[svn 2072] Archer talents bugged (rapid fire)

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Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

[svn 2072] Archer talents bugged (rapid fire)

#1 Post by Dervis »

This is a strange bug to say the least:
When activating Rapid Fire, Precise Strikes (and Aim) in a certain order these talents have dramatically different effects in the shooting speed.
Basically do this:
- Activate Precise Strikes
- Activate Rapid Fire
- Deactivate Precise Strikes
- Activate Precise Strikes (when you activate it now, it will boost your shooting speed (bug))
- Activate Aim (when you activate it now, it will boost your shooting speed (bug))

You're now shooting powerful shots at around 0.3, when it should be 1.2 or something.

Edit: Errr... wrong board, can you move this to tome4/bugs please.
Last edited by Dervis on Tue Nov 30, 2010 4:15 pm, edited 2 times in total.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [svn 19xx] Archer talents bugged (rapid fire)

#2 Post by darkgod »

I'm not able to reproduce it, are you sure ?
Also when you do it, do you have by any chance an error in the log ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

Re: [svn 19xx] Archer talents bugged (rapid fire)

#3 Post by Dervis »

Updated to [svn 2072], notice the highlights... Playing with a lvl 1 rapid shot, a lvl 1 precise strikes and a lvl 4 aim I managed to get shooting speed to 0.33 (3 shots per turn sensibly). The expected with Rapid Shot level 1 and Precise Strikes up would be .79 I think.

[Tome 4.00 @ http://www.te4.org Character Dump]

Sex : Male STR: 7
Race : Halfling DEX: 37
Class : Slinger MAG: 10
Level : 12 WIL: 10
Exp : 30% CUN: 36
Gold : 40.85 CON: 12

Attack(Main Hand): 47 Life : 288/288 Encumbrance : 38/52
Damage(Main Hand): 2 Stamina : 18/53 Difficulty : Normal
APR (Main Hand): 5 Mana : 176/176
Crit (Main Hand): 5%
Speed (Main Hand): 0.33

Equilibrium : 0

Fatigue : 0% Spellpower : 13
Armor : 1 Spell Crit : 10.3%
Defense : 14.45 Spell Speed : 1
Ranged Defense : 17.45

Physical damage : 12%

Physical Save : 5.375
Spell Save : 5.625
Mental Save : 12.125

All Resists: 0%
Blind Resistance: 100%

Number of NPC killed: 464
Most killed NPC: large white snake (51)

[Talents Chart]

- Technique / Archery - slings (mastery 1.30)
Sling Mastery (class) 6/10
Eye Shot (class) 1/5
Inertial Shot (class) 0/5
Multishot (class) 0/5
- Technique / Archery - common (mastery 1.50)
Steady Shot (class) 1/5
Aim (class) 4/5
Rapid Shot (class) 1/5
Critical Shot (class) 0/5
- Technique / Archery - utility (mastery 1.30)
Flare (class) 1/5
Crippling Shot (class) 1/5
Pinning Shot (class) 1/5
Scatter Shot (class) 1/5
- Technique / Field control (mastery 1.00)
Disengage (generic) 1/5
Track (generic) 1/5
Heave (generic) 1/5
Slow Motion (generic) 0/5
- Technique / Combat techniques (mastery 0.90)
Precise Strikes (class) 1/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 0/5
Weapon Combat (generic) 6/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 1/5
Heightened Senses (generic) 1/5
Trap Disarm (generic) 1/5
Evasion (generic) 1/5
- Cunning / Packing (mastery 1.20)
Efficient Packing (generic) 0/5
Insulating Packing (generic) 0/5
Burden Management (generic) 0/5
Pack Rat (generic) 0/5
- Wild-gift / Antimagic (mastery 1.00)
Resolve (generic) 0/5
Aura of Silence (generic) 0/5
Antimagic Shield (generic) 0/5
Mana Clash (generic) 0/5

[Inscriptions (3/3)]

Infusion: Movement
Infusion: Regeneration
Infusion: Wild

[Current Effects]

- Precise Strikes
- Rapid Shot


[Completed Quests]

-- Escort: worried loremaster (level 6 of Old Forest)
You successfully escorted the worried loremaster to the recall portal on level 6 of Old Forest.
As a reward you improved talent Spit Poison (+1 level(s)).
-- Escort: lost warrior (level 4 of Trollshaws)
You successfully escorted the lost warrior to the recall portal on level 4 of Trollshaws.
As a reward you improved talent Weapon Combat (+1 level(s)).
-- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth, dedicated to opposing magic.
* You must not use spells, runes, or magical devices.
* You have gained 11 of 10 levels.
-- Escort: lone alchemist (level 7 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 7 of Old Forest.
As a reward you improved talent Imbue Item (+1 level(s)).
-- Scrying for dummies
You have found an object that seems to be unique. It looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer. Maybe she can be of help.
-- Escort: worried loremaster (level 2 of Old Forest)
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest.
As a reward you improved talent Spit Poison (+1 level(s)).
-- Escort: lost warrior (level 3 of Old Forest)
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.
As a reward you improved talent Weapon Combat (+1 level(s)).

[Active Quests]

-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!

* You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Into the darkness
It is time to explore some new places -- dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is on the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You must explore the Maze and find out what lurks there and what treasures are to be gained!
* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!
* You must explore the Daikara and find out what lurks there and what treasures are to be gained!

[Character Equipment]

In main hand
a) mighty cured leather sling of power
Type: weapon / sling
0 Power [Range 1.10] (), 0 Attack, 5 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 10
Default ammo(infinite):
18 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Increases damage type: 12% physical.

Dropped by Wrathroot
In off hand
On fingers
b) copper ring
Type: jewelry / ring

Around neck
c) steel amulet of cunning (+3)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 3 Cunning.

Light source
d) brass lantern of clear sight
Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 2

Main armor
Cloak
e) cashmere cloak (2 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0

On head
f) shimmering linen wizard hat of seeing (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases blindness immunity: 50%.
Maximum mana 10

Dropped by Bill the Stone Troll
Around waist
g) blurring rough leather belt of the mystic
Type: armor / belt
When wielded/worn:
Armor 0, Defense 0, Ranged Defense 3
Increases stealth bonus: 6.
Spellpower 3, Spell Crit 0%

Dropped by Wrathroot
On hands
h) rough leather gloves (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0

On feet
Tool
i) iron pickaxe (dig speed 38 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver

[Player Achievements]

'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2010-11-30 15:38:26
'Level 10' was achieved for Got a character to level 10. At 2010-11-30 15:18:12

[Character Inventory]

a) copper amulet
Type: jewelry / amulet

b) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
c) copper ring
Type: jewelry / ring

d) ash staff of might (9.5-11.4 power, 3 apr, lightning damage)
Type: weapon / staff
9 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: lightning
When wielded/worn:
Spellpower 2, Spell Crit 7%

e) elm staff (4-4.8 power, 2 apr, lightning damage)
Type: weapon / staff
4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: lightning
When wielded/worn:
Spellpower 1, Spell Crit 1%

f) elm staff (5-6 power, 2 apr, nature damage)
Type: weapon / staff
5 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: nature
When wielded/worn:
Spellpower 1, Spell Crit 1%

g) naturalist ash staff of might (9-10.8 power, 3 apr, fire damage)
Type: weapon / staff
9 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: fire
When wielded/worn:
Increases damage type: 11% nature.
Spellpower 2, Spell Crit 7%

Dropped by Wrathroot
h) agate
Type: gem / black
When used to imbue an object:
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning,1 Constitution.

i) 4 aquamarine
Type: gem / blue
When used to imbue an object:
Increases resistances: 4% all.

j) spinel
Type: gem / green
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0

k) Rod of Recall (0/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 399/1000.
Dropped by Bill the Stone Troll
l) ametrine
Type: gem / yellow
When used to imbue an object:
Increases damage type: 2% all.

m) citrine
Type: gem / yellow
When used to imbue an object:
Light radius 1

n) zircon
Type: gem / yellow
When used to imbue an object:
Increases resistances: 2% all.


[Last Messages]

Slingboy hits maulotaur for 101.92 physical damage.
Slingboy shoots!
Slingboy hits maulotaur for 99.68 physical damage.
Slingboy shoots!
Slingboy hits maulotaur for 112.00 physical damage.
Slingboy killed maulotaur!
Another foe is summoned to the arena!
Slingboy uses Eye Shot.
Slingboy hits orc corruptor for 99.15 physical damage.
Orc corruptor loses sight!
Slingboy shoots!
Slingboy hits orc corruptor for 70.31 physical damage.
Slingboy shoots!
Orc corruptor casts Blood Spray.
Slingboy hits orc corruptor for 76.63 physical damage.
Slingboy shoots!
Slingboy hits orc corruptor for 79.79 physical damage.
Slingboy shoots!
Slingboy misses orc corruptor.
Slingboy shoots!
Orc corruptor casts Blightzone.
Slingboy hits orc corruptor for 78.21 physical damage.
Slingboy shoots!
Slingboy hits orc corruptor for 80.58 physical damage.
Slingboy shoots!
Talent Eye Shot is ready to use.
Slingboy performs a critical strike!
Slingboy hits orc corruptor for 117.32 physical damage.
Slingboy uses Steady Shot.
Slingboy performs a critical strike!
Slingboy hits orc corruptor for 185.62 physical damage.
Slingboy killed orc corruptor!
Quest 'The Curse of Magic' is done! (Press 'j' to see the quest log)
Personal New Achievement: Antimagic!!
Quest 'The Curse of Magic' completed! (Press 'j' to see the quest log)
Slingboy deactivates Aim.
Talent Track is ready to use.
Talent Steady Shot is ready to use.
Talent Aim is ready to use.
Slingboy activates Precise Strikes.

Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

Re: [svn 2072] Archer talents bugged (rapid fire)

#4 Post by Dervis »

For some reason combat_physspeed is going all over the place. Here activating a lvl 4 (6) Aim causes it to be reduced when it should have increased quite a bit.

Code: Select all

[LOG]	#VIOLET#A foe is summoned to the arena!
26 frames in 1.017 seconds = 25.5654 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (31 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Slingboy activates Aim.
addTmpVal	never_move	1	 :=: 	0	225
addTmpVal	combat_physspeed	-0.10734852837898	 :=: 	0	226
addTmpVal	combat_physcrit	25	 :=: 	0	227
addTmpVal	combat_dam	22	 :=: 	0	228
addTmpVal	combat_atk	22	 :=: 	0	229
addTmpVal	combat_apr	21	 :=: 	0	230
24 frames in 1.027 seconds = 23.369 FPS (29 keyframes)
[TALENT WEAPON MULT]	1.5	1.1	2.2	0	1.7024948132557
21 frames in 1.018 seconds = 20.6287 FPS (27 keyframes)

Code: Select all

[LOG]	#LIGHT_GREEN#Personal New Achievement: Antimagic!!
[LOG]	#LIGHT_GREEN#Quest 'The Curse of Magic' completed! #WHITE#(Press 'j' to see the quest log)
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
23 frames in 1 seconds = 23 FPS (29 keyframes)
[LOG]	Slingboy deactivates Aim.
removeTempVal	never_move	1	 :=: 	225
delTmpVal	never_move	1
removeTempVal	combat_physspeed	-0.10734852837898	 :=: 	226
delTmpVal	combat_physspeed	-0.10734852837898
removeTempVal	combat_physcrit	25	 :=: 	227
delTmpVal	combat_physcrit	25
removeTempVal	combat_apr	21	 :=: 	230
delTmpVal	combat_apr	21
removeTempVal	combat_atk	22	 :=: 	228
delTmpVal	combat_atk	22
removeTempVal	combat_dam	22	 :=: 	229
delTmpVal	combat_dam	22
[LOG]	#00ff00#Talent Track is ready to use.
24 frames in 1 seconds = 24 FPS (32 keyframes)
Here activating Precises Strikes reduces combat_physspeed by 0.18 when it should have increased it by 0.07 or so.

Code: Select all

18 frames in 1.043 seconds = 17.2579 FPS (22 keyframes)
22 frames in 1.006 seconds = 21.8688 FPS (39 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (36 keyframes)
[LOG]	Slingboy activates Precise Strikes.
addTmpVal	combat_physspeed	-0.18814562982826	 :=: 	0	235
addTmpVal	combat_atk	6.22	 :=: 	0	236
addTmpVal	combat_physcrit	5.332	 :=: 	0	237
[TALENT WEAPON MULT]	1.5	1.1	2.2	0	1.7024948132557
[TALENT WEAPON MULT]	1.5	1.1	2.2	0	1.7024948132557
[TALENT WEAPON MULT]	1.5	1.1	2.2	0	1.7024948132557
[TALENT WEAPON MULT]	1.5	1.1	2.2	0	1.7024948132557
[TALENT WEAPON MULT]	1.5	1.1	2.2	0	1.7024948132557
23 frames in 1.038 seconds = 22.158 FPS (28 keyframes)

Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

Re: [svn 2072] Archer talents bugged (rapid fire)

#5 Post by Dervis »

-0.13 Hah!
[Tome 4.00 @ www.te4.org Character Dump]

Sex : Male STR: 7
Race : Halfling DEX: 39
Class : Slinger MAG: 10
Level : 13 WIL: 10
Exp : 64% CUN: 37
Gold : 41.72 CON: 12

Attack(Main Hand): 81 Life : 305/305 Encumbrance : 51/52
Damage(Main Hand): 6 Stamina : 6/6 Difficulty : Normal
APR (Main Hand): 30 Mana : 182/182
Crit (Main Hand): 35%
Speed (Main Hand): -0.13

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: [svn 2072] Archer talents bugged (rapid fire)

#6 Post by Frumple »

Huh, wow. Are creatures actually taking damage before you attack, as they should be? Can ToME handle time travel?

Because if I'm reading that right, you should be attacking more than an infinite/unlimited number of times per round (0.0 being an infinite/unlimited amount). That'd be a pretty nice party trick.

"Look, look, I've rent apart temporal causality! Now for my next trick... bunnies!"

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: [svn 2072] Archer talents bugged (rapid fire)

#7 Post by Vee »

'Just need a nice hot cup of tea' (Hitchhikers guide to the Galaxy)
greycat wrote:An intervention was required (kill -9)

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