Talent Idea (TAC AI related, yufra?!?)

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edge2054
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Joined: Fri May 28, 2010 4:38 pm

Talent Idea (TAC AI related, yufra?!?)

#1 Post by edge2054 »

The basic idea is a Mocking Gesture or Taunt (I'd have used taunt but the turtles beat me to it).

Anyway Taunt really isn't all that useful to the player, most creatures target him anyway, but something like Battle Call would be.

However, as Zonk stated (and I agree), teleporting creatures to you (basically) because you insult their mother is a bit silly.

So the question is can the AI tables "close in" want be temporarily over ridden and replaced with a much higher number? Will this work for dumb AI? Can it force a bow user to move to the character?

I've looked briefly at the tactical AI wants and I see where I could get want close in to give higher numbers (maybe a timed effect that section could check for) but I figured I should get some feedback before I go messing with things I don't fully understand.

yufra
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Joined: Tue Jul 13, 2010 2:53 pm

Re: Talent Idea (TAC AI related, yufra?!?)

#2 Post by yufra »

My first thought would be to have timed effect that changes the tactical table (look at the bottom of tome/resolvers.lua). You could save the previous ai_tactic table and temporarily replace it with say, "melee" to simulate an enraged state. That is specific to the tactical AI, though, and dumb AI would ignore such a change. You could have the timed effect also change the ai_state.talent_in value to something really high to effectively remove talent use from the NPC during that time, which would affect both dumb and tactical AI. I should be on IRC later tonight and tomorrow, so we can chat about it then if you want.
<DarkGod> lets say it's intended

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