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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 61
Race : Dwarf DEX: 28
Class : Fighter MAG: 8
Level : 24 WIL: 17
Exp : 53% CUN: 22
Gold : 306.55 CON: 49
Attack(Main Hand): 92 Life : -43/924 Encumbrance : 147/149
Damage(Main Hand): 122 Stamina : 198/198 Difficulty : Normal
APR (Main Hand): 11
Crit (Main Hand): 14%
Speed (Main Hand): 1.00
Fatigue : 52% Spellpower : 8
Armor : 59.58 Spell Crit : 4.6%
Defense : 77.3 Spell Speed : 1
Ranged Defense : 87.3
Physical damage : -15%
Blight damage : 4%
Physical Save : 58.5
Spell Save : 18.75
Mental Save : 41.65
All Resists: 7%
Fire Resist(cap): 12%( 70%)
Cold Resist(cap): 38%( 70%)
Nature Resist(cap): 17%( 70%)
Confusion Resistance: 30%
Disarm Resistance: 30%
Stun Resistance: 100%
Knockback Resistance: 100%
Number of NPC killed: 1729
Most killed NPC: cold drake hatchling (113)
[Talents Chart]
- Technique / Shield offense (mastery 1.30)
Shield Pummel (class) 5/5
Riposte (class) 5/5
Overpower (class) 1/5
Assault (class) 0/5
- Technique / Shield defense (mastery 1.30)
Shield Wall (class) 5/5
Repulsion (class) 1/5
Shield Expertise (class) 5/5
Last Stand (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 0/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat veterant (mastery 1.30)
Quick Recovery (class) 5/5
Fast Metabolism (class) 5/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 3/5
Weapon Combat (generic) 9/10
Weapons Mastery (generic) 9/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
[Inscriptions (4/4)]
Infusion: Regeneration
Rune: Shielding
Infusion: Wild
Infusion: Movement
[Current Effects]
- Shield Wall
+ Infusion Saturation
+ Burning
[Character Equipment]
In main hand
a) voratun waraxe (40-56 power, 6 apr)
Type: weapon / waraxe
40 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical
In off hand
b) Titanic (20 def, 18 armor)
Type: armor / shield
When used to attack (with talents):
48 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Armor 18, Defense 20, Ranged Defense 10
Fatigue 30%
Dropped by mean looking elven guard
On fingers
c) Vargh Redemption
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
d) Nightsong
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
Around neck
e) stabilizing gold amulet
Type: jewelry / amulet
When wielded/worn:
Increases stun immunity: 19%.
Increases knockback immunity: 22%.
Light source
f) guard's brass lantern of clarity
Type: lite / lite
When wielded/worn:
Increases confusion immunity: 20%.
Increases stun immunity: 10%.
Light radius 2
Dropped by Brotoq the Reaver
Main armor
g) fortifying steel plate armour of Toknor (4 def, 9 armor)
Type: armor / massive
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 4%, Physical power 7
Armor 9, Defense 4, Ranged Defense 0
Fatigue 22%
Increases stats: 3 Strength,3 Constitution.
Increases critical damage modifier: +12.00%.
Maximum life 39
Physical Crit 4%
Cloak
h) Serpentine Cloak (10 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 4 Cunning,3 Constitution.
Increases talent masteries: 0.10 Cunning / Stealth.
It can be used to activate talent: Phase Door (level 2), costing 30 power out of 60/60.
Dropped by Chronolith Clone
On head
i) miner's iron helm of dexterity (+3) (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 3 Dexterity.
Infravision radius 2
Around waist
j) insulating rough leather belt of resilience
Type: armor / belt
When wielded/worn:
Increases resistances: 5% fire,6% cold.
Maximum life 31
On hands
k) Gloves of the Firm Hand (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
Dropped by Chronolith Twin
On feet
l) stalker's pair of iron boots of speed (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 2%
Infravision radius 2
Movement speed: -20%
Tool
m) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger
When wielded/worn:
Attack 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-03-20 15:51:59
'Exterminator' was achieved for Killed 1000 creatures At 2011-03-20 14:35:21
'Level 10' was achieved for Got a character to level 10. At 2011-03-20 09:42:24
'Level 20' was achieved for Got a character to level 20. At 2011-03-20 15:15:59
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-03-20 11:08:55
'Size matters' was achieved for Do over 600 damage in one attack At 2011-03-20 09:30:06
'The secret city' was achieved for Discovered the truth about mages. At 2011-03-20 11:11:51
[Character Inventory]
a) insidious poison infusion [32 nature damage, 32% healing reduction]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 32.71 nature damage per turns for 7 turns and reducing the target's healing received by 32%.
It can be used to inscribe your skin with the infusion..
b) regeneration infusion [heal 137 over 5 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 137 life over 5 turns.
It can be used to inscribe your skin with the infusion..
Dropped by snow giant chieftain
c) wild infusion [resist 17%; cure physical, poison]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical, poison effects and reduce all damage taken by 17% for 5 turns.
It can be used to inscribe your skin with the infusion..
d) wild infusion [resist 16%; cure disease, poison]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of disease, poison effects and reduce all damage taken by 16% for 6 turns.
It can be used to inscribe your skin with the infusion..
Dropped by snow giant chieftain
e) Rune of the Rift [218.00 temporal damage, removed from time 4 turns]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Inflicts 218.00 temporal damage. If your target survives it will be sent 4 turns into the future.
It will also lower your paradox by 120 (if you have any).
It can be used to inscribe your skin with the rune..
f) heat beam rune [168 fire damage]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of heat doing 168.00 fire damage over 5 turns.
It can be used to inscribe your skin with the rune..
g) invisibility rune [power 8 for 7 turns; 5 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 8) for 7 turns.
Charges remaining: 5
It can be used to inscribe your skin with the rune..
Dropped by snow giant chieftain
h) manasurge rune [848% regen over 10 turns; 42 instant mana]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 848% over 10 turns and instantly restoring 42 mana.
It can be used to inscribe your skin with the rune..
i) phase door rune [range 6]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 6.
It can be used to inscribe your skin with the rune..
j) phase door rune [range 8]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 8.
It can be used to inscribe your skin with the rune..
k) shielding rune [absorb 200 for 5 turns]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 200 damage for 5 turns.
It can be used to inscribe your skin with the rune..
l) sneak's invisibility rune [power 11 for 7 turns; 7 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 11) for 7 turns.
Charges remaining: 7
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
Dropped by Chronolith Clone
m) copper amulet
Type: jewelry / amulet
Dropped by white ooze
n) gold amulet
Type: jewelry / amulet
Dropped by snow giant chieftain
o) shielding steel amulet
Type: jewelry / amulet
When wielded/worn:
Increases blindness immunity: 13%.
Increases confusion immunity: 10%.
Dropped by Wrathroot
p) stabilizing gold amulet
Type: jewelry / amulet
When wielded/worn:
Increases stun immunity: 10%.
Increases knockback immunity: 15%.
q) steel amulet of the fish
Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.
r) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
s) gold ring
Type: jewelry / ring
t) gold ring
Type: jewelry / ring
u) steel ring
Type: jewelry / ring
v) flaming dwarven-steel battleaxe (31.5-47.25 power, 2 apr)
Type: weapon / battleaxe
It must be held with both hands.
31 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 6%
Damage type: physical
Damage on strike(melee): 6 fire.
Dropped by snow giant chieftain
w) poisonous iron battleaxe of accuracy (10-15 power, 1 apr)
Type: weapon / battleaxe
It must be held with both hands.
10 Power [Range 1.50] (+120% Strength), 4 Attack, 1 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 15 poison.
Dropped by Chronolith Clone
x) Moon (30-39 power, 30 apr)
Type: weapon / dagger
30 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 30 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 20 darkness.
When wielded/worn:
Increases damage type: 10% darkness.
Light radius -1
Dropped by cutpurse
y) acidic steel greatmaul of accuracy (22.5-33.75 power, 2 apr)
Type: weapon / greatmaul
It must be held with both hands.
22 Power [Range 1.50] (+120% Strength), 4 Attack, 2 Armor Penetration, Crit 1%
Damage type: physical
Damage on strike(melee): 7 acid.
Dropped by Harkor'Zun
z) phase dwarven-steel greatsword of daylight (38.5-61.6 power, 7 apr)
Type: weapon / greatsword
It must be held with both hands.
38 Power [Range 1.60] (+120% Strength), 0 Attack, 7 Armor Penetration, Crit 3%
Damage type: physical
Damage on strike(melee): 25 light.
Dropped by Ben Cruthdar, the Abomination
{) Lelublek (13-18.2 power, 6 apr)
Type: weapon / longsword
13 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 3%
Damage type: physical
Damage on strike(melee): 10 fire.
When wielded/worn:
Attack 0, Armor Penetration 3, Physical Crit 0%, Physical power 6
Dropped by Harkor'Zun
|) Eldoral Last Resort
Type: weapon / sling
Firing range: 18
Default ammo(infinite):
36 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 3 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 4 Dexterity,3 Cunning.
Increases damage type: 15% physical.
Reduces talent cooldowns: Eye Shot (2),Steady Shot (1).
Dropped by green ooze
}) mighty hardened leather sling of power
Type: weapon / sling
0 Power [Range 1.10] (), 0 Attack, 4 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 8
Default ammo(infinite):
28 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 3 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases damage type: 11% physical.
Dropped by Chronolith Twin
~) ash staff of might (11-13.2 power, 3 apr, light damage)
Type: weapon / staff
It must be held with both hands.
11 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: light
When wielded/worn:
Spellpower 2, Spell Crit 9%
) yew staff of power (14.5-17.4 power, 4 apr, lightning damage)
Type: weapon / staff
It must be held with both hands.
14 Power [Range 1.20] (+100% Magic), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: lightning
When wielded/worn:
Spellpower 11, Spell Crit 3%
Dropped by snow giant chieftain
€) anchoring rough leather belt of the titan
Type: armor / belt
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 3
Increases resistances: 6% temporal.
?) hardened leather belt of resilience
Type: armor / belt
When wielded/worn:
Maximum life 45
Dropped by snow giant chieftain
‚) rough leather belt of carrying
Type: armor / belt
When wielded/worn:
Increases maximum encumberance: 20.
?) stabilizing hardened leather belt
Type: armor / belt
When wielded/worn:
Increases stun immunity: 16%.
Increases knockback immunity: 17%.
Dropped by black ooze
„) oiled linen cloak of Iron Throne (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 2 Strength,1 Constitution.
Increases resistances: 12% acid.
…) miner's pair of hardened leather boots of uncanny dodging (0 def, 9 armor)
Type: armor / feet
When wielded/worn:
Armor 9, Defense 0, Ranged Defense 5
Fatigue 3%
Dropped by Chronolith Clone
†) temporal iron gauntlets of disarming (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Increases resistances: 6% temporal.
Increases damage type: 4% temporal.
Increases trap disarming bonus: 7.
‡) temporal iron gauntlets of iron grip (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Increases stats: 2 Strength.
Increases resistances: 6% temporal.
Increases damage type: 4% temporal.
Increases disarm immunity: 50%.
?) stabilizing cashmere wizard hat of willpower (+5) (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 5 Willpower.
Increases stun immunity: 12%.
Increases knockback immunity: 17%.
Dropped by Chronolith Twin
‰) Behemoth Hide (4 def, 6 armor)
Type: armor / light
When wielded/worn:
Armor 6, Defense 4, Ranged Defense 8
Fatigue 10%
Increases stats: 2 Strength,2 Constitution.
Increases maximum encumberance: 20.
Increases knockback immunity: 10%.
Regenerates 0.70 hitpoints each turn.
Regenerates 0.70 stamina each turn.
Maximum life 45
Maximum stamina 43
Increases size category by 1.
Dropped by cutpurse
Š) Eel-skin armour (10 def, 1 armor)
Type: armor / light
When wielded/worn:
Armor 1, Defense 10, Ranged Defense 0
Fatigue 2%
Increases stats: 2 Dexterity,3 Cunning.
Increases poison immunity: 30%.
It can be used to activate talent: Lightning (level 2), costing 18 power out of 50/50.
Dropped by thief
‹) Nature's Blessing (8 def, 6 armor)
Type: armor / light
When wielded/worn:
Armor 6, Defense 8, Ranged Defense 4
Fatigue 8%
Increases stats: 3 Willpower,4 Constitution.
Increases resistances: 20% nature,25% arcane.
Increases talent masteries: 0.20 Wild-gift / Antimagic.
Increases spell save: 18.
Increases stun immunity: 25%.
Regenerates 1.00 hitpoints each turn.
Increases all healing by 20%
?) spellplated dwarven-steel shield of nature resistance (8 def, 2 armor)
Type: armor / shield
When used to attack (with talents):
30 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Armor 2, Defense 8, Ranged Defense 8
Fatigue 12%
Increases stats: 4 Willpower.
Increases resistances: 12% nature.
Increases spell save: 8.
Increases mental save: 8.
?) 150 flaming flaming yew arrow (32.5-45.5 power, 10 apr)
Type: ammo / arrow
32 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 27 fire.
Dropped by elven guard
Ž) 2 aquamarine
Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.
?) lapis lazuli
Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
Dropped by snow giant chieftain
?) 2 opal
Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
Dropped by Rantha the Abomination
‘) emerald
Type: gem / green
When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.
’) spinel
Type: gem / green
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0
“) healer's brass lantern of clear sight
Type: lite / lite
When wielded/worn:
Increases blindness immunity: 30%.
Light radius 2
Increases all healing by 12%
Dropped by Harkor'Zun
”) scorching alchemist's lamp of guile
Type: lite / lite
When wielded/worn:
Increases stats: 4 Cunning.
Damage when hit: 18 fire.
Light radius 3
Dropped by Harkor'Zun
•) 2 garnet
Type: gem / red
When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.
Dropped by Rantha the Abomination
–) ruby
Type: gem / red
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Dropped by bandit
—) 134 poisonous steel shot (17-20.4 power, 2 apr)
Type: ammo / shot
17 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 10 poison.
Dropped by gelatinous cube
?) 4 amethyst
Type: gem / violet
When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.
™) Rod of Recall (0/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 542/1000.
š) ash wand of conjuration (6/6)
Type: wand / wand
It can be used to fire a bolt of a random element, with 6 charges out of 6.
›) dragonbone wand of conjuration (12/12)
Type: wand / wand
It can be used to fire a bolt of a random element, with 12 charges out of 12.
?) solid yew wand of flames (5/7)
Type: wand / wand
It can be used to fire a beam of fire, with 5 charges out of 7.
?) quartz
Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.
Dropped by elven cultist
ž) ametrine
Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.
Dropped by Rantha the Abomination
[Last Messages]
Acolyte of the Sect of Kryl-Feijan casts Flame.
Igrun is on fire!
Acolyte of the Sect of Kryl-Feijan hits Igrun for 75 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 25 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 25 fire damage.
Acolyte of the Sect of Kryl-Feijan casts Flame.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 76 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 59 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 76 fire damage.
Igrun uses Resilience of the Dwarves.
Igrun's skin turns to stone.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 59 fire damage.
Acolyte of the Sect of Kryl-Feijan casts Flame.
Acolyte of the Sect of Kryl-Feijan casts Soul Rot.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 75 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 123 blight damage.
Talent Overpower is ready to use.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 67 fire damage.
Igrun uses Infusion: Regeneration.
Igrun starts regenerating health quickly.
Acolyte of the Sect of Kryl-Feijan stops surging mana.
Acolyte of the Sect of Kryl-Feijan casts Manathrust.
Acolyte of the Sect of Kryl-Feijan stops surging mana.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 100 arcane damage.
Talent Infusion: Movement is ready to use.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 67 fire damage.
Acolyte of the Sect of Kryl-Feijan casts Flame.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 76 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 38 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 38 fire damage.
Igrun stops burning.
Igrun stops regenerating health quickly.
Acolyte of the Sect of Kryl-Feijan casts Flame.
Igrun is on fire!
Acolyte of the Sect of Kryl-Feijan casts Flame.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 75 fire damage.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 76 fire damage.
Acolyte of the Sect of Kryl-Feijan killed Igrun!
Igrun's skin returns to normal.
Acolyte of the Sect of Kryl-Feijan hits Igrun for 50 fire damage.