This idea came from talking with tiger_eye while he worked on this: http://forums.te4.org/viewtopic.php?f=4 ... 61&start=0
Currently if you want to modify the behavior of block_path/block_radius you can drop in an entirely new function easily, but if you just want to TWEAK the original it can become complicated and either you end up copying/pasting or creating a dummy target type to grab the original function. I suggest moving the default block_path/block_radius functions into the engine.Target namespace, and referring back to those functions in Target:getType. That way you could call engine.Target.default_block_path from somewhere else. Thoughts?
EDIT: I didn't post a patch since I know tiger_eye's patch isn't in the SVN yet. I can post one after those changes go in if you want.
Moving block_path/block_radius
Moderator: Moderator
Moving block_path/block_radius
<DarkGod> lets say it's intended
Re: Moving block_path/block_radius
You have to make sure this wont bork when saving with projectiles in the air but it shouldbe good
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Moving block_path/block_radius
Good point... stupid projectiles! 

<DarkGod> lets say it's intended