Stone Warden segfault (1.5.5)

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lantti
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Joined: Fri Aug 11, 2017 7:05 pm

Stone Warden segfault (1.5.5)

#1 Post by lantti »

Hi everybody! Is anybody else having problems with Stone Wardens?
I'm running ToME 1.5.5 and having Stone Vines on autocast during autoexploring seems to be a sure way to invite a segfault. It won't segfault every time, not even nearly, but eventually it will. Unless I take the autocast off I am not able to complete more than a couple of levels before a segfault.

edit: Setting the autocast on "cast when enemies are visible" seems to avoid the crash

A normal autoexplore run looks like this on the logs:
(several pages of this)

Code: Select all

[LOG]	Segi activates Stone Vines.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Segi deactivates Stone Vines.
[LOG]	Segi activates Stone Vines.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Segi deactivates Stone Vines.
[LOG]	Segi activates Stone Vines.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Segi deactivates Stone Vines.

Usually nothing goes wrong and game continues as normal.
Occasionally something does go wrong and the run ends like:

Code: Select all

[LOG]	Segi activates Stone Vines.
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_rest
[CALLBACK] upgrading to prioritized	talents_on_run
[LOG]	Segi deactivates Stone Vines.
Segmentation fault

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