Yes / No dialogs and keyboard control
Moderator: Moderator
Yes / No dialogs and keyboard control
It would be very nice if Dialog.yesnoPopup and Dialog.yesnoLongPopup optionally or always responded to "Y", "y", "N", and "n".
Re: Yes / No dialogs and keyboard control
I would agree with this, but actually I think that's more of a module-based thing. The engine definitely supports this kind of thing, already. It's just that the modules you are playing quite frankly weren't coded with that in mind.
Re: Yes / No dialogs and keyboard control
It is up to the engine to some extent; modules can do whatever they like, but simple Yes / No messages (both within each game module and within the boot module) are handled by the engine's base Dialog:yesnoPopup and related functions, so if Dialog:yesnoPopup and related functions responded to keystrokes, it would be helpful.
Here's a patch that accomplishes this, if DG is interested.
Here's a patch that accomplishes this, if DG is interested.
- Attachments
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- DialogYesNoKeyboard.txt
- (2.43 KiB) Downloaded 335 times