Crash on startup
Moderator: Moderator
Crash on startup
Hey, i'm really interested in trying this game, but every time I go to load it up it gets to roughly 70-80% finished loading then stops and crashed completely, here's the (UPDATED and correct) text log:
[CPU] Detected 1 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\games\tome\t-engine4-windows-1.0.0\t-engine.exe
SelfExe gave us app directory of: C:\games\tome\t-engine4-windows-1.0.0\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , }
[ENGINE LOADER] looked in:
I:\Documents and Settings\Doug\\T-Engine\4.0
bootstrap
C:\games\tome\t-engine4-windows-1.0.0\\game\thirdparty
C:\games\tome\t-engine4-windows-1.0.0\\game
[ENGINE LOADER] sorted: te4 1 0 0
[ENGINE LOADER] loading engine: 1 0 0 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1280x968 Windowed 1280 968 false (forced)
Setting resolution to 1280x968 (windowed)
[DO RESIZE] Requested: 1280x968 (0)
[DO RESIZE] Got: 1280x968 (0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1280 968 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
LuaVM: LuaJIT 2.0.0-beta8 x86
[PROFILE] mounted online on /current-profile
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.0
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-1.0.0
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0
Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.0 using engine te4-1.0.0
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.0
* Module: boot
** 1.0.0
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\games\tome\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x968 (2048, 1024)
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:20 :: 520
C Map seens texture: 15 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/troll_s.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_ww.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_f.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha6.png
Loading t
[CPU] Detected 1 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\games\tome\t-engine4-windows-1.0.0\t-engine.exe
SelfExe gave us app directory of: C:\games\tome\t-engine4-windows-1.0.0\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , }
[ENGINE LOADER] looked in:
I:\Documents and Settings\Doug\\T-Engine\4.0
bootstrap
C:\games\tome\t-engine4-windows-1.0.0\\game\thirdparty
C:\games\tome\t-engine4-windows-1.0.0\\game
[ENGINE LOADER] sorted: te4 1 0 0
[ENGINE LOADER] loading engine: 1 0 0 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1280x968 Windowed 1280 968 false (forced)
Setting resolution to 1280x968 (windowed)
[DO RESIZE] Requested: 1280x968 (0)
[DO RESIZE] Got: 1280x968 (0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1280 968 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
LuaVM: LuaJIT 2.0.0-beta8 x86
[PROFILE] mounted online on /current-profile
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.0
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-1.0.0
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0
Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.0 using engine te4-1.0.0
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.0
* Module: boot
** 1.0.0
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\games\tome\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x968 (2048, 1024)
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:20 :: 520
C Map seens texture: 15 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/troll_s.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_ww.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_f.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha6.png
Loading t
Last edited by jeslesk on Sat Feb 23, 2013 9:21 pm, edited 1 time in total.
Re: Crash on startup
Weird, when i try it again it seems to crash and hang at another spot, lemme know if i need to post another log, it seems random as to when it quits
Re: Crash on startup
Why are you using such an old, buggy version (b43) when 1.0 has been out for months?
Re: Crash on startup
oh my bad i posted the wrong one, i've tried several versions (including the newest) and all of them crash at about 80% or so on the loading screen, any ideas?
Re: Crash on startup
We'll need as much of the log as we can get, so start the game withThat way the game won't buffer the log.
Code: Select all
t-engine4 --flush-stdout
Re: Crash on startup
Ok cool, i did the log flush and here's the whole log: Thanks!
[CPU] Detected 1 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\GAMES\TOME\TOME\t-engine.exe
SelfExe gave us app directory of: C:\GAMES\TOME\TOME\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , }
[ENGINE LOADER] looked in:
I:\Documents and Settings\Doug\\T-Engine\4.0
bootstrap
C:\GAMES\TOME\TOME\\game\thirdparty
C:\GAMES\TOME\TOME\\game
[ENGINE LOADER] sorted: te4 1 0 0
[ENGINE LOADER] loading engine: 1 0 0 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1280x968 Windowed 1280 968 false (forced)
Setting resolution to 1280x968 (windowed)
[DO RESIZE] Requested: 1280x968 (0)
[DO RESIZE] Got: 1280x968 (0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1280 968 from nil nil
onResolutionChange: no game yet!
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.0
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-1.0.0
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0
Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-1.0.0 using engine te4-1.0.0
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.0
* Module: boot
** 1.0.0
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\GAMES\TOME\TOME\\game\engines\te4-1.0.0.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x968 (2048, 1024)
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:20 :: 520
C Map seens texture: 10 (60x60)
loaded room generator random_room function: 0x06ff6ea8
room generator function: 0x06ff6ea8 is making a room
loaded room generator simple function: 0x0701d288
alloc simple5x10
room allocated at 40 31 with center 42 35
room generator function: 0x06ff6ea8 is making a room
alloc simple6x10
room allocated at 12 3 with center 14 7
room generator function: 0x06ff6ea8 is making a room
loaded room split1 17 7
alloc split1
room allocated at 28 24 with center 36 27
room generator function: 0x06ff6ea8 is making a room
loaded room equal 9 7
alloc equal
room allocated at 31 12 with center 35 15
room generator function: 0x06ff6ea8 is making a room
loaded room inner_checkerboard 9 9
alloc inner_checkerboard
room allocated at 20 8 with center 24 12
room generator function: 0x06ff6ea8 is making a room
loaded room circle_cross 13 9
alloc circle_cross
room allocated at 22 31 with center 28 35
room generator function: 0x06ff6ea8 is making a room
loaded room broken_infinity 9 9
alloc broken_infinity
room allocated at 7 14 with center 11 18
room generator function: 0x06ff6ea8 is making a room
loaded room broken_room 10 9
alloc broken_room
room allocated at 17 20 with center 21 24
room generator function: 0x06ff6ea8 is making a room
loaded room multi_pillar 12 9
alloc multi_pillar
room allocated at 4 28 with center 9 32
room generator function: 0x06ff6ea8 is making a room
loaded room split2 15 5
alloc split2
room allocated at 27 2 with center 34 4
Begin tunnel 10 table: 0x0706dfc8
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_c.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/skeleton_mage.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/canine_w.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall2_15.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall2_14.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_6.png
Loading tile player/humanoid_human_riala_shalarak.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x07029520
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1252, 54496 ticks
Command line: --flush-stdout
[PROFILE THREAD] flushing CSETs
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
Server latency 147
[EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.
[ENGINE] Setting requested FPS to 2 (500 ms)
[CPU] Detected 1 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\GAMES\TOME\TOME\t-engine.exe
SelfExe gave us app directory of: C:\GAMES\TOME\TOME\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , }
[ENGINE LOADER] looked in:
I:\Documents and Settings\Doug\\T-Engine\4.0
bootstrap
C:\GAMES\TOME\TOME\\game\thirdparty
C:\GAMES\TOME\TOME\\game
[ENGINE LOADER] sorted: te4 1 0 0
[ENGINE LOADER] loading engine: 1 0 0 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1280x968 Windowed 1280 968 false (forced)
Setting resolution to 1280x968 (windowed)
[DO RESIZE] Requested: 1280x968 (0)
[DO RESIZE] Got: 1280x968 (0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1280 968 from nil nil
onResolutionChange: no game yet!
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.0
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-1.0.0
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0
Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-1.0.0 using engine te4-1.0.0
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.0
* Module: boot
** 1.0.0
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\GAMES\TOME\TOME\\game\engines\te4-1.0.0.teae
}
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x968 (2048, 1024)
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:20 :: 520
C Map seens texture: 10 (60x60)
loaded room generator random_room function: 0x06ff6ea8
room generator function: 0x06ff6ea8 is making a room
loaded room generator simple function: 0x0701d288
alloc simple5x10
room allocated at 40 31 with center 42 35
room generator function: 0x06ff6ea8 is making a room
alloc simple6x10
room allocated at 12 3 with center 14 7
room generator function: 0x06ff6ea8 is making a room
loaded room split1 17 7
alloc split1
room allocated at 28 24 with center 36 27
room generator function: 0x06ff6ea8 is making a room
loaded room equal 9 7
alloc equal
room allocated at 31 12 with center 35 15
room generator function: 0x06ff6ea8 is making a room
loaded room inner_checkerboard 9 9
alloc inner_checkerboard
room allocated at 20 8 with center 24 12
room generator function: 0x06ff6ea8 is making a room
loaded room circle_cross 13 9
alloc circle_cross
room allocated at 22 31 with center 28 35
room generator function: 0x06ff6ea8 is making a room
loaded room broken_infinity 9 9
alloc broken_infinity
room allocated at 7 14 with center 11 18
room generator function: 0x06ff6ea8 is making a room
loaded room broken_room 10 9
alloc broken_room
room allocated at 17 20 with center 21 24
room generator function: 0x06ff6ea8 is making a room
loaded room multi_pillar 12 9
alloc multi_pillar
room allocated at 4 28 with center 9 32
room generator function: 0x06ff6ea8 is making a room
loaded room split2 15 5
alloc split2
room allocated at 27 2 with center 34 4
Begin tunnel 10 table: 0x0706dfc8
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_c.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/skeleton_mage.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/canine_w.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall2_15.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall2_14.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_6.png
Loading tile player/humanoid_human_riala_shalarak.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x07029520
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1252, 54496 ticks
Command line: --flush-stdout
[PROFILE THREAD] flushing CSETs
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
Server latency 147
[EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.
[ENGINE] Setting requested FPS to 2 (500 ms)
Re: Crash on startup
It looks like it's loading the boot module which runs in the background of the main menu and crashing when it tries to display that. Judging by theline from your log, I assume you've got an older system, with an older video card, and it's choking on the game's shaders. Tryto start the game without the fancy graphics stuff, disable shaders (and maybe framebuffers) in the video options, and try starting it again in regular (not safe) mode.
Code: Select all
[CPU] Detected 1 CPUs
Code: Select all
t-engine4 --safe-mode
Re: Crash on startup
where can i go to lower the graphics? it doesn't even get to the main menu. is there a cfg txt file i can manually edit?
Re: Crash on startup
If you're starting in safe mode, the graphical effects probably aren't the problem. Your drivers do support OpenGL, don't they? Or, to put it a different way, what are your system specs?
Re: Crash on startup
Oh ok cool i totally misread that last post. Safe mode works fine, and i turned off most of the video options, and it still won't run in regular, but hey safe mode works so i'm pretty satisfied with that lol. thanks man!