[1.04] Forgery of Haze

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Torvald
Posts: 1
Joined: Wed Jul 03, 2013 12:24 pm

[1.04] Forgery of Haze

#1 Post by Torvald »

So.. I set the spell on auto cast when an enemy is visible or close to me, and it went totally out of control. The clones are making new clones like rabbits and I now have an clone army that is almost crashing the game.

Sorry if this has been reported before, didnt see any posts about it.
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HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: [1.04] Forgery of Haze

#2 Post by HousePet »

Wrong forum silly cloner :P
My feedback meter decays into coding. Give me feedback and I make mods.

darkgod
Master of Eyal
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Re: [1.04] Forgery of Haze

#3 Post by darkgod »

Oh my! this is awesome ! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

CaptainTrips
Wyrmic
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Re: [1.04] Forgery of Haze

#4 Post by CaptainTrips »

Will the real Torvald please stand up?
darkgod wrote:Oh my! this is awesome ! :)
I concur. :lol:

Suslik
Spiderkin
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Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.04] Forgery of Haze

#5 Post by Suslik »

I'd call it a feature due to excessive awesomeness.

Btw autocasting sometimes happens twice/thrice: a popup occurs if you want to cast a spell, you hit yes, and it turns out there's another same dialog under the one you just closed. And you can hit yes again the spell will be fired again even though it just got on cooldown.

That almost killed my necromancer that put grave chill on autocast on himself(unlocking cryomancy): sometimes you hit "yes" three times in a row and only blurred mortality saves you.

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