I suppose I could just go write a new version of game.log... but it would be nice if the Engine by default did not produce any game.log messages, leaving it entirely to the module to decide what is displayed. At the moment there are two areas where the Engine will use the log:
- Picking up. Alone of the inventory functions the pick-up message is handled by the engine rather than the module. I'm really not sure why.
- Server connections. These kinda irk me... because personally I'd like an option to turn off all server connection attempts for a module. It may be handy for bug reporting, but many players get very suspicious of a game trying to use their net connection for whatever purpose. Ideally there should be something module-side to set declare no server usage, or to at least suppress the server connection messages.
Module control of game.log
Moderator: Moderator
Re: Module control of game.log
Yeah true about game.log, although it is indeed easy to change it.
As for net connecivity, i'll see if I can add a little option yes
As for net connecivity, i'll see if I can add a little option yes
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
