After doing the Secret Tunnels quest I returned to the world map and had a number of encounters with adventures partys. After one of them the game hanged on exiting the ambush zone, so I had to force quit the game. Upon restarting the game I noticed that my savegame had reset to when I entered the secret tunnels, which is strange - normaly the game saves when you exit a zone?
I completed the Secret Tunnels again, and when I exited the world map had somehow reset itself. Places I have visted still shows up without the sparkling on them, but the hermit have moved to a new position and the gaveyard and the portal to Angolwen have disapeard. The apprentice mage have reappeared, but he only have the "Have a nice day" dialog option, so I can't re-enable the portal. Likewise, talking to the alchemist in Last Hope doesn't make the graveyard show up again.
It appears that this bug have been reported a few times for the betas, but this is version 1.0 so I thought I would report it again.
[1.0] World map reset after crash (OSX)
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Re: [1.0] World map reset after crash (OSX)
It seems I created this topic in the wrong bug forum - it should have gone in the one for Tome 4. I am sorry
Is it possible for a moderator to move to topic to the correct forum?
It does apear that this is pretty reproducable as it happened again in my next playthrough. This time I captured the terminal output and attached it to this post. It seems that the savefile fails to load when I exit the Unknown Tunnels - at least the terminal output says:

It does apear that this is pretty reproducable as it happened again in my next playthrough. This time I captured the terminal output and attached it to this post. It seems that the savefile fails to load when I exit the Unknown Tunnels - at least the terminal output says:
The repeating lines continue for several thousand lines, followed by more repeating lines until the game finaly crashes with an out of memory exception.[QUEST] try update status on Ebart Brownbuilder lost-merchant 1 nil
[QUEST] try update status on Ebart Brownbuilder lost-merchant 100 nil
[LOG] #LIGHT_GREEN#Quest 'Trapped!' is done! #WHITE#(Press 'j' to see the quest log)
[LOG] #LIGHT_GREEN#Quest 'Trapped!' completed! #WHITE#(Press 'j' to see the quest log)
[ZONE] Left zone Unknown tunnels
Loading savefile /save/Ebart_Brownbuilder/
Make wait background texture 2307 : 1024x768 (1024, 1024)
error deserializing d={}
setLoaded('engine.Map-0x6b062b40', d)
d["attrs"]={[175]={["zonename"]="Maj'Eyal",
}
,
[176]={["zonename"]="Maj'Eyal",
}
,
[177]={["zonename"]="Maj'Eyal",
}
,
[178]={["zonename"]="Maj'Eyal",
}
,
[179]={["zonename"]="Maj'Eyal",
}
Re: [1.0] World map reset after crash (OSX)
Yes, ditto. The graveyard and portal to Angwen disappeared, and the map turned all black. Really not sure what I did to do this.