VIM Sense Should Counter Blindness

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overgoat
Wyrmic
Posts: 286
Joined: Mon Sep 19, 2011 1:20 pm

VIM Sense Should Counter Blindness

#1 Post by overgoat »

When corrupters using VIM Sense are blinded they longer sense (see) creatures. As this sensing has nothing to do with seeing I don't think this should be the case.

I think an easy fix for this would be to give 100% blinding immunity while VIM Sense is active and check for/remove blindness when activated.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: VIM Sense Should Counter Blindness

#2 Post by Zonk »

That should perhaps apply to all esp/telepathy sources(except Tracking?), unless it's already like that(it certainly doesn't apply to Track, which is good)
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: VIM Sense Should Counter Blindness

#3 Post by marvalis »

When blinded you should still see the monsters but not terrain or particle effects.

overgoat
Wyrmic
Posts: 286
Joined: Mon Sep 19, 2011 1:20 pm

Re: VIM Sense Should Counter Blindness

#4 Post by overgoat »

Oops. I meant to post this under TOME ideas, not the T-Engine area. Could this post be moved?

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