Finally, afeter many attempts I've won this game. Here's the character dump:
http://te4.org/characters/2460/tome/79f ... 1cc000edf0
Ended up with Magic at 151, which was pretty cool! And 116 Strength without having invested a single point in it! Somehow this seems over-powered! I was doing about 1000 points of damage per turn, and flurry at 1005 turned this into 3,000! But that was nothing compared to Echoes of the Past with Magic at 151 and Paradox tuned to 1000. This gives an automatic kill of everything within about 8 squares provided you don't trigger an anomoly, which was about 20-25% chance if I remember correctly. So crazy things happen, but the end game was a breeze. I just used Rune of the Rift between Echo of the PAst until it fired correctly and wham, up goes 5000+ points (I had it tuned lower for safety's sake).
A certain non-articfact amulet made Limmir's quest dead easy, and dual wielding (Flurry, Sweep, Whirlwind, RUne of Rift, etc). I was lucky to find one. After that I bought lots of Limmir's rings to get what I wanted.
I was undecided if I wanted a dual wielder or a magic-focused TW, so my character is a bit of a mix.
Another major strategy in the mid game was to max out regeneration. At one stage I had Sanguine Shield, two voratun rings of life, a voratun amulet of vitality and several peices of gear regenerating. I was gaining about 20 HPs per turn, and with Celerity and boots of speed I was pretty indestructuble, as long as I kept Shield and Regen running if need be. Echoes of the PAst then just killed everything, as it cools down so quickly. In combination with Slow and Stop it is great.
I didn't use Movement or Speed runes, just Rune of Rift, Regen, Shield, and Controlled PHase Door. That was fine in the end game and throughout. I used Cornac to open up Imbue GEms tree, Echoes of the PAst tree, and dual wield tree and 4th slot.
My next goal is to get STaff MAstery from an excort and create a staff only TW, and omit dual wileding altogether. I reckon with this magic and the right assists, I could win.
Thanks for a great game DG.
[b21] Winner, Cornac Temporal Warden
Moderator: Moderator
[b21] Winner, Cornac Temporal Warden
MADNESS rocks
Re: [b21] Winner, Cornac Temporal Warden
Grats on the win and thanks for the feedback. The stat scaling stuff has already been adjusted to scale less off will and more off talent points so it should be better at lower levels and not so over powered at high levels. I'll have to look at Echoes From the Past and hopefully can find a nice balance for it (but I may just have to put an instakill check on the secondary damage component and remove the paradox scaling from that portion which would suck
)
Maybe I'll just add in some more lethal anomalies... they didn't seem to be much of a concern for you.

Maybe I'll just add in some more lethal anomalies... they didn't seem to be much of a concern for you.
Re: [b21] Winner, Cornac Temporal Warden
Congratulations!
@edge: It does sound like the anomalies were too weak... do the anomalies scale with paradox? Maybe they should.
@edge: It does sound like the anomalies were too weak... do the anomalies scale with paradox? Maybe they should.
<DarkGod> lets say it's intended
Re: [b21] Winner, Cornac Temporal Warden
Yeah, anomalies scale with paradox and some can be pretty dangerous.
Did you continually use this tactic Jenx or just use it a few times? Maybe I should build a backfire function that disables friendly fire so that stuff like Echoes can benefit from it (or more properly, isn't excluded from it
)
Anyway for now I think Echoes needs to be adjusted. It's a neat idea but to abuseable. I buffed the base damage but dropped the paradox scaling from the echo and reduced the echo effect drastically. It will still do extra damage to creatures that are already injured but it won't be the meat of the spell anymore.
Did you continually use this tactic Jenx or just use it a few times? Maybe I should build a backfire function that disables friendly fire so that stuff like Echoes can benefit from it (or more properly, isn't excluded from it

Anyway for now I think Echoes needs to be adjusted. It's a neat idea but to abuseable. I buffed the base damage but dropped the paradox scaling from the echo and reduced the echo effect drastically. It will still do extra damage to creatures that are already injured but it won't be the meat of the spell anymore.
Re: [b21] Winner, Cornac Temporal Warden
I only used high-risk high paradox Echoes occasionally, as the anomolies can hurt. I was never sure if it was an anomoly or an opposition member who did "Turn Back the Clock" my stats would plummet, making me encumbered and stuck, desparately trying to drop heavy stuff so I could move again. Eventually, I learned not to max out encumberance. This is probably the worst anomoly.edge2054 wrote:Yeah, anomalies scale with paradox and some can be pretty dangerous.
Did you continually use this tactic Jenx or just use it a few times? Maybe I should build a backfire function that disables friendly fire so that stuff like Echoes can benefit from it (or more properly, isn't excluded from it)
Anyway for now I think Echoes needs to be adjusted. It's a neat idea but to abuseable. I buffed the base damage but dropped the paradox scaling from the echo and reduced the echo effect drastically. It will still do extra damage to creatures that are already injured but it won't be the meat of the spell anymore.
At low level I used Echoes in almost every battle. Temporal Wardens only have this as their major area spell. Slow only softens things up.
The worst part of anomoly is that it happens at all, because often you are depending on it to work at that point in time, and so if it doesn't, things get very precarious. So I think the idea is ok, and it takes a long time before it becomes truly massive, well over level 40 I think. It is in combination with Slow that makes it so powerful, because you need an area spell to take off about 30% or more of their max hp and then 1-2 Echoes and lot dies.
I'd have to try the new scaling to see how it works. It sounds like it would be best in this new formula for finishing off a beleagured group rather than smashing them from the outset.
MADNESS rocks