.

It can be used to inscribe your skin with the infusion..
   Dropped by sandworm
b) brawler's insidious poison infusion [29 nature damage, 20% healing reduction]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 3.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 29.14 nature damage per turns for 7 turns and reducing the target's healing received by 20%.
Its effects scale with your Strength stat.

It can be used to inscribe your skin with the infusion..
c) duelist's healing infusion [heal 266]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 266 life.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the infusion..
d) duelist's heroism infusion [+7 for 10 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 7 for 10 turns.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the infusion..
   Dropped by Ungol?«
e) duelist's sun infusion [radius 9]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to brighten the area in a radius of 9. It also reveals any stealthy creatures.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the infusion..
   Dropped by slaver
f) psychic's mind power infusion [+6 for 13 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase willpower, cunning and magic by 6 for 13 turns.
Its effects scale with your Willpower stat.

It can be used to inscribe your skin with the infusion..
g) titan's insidious poison infusion [30 nature damage, 38% healing reduction]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 3.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 30.86 nature damage per turns for 7 turns and reducing the target's healing received by 38%.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the infusion..
h) wild infusion [resist 24%; cure hex, poison, mental]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, poison, mental effects and reduce all damage taken by 24% for 6 turns.

It can be used to inscribe your skin with the infusion..
   Dropped by armoured skeleton warrior
i) wild infusion [resist 16%; cure hex, physical, poison, magical]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, physical, poison, magical effects and reduce all damage taken by 16% for 5 turns.

It can be used to inscribe your skin with the infusion..
j) Rune of the Rift [230.00 temporal damage, removed from time 4 turns]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Inflicts 230.00 temporal damage.  If your target survives it will be sent 4 turns into the future.
It will also lower your paradox by 120 (if you have any).

It can be used to inscribe your skin with the rune..
k) acid wave rune [106 acid damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a self-centered acid wave, doing 106.00 acid damage.

It can be used to inscribe your skin with the rune..
   Dropped by Tannen
l) brawler's shielding rune [absorb 251 for 4 turns]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns.
Its effects scale with your Strength stat.

It can be used to inscribe your skin with the rune..
m) controlled phase door rune [range 5]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 5.

It can be used to inscribe your skin with the rune..
n) controlled phase door rune [range 5]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 5.

It can be used to inscribe your skin with the rune..
o) duelist's heat beam rune [282 fire damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of heat doing 282.20 fire damage over 5 turns.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
p) duelist's speed rune [speed 76% for 4 turns; 6 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to increase your global speed by 76% for 4 turns.
Charges remaining: 6
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
q) duelist's vision rune [radius 11]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible (power 23) for 13 turns.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
   Dropped by blue ooze
r) frozen spear rune [238 cold damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a bolt of ice doing 238.00 cold damage with a chance to freeze the target.

It can be used to inscribe your skin with the rune..
   Dropped by skeleton warrior
s) frozen spear rune [170 cold damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 8.00
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a bolt of ice doing 170.00 cold damage with a chance to freeze the target.

It can be used to inscribe your skin with the rune..
   Dropped by skeleton master archer
t) sneak's frozen spear rune [195 cold damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a bolt of ice doing 195.80 cold damage with a chance to freeze the target.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
u) titan's controlled phase door rune [range 9]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 9.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune..
   Dropped by orc pyromancer
v) titan's phase door rune [range 11]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 11.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune..
   Dropped by icy orc wyrmic
w) titan's shielding rune [absorb 259 for 3 turns]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 259 damage for 3 turns.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune..
x) wizard's controlled phase door rune [range 8]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 8.
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the rune..
y) wizard's invisibility rune [power 9 for 7 turns; 6 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 9) for 7 turns.
Charges remaining: 6
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the rune..
   Dropped by orc necromancer
z) Sealed Scroll of Last Hope
   Type: scroll / scroll

It can be used to open the seal and read the message.
{) Ancient Tome titled 'Gems and their uses'
   {Plot Item}
Type: scroll / tome


   Dropped by orc blood mage
|) grounding voratun amulet of willpower (+5)
   Type: jewelry / amulet

When wielded/worn:
Increases stats: 5 Willpower.
Increases resistances: 7% lightning.
Increases stun immunity: 17%.

}) shielding stralite amulet of murder
   Type: jewelry / amulet

When wielded/worn:
Accuracy 9, Armor Penetration 5, Physical Crit 3%, Physical power 0
Increases critical damage modifier: +16.00%.
Increases blindness immunity: 22%.
Increases confusion immunity: 26%.
Physical Crit 3%

   Dropped by orc warrior
~) stralite amulet of healing
   Type: jewelry / amulet

When wielded/worn:
Increases cut immunity: 40%.
Increases all healing by 13%
It can be used to activate talent: Heal (level 3), costing 80 power out of 80/80.
   Dropped by skeleton mage
) vitalizing gold amulet of murder
   Type: jewelry / amulet

When wielded/worn:
Accuracy 5, Armor Penetration 5, Physical Crit 3%, Physical power 0
Increases stats: 2 Constitution.
Increases resistances: 9% blight.
Increases critical damage modifier: +10.00%.
Increases physical save: 7.
Regenerates 0.30 hitpoints each turn.
Maximum life 33
Maximum stamina 14
Physical Crit 3%

€) Demonic Orb of Many Ways
   {Plot Item}
Type: jewelry / orb

It can be used to activate a portal, costing 10 power out of 30/30.
?) Elemental Orb (Orb of Command)
   {Plot Item}
Type: jewelry / orb

When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
‚) Orb of Destruction (Orb of Command)
   {Plot Item}
Type: jewelry / orb

When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
?) Orb of Many Ways
   {Plot Item}
Type: jewelry / orb

It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Tannen
„) Orb of Scrying
   {Plot Item}
Type: jewelry / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
…) Orb of Undeath (Orb of Command)
   {Plot Item}
Type: jewelry / orb

When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
†) Nightsong
   Type: jewelry / ring

When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
‡) conjurer's gold ring of tenacity
   Type: jewelry / ring

When wielded/worn:
Increases stats: 5 Magic,4 Willpower.
Increases disarm immunity: 20%.
Increases pinning immunity: 30%.
Increases knockback immunity: 30%.
Regenerates 0.14 mana each turn.

   Dropped by orc soldier
?) duelist's stralite ring of lightning (+11%)
   Type: jewelry / ring

When wielded/worn:
Accuracy 5, Armor Penetration 0, Physical Crit 0%, Physical power 0
Increases stats: 5 Dexterity.
Increases resistances: 11% lightning.
Increases damage type: 11% lightning.

   Dropped by orc assassin
‰) duelist's stralite ring of tenacity
   Type: jewelry / ring

When wielded/worn:
Accuracy 4, Armor Penetration 0, Physical Crit 0%, Physical power 0
Increases stats: 4 Dexterity.
Increases disarm immunity: 20%.
Increases pinning immunity: 40%.
Increases knockback immunity: 30%.

   Dropped by rogue
Š) duelist's voratun ring of fire (+16%)
   Type: jewelry / ring

When wielded/worn:
Accuracy 4, Armor Penetration 0, Physical Crit 0%, Physical power 0
Increases stats: 4 Dexterity.
Increases resistances: 16% fire.
Increases damage type: 16% fire.

   Dropped by orc pyromancer
‹) gladiator's gold ring of arcane power (+8%)
   Type: jewelry / ring

When wielded/worn:
Accuracy 0, Armor Penetration 0, Physical Crit 0%, Physical power 7
Increases stats: 6 Strength,6 Constitution.
Increases damage type: 8% arcane.

?) gladiator's stralite ring of tenacity
   Type: jewelry / ring

When wielded/worn:
Accuracy 0, Armor Penetration 0, Physical Crit 0%, Physical power 10
Increases stats: 4 Strength,6 Constitution.
Increases disarm immunity: 30%.
Increases pinning immunity: 20%.
Increases knockback immunity: 20%.

   Dropped by stone troll
?) gladiator's voratun ring of nature (+14%)
   Type: jewelry / ring

When wielded/worn:
Accuracy 0, Armor Penetration 0, Physical Crit 0%, Physical power 9
Increases stats: 8 Strength,7 Constitution.
Increases resistances: 14% nature.
Increases damage type: 14% nature.

Ž) savior's stralite ring of life
   Type: jewelry / ring

When wielded/worn:
Increases physical save: 8.
Increases spell save: 10.
Increases mental save: 11.
Regenerates 1.00 hitpoints each turn.
Maximum life 44
Increases all healing by 16%

?) sneakthief's gold ring
   Type: jewelry / ring

When wielded/worn:
Increases stats: 6 Dexterity,6 Cunning.
Light radius -2

   Dropped by slimy ooze
?) titan's voratun ring of see invisible
   Type: jewelry / ring

When wielded/worn:
Increases stats: 5 Constitution.
Increases physical save: 5.
See invisible: 12

‘) Orc Feller (45-58.5 power, 11 apr)
   Type: weapon / dagger

45 Power [Range 1.30] (+55% Dexterity,+35% Strength), 0 Accuracy, 11 Armor Penetration, Crit 18%
Damage type: physical
When wielded/worn:
Increases stats: 5 Dexterity,4 Cunning.
Increases damage type: 10% physical,8% light.
Grants telepathy: orc.
Increases pinning immunity: 50%.
Light radius 1

   Dropped by orc grand master assassin
’) grounding hardened leather belt of inertia
   Type: armor / belt

When wielded/worn:
Increases stats: 3 Strength,3 Constitution.
Increases resistances: 8% lightning.
Increases pinning immunity: 14%.
Increases stun immunity: 13%.

   Dropped by Draebor, the Imp
“) protective hardened leather belt of dampening
   Type: armor / belt

When wielded/worn:
Armor 4, Defense 5, Ranged Defense 0
Increases resistances: 7% lightning,8% acid,7% cold,6% fire.
Increases stun immunity: 18%.

   Dropped by orc archer
”) regal cashmere cloak of Eldoral (2 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 5 Cunning,1 Dexterity,2 Willpower.
Increases silence immunity: 30%.

•) shadow elven-silk cloak of fog (10 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases resistances: 12% fire,11% light.
Increases stealth bonus: 26.
Increases confusion immunity: -20%.
Light radius -1

–) radiant silk robe of life (3 def, 0 armor)
   Type: armor / cloth

When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases resistances: 9% blight,8% darkness,5% light.
Increases damage type: 11% light,17% darkness.
Regenerates 1.00 hitpoints each turn.
Maximum life 56
Light radius 1
Increases all healing by 22%

   Dropped by Tannen
—) stormlord's silk robe of life (3 def, 0 armor)
   Type: armor / cloth

When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 8 Willpower.
Increases resistances: 9% blight,9% cold,9% lightning.
Increases damage type: 10% cold,13% lightning.
Regenerates 1.10 hitpoints each turn.
Maximum life 71
Increases all healing by 23%

   Dropped by Lithfengel
?) Shifting Boots (7 def, 1 armor)
   Type: armor / feet

When wielded/worn:
Armor 1, Defense 7, Ranged Defense 0
Fatigue 2%
Increases stats: 8 Cunning,4 Dexterity.
Increases talent masteries: 0.10 Spell / Temporal.
It can be used to blink to a nearby random location, costing 22 power out of 40/40.
   Dropped by Draebor, the Imp
™) restorative pair of voratun boots of rushing (0 def, 5 armor)
   Type: armor / feet

When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 4%
Increases stats: 3 Strength,3 Constitution.
Increases poison immunity: 15%.
Increases cut immunity: 30%.
Regenerates 1.00 hitpoints each turn.
Increases all healing by 18%
It can be used to activate talent: Rush (level 2), costing 80 power out of 80/80.
   Dropped by Grushnak, Battlemaster of the Pride
š) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands

When wielded/worn:
Increases stats: 4 Constitution.
Reduces talent cooldowns: Clinch (2).
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
When used to modify unarmed attacks:
18 Power [Range 1.10] (+40% Dexterity,+40% Cunning,+-60% Strength), 0 Accuracy, 1 Armor Penetration, Crit 7%
Damage type: physical

   Dropped by Weirdling Beast
›) shaloran voratun helm of trickery (0 def, 5 armor)
   Type: armor / head

When wielded/worn:
Accuracy 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 3 Cunning,4 Dexterity,2 Willpower.
Increases disease immunity: 17%.
Increases stun immunity: 30%.

   Dropped by Grushnak, Battlemaster of the Pride
?) Rogue Plight (6 def, 7 armor)
   Type: armor / light

When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

   Dropped by bandit
?) onyx
   Type: gem / black

When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

   Dropped by ghoul
ž) 5 sapphire
   Type: gem / blue

When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0

?) topaz
   Type: gem / blue

When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0

   Dropped by broken golem
 ) 2 jade
   Type: gem / green

When wielded/worn:
Increases resistances: 8% all.
When used to imbue an object:
Increases resistances: 8% all.

   Dropped by ghoulking
?) 3 turquoise
   Type: gem / green

When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10

   Dropped by orc assassin
?) Summertide Phial
   Type: lite / lite

When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
   Dropped by The Withering Thing
?) ethereal alchemist's lamp of clarity
   Type: lite / lite

When wielded/worn:
Increases stats: 4 Magic.
Increases confusion immunity: 30%.
Light radius 5

   Dropped by orc cryomancer
¤) reflective dwarven lantern of illusion
   Type: lite / lite

When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Increases resistances: 8% light,9% darkness.
Increases physical save: 11.
Increases spell save: 11.
Increases mental save: 10.
Increases blindness immunity: 32%.
Light radius 4

?) Runed Skull
   Type: gem / red

When carried:
Damage when hit: 25 fire.
Spellpower 7, Spell Crit 0%

   Dropped by Rak'shor, Grand Necromancer of the Pride
¦) 2 fire opal
   Type: gem / red

When wielded/worn:
Increases damage type: 10% all.
When used to imbue an object:
Increases damage type: 10% all.

   Dropped by orc master assassin
§) garnet
   Type: gem / red

When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.

   Dropped by Briagh, Great Sand Wyrm
¨) 7 ruby
   Type: gem / red

When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.

©) Transmogrification Chest
   {Plot Item}
Type: chest / sher'tul

It can be used to open a portal to send items to the Fortress core, extracting energies from it for the Fortress and sending back useless gold., costing 0 power out of 1000/1000.
?) Rod of Recall (1/1)
   {Plot Item}
Type: wand / wand

It can be used to recall the user to the worldmap, costing 400 power out of 400/400.
«) Rod of Spydric Poison (3/3)
   Type: wand / wand

It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
   Dropped by Ungol?«
¬) elven-wood wand of conjuration (11/11)
   Type: wand / wand

It can be used to fire a bolt of a random element, with 11 charges out of 11.
   Dropped by barrow wight
­) solid ash wand of teleportation (6/6)
   Type: wand / wand

It can be used to teleport randomly, with 6 charges out of 6.
®) yew wand of detection (9/9)
   Type: wand / wand

It can be used to detect the presence of creatures around you, with 9 charges out of 9.
   Dropped by forest wight
?) yew wand of trap destruction (8/8)
   Type: wand / wand

It can be used to try to disarm any known traps in a line, with 8 charges out of 8.
°) 3 diamond
   Type: gem / white

When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.

±) 4 moonstone
   Type: gem / white

When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0

   Dropped by orc soldier
?) 2 pearl
   Type: gem / white

When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.

?) 2 quartz
   Type: gem / white

When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.

   Dropped by orc soldier
´) 5 amber
   Type: gem / yellow

When wielded/worn:
Increases damage type: 8% all.
When used to imbue an object:
Increases damage type: 8% all.


  [Last Messages]

Fire drake hits Smasher for 150 fire damage.
Fire drake hits fire drake hatchling for 54 physical damage.
Fire drake hits cold drake hatchling for 54 physical damage.
Fire drake hits cold drake hatchling for 54 physical damage.
Fire drake hits multi-hued drake hatchling for 43 physical damage.
Fire drake hits multi-hued drake hatchling for 46 physical damage.
Fire drake hits Smasher for 46 physical damage.
Fire drake hits multi-hued drake hatchling for 43 physical damage.
Multi-hued drake hits Smasher for 35 physical damage.
Multi-hued drake hits multi-hued drake hatchling for 35 physical damage.
Multi-hued drake hits multi-hued drake hatchling for 33 physical damage.
Smasher stops regenerating health quickly.
Multi-hued drake hits Smasher for 33 fire, 32 nature damage (total 63.92).
Smasher lashes out with a flurry of fists.
Smasher performs a critical strike!
Smasher hits multi-hued drake hatchling for 189 physical, 20 arcane, 356 physical, 20 arcane, 217 physical, 20 arcane damage (total 817.80).
Fire drake hits fire drake hatchling for 0 fire damage.
Multi-hued drake hatchling hits Smasher for 5 fire, 7 cold, 5 fire, 7 cold, 5 fire, 7 cold damage (total 32.75).
Multi-hued drake hits Smasher for 33 fire, 32 nature damage (total 63.92).
Smasher throws a body shot.
Smasher performs a critical strike!
Smasher killed multi-hued drake hatchling!
Multi-hued drake hatchling resists the body shot!
Smasher is recovering from the attack!
Smasher loses sight!
Cold drake hatchling loses sight!
Multi-hued drake hatchling uses Ice Claw.
Multi-hued drake hatchling misses Smasher.
Multi-hued drake hatchling has been set up!
Cold drake hatchling misses Smasher.
Cold drake hatchling has been set up!
Smasher hits multi-hued drake hatchling for 739 physical damage.
Fire drake hits cold drake hatchling for 29 fire damage.
Fire drake hits cold drake hatchling for 29 fire damage.
Fire drake hits fire wyrm for 0 fire damage.
Multi-hued drake hatchling hits Smasher for 5 fire, 5 cold damage (total 9.27).
Multi-hued drake hits Smasher for 186 physical damage.
Multi-hued drake hits cold drake hatchling for 215 physical damage.
Talent Roundhouse Kick is ready to use.
Hotkey page 2 is now displayed.
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

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