I just had the game crash due to an infinite loop where my Lightning Chains effects was causing damage to a Shadow which then automatically used Fade, which causes Lightning Chains to trigger doing lightning damage...
Lightning Chains is basically a copy of Burning Hex (but uses the callback right next to where Burning Hex is called in the code), so I strongly suspect you could crash the game with Burning Hex as well.
I'm unsure how to fix this. Perhaps use turn_procs to make sure Fade can't try to activate a second time?
And I lost all my progress... Why isn't the autosave doing anything useful?
Make all T-Engine/ToME 4 bug reports here
1 post • Page 1 of 1