Now, he is returned among us again, with new life breathed into his rotting body.
Here, is his humble beginnings as a new animated 'slave of Death'.
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 20
Race : Ghoul DEX: 12
Class : Berserker MAG: 10
Level : 1 WIL: 8
Exp : 0% CUN: 8
Gold : 10.00 CON: 23
Attack(Main Hand): 12 Life : 204/204 Encumbrance : 19/76
Damage(Main Hand): 12 Stamina : 96/96 Difficulty : Roguelike
APR (Main Hand): 1
Crit (Main Hand): 1%
Speed (Main Hand): 1.00
Fatigue : 12% Spellpower : 10
Armor : 5.82 Spell Crit : 0.4%
Defense : 2.7 Spell Speed : 1
Ranged Defense : 2.7
Physical Save : 15.05
Spell Save : 6.3
Mental Save : 5.6
All Resists: 3%
Poison Resistance: 80%
Bleed Resistance: 100%
Stun Resistance: 50%
Fear Resistance: 100%
Number of NPC killed: 0
Most killed NPC: none (0)
[Talents Chart]
- Technique / Two-handed weapons (mastery 1.30)
Death Dance (class) 1/5
Berserker (class) 0/5
Warshout (class) 0/5
Death Blow (class) 0/5
- Technique / Two-handed maiming (mastery 1.30)
Stunning Blow (class) 2/5
Sunder Armour (class) 0/5
Sunder Arms (class) 0/5
Blood Frenzy (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 0/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat veterant (mastery 1.30)
Quick Recovery (class) 1/5
Fast Metabolism (class) 0/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 1/5
Weapon Combat (generic) 1/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
- Undead / Ghoul (mastery 1.10)
Ghoul (generic) 1/5
Ghoulish Leap (generic) 0/5
Gnaw (generic) 0/5
Retch (generic) 0/5
Achieving the highest Constitution score achievable in the game without cheats
Obtaining minimally a constant and passive 40% resist all
Doing every west dungeon before going east [that is available before returning]
Defeating the Ambush! [This time, this time...]
Obtaining Temporal Warden and Doomed unlocks
Dealing minimally 6.000 damage in one turn
Killing off every unique in the game, including the guardian of Angowlen ;) [not the Sun Paladins though or Limmir, as they are needed for story progression]
Housing every artifact I find that I am not using - I will be showing off my collection. :)
Rescue Melinda
Complete every dungeon
Win without dying once
Get the 'best' ending
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Now then, off he goes, to confront this so called master ...