Hex option for modules

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Perspiring Physicist
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Re: Hex option for modules

#16 Post by yufra »

Nicely done tiger_eye! Can you push your work to a "hex" branch on gitorious so we can see what was done? I am assuming that you completely replaced the square grid with a hex one for now, is that right?
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Sher'Tul Godslayer
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Re: Hex option for modules

#17 Post by lukep »

I would be happy with just a hexagon based Infinite Dungeon to play around in to start with. It would get the bugs/map generation taken care of without needing to convert fixed maps.
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Re: Hex option for modules

#18 Post by Grey »

Any map generators would need to be rewritten for hex.
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