Odyssey of The Summoner: Spoiler and Discussion

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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#256 Post by Kamani »

So while I was reading the game files, trying to find something irrelevant (if the Heart of the Sandworm Queen had any drakeling dialogue, so I didn't miss it), I noticed something interesting. Enghryza is listed under the section "The "Omniscient" trio". There is nothing else in this section. Now I wonder what the other two could be.

Also, I noticed some cool planned drakeling dialogue (especially nice coming from the cameo trio, since those are going to be somewhere else). I didn't seen any from the Ureslak's drakelings, oddly. Mysterious.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#257 Post by nekarcos »

@Kamani
I'm surprised you found those notes so quickly. You must be using versioning software to track what changes in my files... :lol:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#258 Post by Kamani »

Wait, that exists? No, I just got lucky. I meant to find something totally unrelated. I just bumped into it when I used Ctrl-F Sandworm to find the Sandworm Queen Heart possible stuff.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#259 Post by nekarcos »

@Kamani
"Versioning" software exists to help a collaborating team of programmers know exactly what changes everyone has made when the same file is being worked on at the same time. In this case, it is possible that you could track the changes between my old versions of OoTS and new ones I release.

... Not that I'm encouraging you to do this, though it might save you quite a bit of time if you knew exactly where and what files to look at... :lol:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#260 Post by Kamani »

Thanks, I didn’t even know that existed. I’ll have to look into that. I can’t get this lucky every time.
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PseudoLoneWolf
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Re: Odyssey of The Summoner: Spoiler and Discussion

#261 Post by PseudoLoneWolf »

At this point you may as well post up your Github and let us crawl the commits :lol:
Let slip the toast of war.

nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#262 Post by nekarcos »

@PseudoLoneWolf
I use a local repository-- Sorry. :wink:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#263 Post by Kamani »

I advise using Notepad ++ to read it, and open the whole teaa file with it (teaa files are zips, use 7-zip if you want to edit something for some reason). Even though teaa files are zips, opening it with Notepad ++ shows you every text file combined to one, even though you also get some gibberish text from things that AREN'T text files, it is still easier.

Edit: Compare Plugin now installed. Makes it a little easier, although there are changes just about everywhere.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#264 Post by Kamani »

Important question: Do you get EXP from Myth summons as a warhound? It doesn't seem like it, which kind of limits their use. Side note, it doesn't seem like you get more than one a floor with the howl limit. Yet in your preview image, you had 5:
Image
Was this just a testing thing, or will we be able to do this somehow?
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#265 Post by nekarcos »

@Kamani
"Howl at the Moon" lets you get their EXP. It also has a hidden effect of summoning EVERY available pack member (if applicable).

The only thing that's not actually possible is getting both Turigund and Rungof. That's actually impossible, I confess. :lol:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#266 Post by Kamani »

Oh, thanks. Didn't know that.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#267 Post by Kamani »

New issue. Whenever you auto-explore into a myth (or maybe just Calicule?), the game crashes. I had Belie active. I didn't get an error log, so I can't send that in, and it is random chance to run into, so a little tough to show, but I believe I may have run into this error in the past. Exploring into their view range caused it.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#268 Post by nekarcos »

@Kamani
... Are you sure there's no error log? Just go to the Tales of Maj'Eyal directory and check the "te4_log.txt" file.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#269 Post by Kamani »

T-Engine\4.0\tome\error-reports\tome-tome-1.5.5's last date was 3 days ago, so none of them are recent enough, and that has been where I find error logs. Would it be elsewhere?

Edit: Sad. No Turigund and Rungof.

Edit: Noticed a mild glitch. Using Howl at the Moon makes Giant Sandworm Burrowers hostile. They don't stop doing their digging in a line, but it is kind of silly.

Another Edit: I found the myth labeled in the file as Sounosen. I wonder what they will do. He didn't have any dialogue with the way I found them, so I am curious.

Probably Last Edit: Looking them up in the file, I noticed a mention of them not showing up or not acknowledging you if you aren't at full life. Wow, that is mean. Add disadvantages to already being losing.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#270 Post by nekarcos »

@Kamani
Not there. If you have ToME on Steam, it will be in: "<program files>/Steam/SteamApps/common/TalesMajEyal". If you have the downloaded version, go there.

Edit: Ah. I just looked at your character. No wonder "the mossy lizard" had nothing to say to you, heh heh heh...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

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