Odyssey of The Summoner: Spoiler and Discussion

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PseudoLoneWolf
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Re: Odyssey of The Summoner: Spoiler and Discussion

#241 Post by PseudoLoneWolf »

Is there a reason I keep finding Arrows Of Manalocking just chilling on the ground in the starting zone on all my characters? This is the third time in a row that I've seen it, none of the Avatars seem able to use, eat, or otherwise do anything interesting with them, and they just kind of sit in my inventory.

Are they important later and I just keep dying before learning about them? Or what?
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#242 Post by Kamani »

I haven’t seen them. If I recall, you have other addons, so would any of them change it?
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PseudoLoneWolf
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Re: Odyssey of The Summoner: Spoiler and Discussion

#243 Post by PseudoLoneWolf »

I do have other addons, but none that I can think of that would do something like that. Mostly I have classmods and QOL changes, although there are a few others, but none that give me free stuff (and especially none that give me free stuff with that kind of regularity).

The fact that it was the same artifact three different times and none of the Avatars can even use arrows (to the best of my knowledge, I think Ritch gets a thing where it can craft bows but I've never done it and it definitely doesn't work right at the start) got my attention. Guess I'll chalk it up to one of the oddities of the universe.
Let slip the toast of war.

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#244 Post by Kamani »

Huh. Well, doesn’t make a big difference anyways.
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Erenion
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Re: Odyssey of The Summoner: Spoiler and Discussion

#245 Post by Erenion »

Arrows of Manalocking are from Arcanum, not from the base game.
Also, there's (as far as I know) exactly one quiver of arrows that does anything for Avatars, and that's Hornet Stingers (for Ritch).
Breaking Projection since 1.5

PseudoLoneWolf
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Posts: 248
Joined: Tue Jan 03, 2017 7:12 pm

Re: Odyssey of The Summoner: Spoiler and Discussion

#246 Post by PseudoLoneWolf »

Arrows of Manalocking are from Arcanum, not from the base game.
Well, that explains one thing, but not why they keep showing up there. Weird. Guess it doesn't matter though.
Let slip the toast of war.

nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#247 Post by nekarcos »

@Kamani
Yup. That's a thing that can happen-- If you so choose. :D

Erenion wrote:Arrows of Manalocking are from Arcanum, not from the base game.
Also, there's (as far as I know) exactly one quiver of arrows that does anything for Avatars, and that's Hornet Stingers (for Ritch).
"Arkul's Siege Arrows" are relevant now too. *hint hint*
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#248 Post by Kamani »

A. I better go find out what those arrows do.

B. I found War Hound's secret prodigy, and, although it is a solid defensive skill, I really don't know if it is worth it. Any other opinions on Megahowl?

Edit: Oh. Because of Feasting damage (I don't know what that is, honestly), it does a lot more than I thought.

Second thing: Anyone know what the Minotaur prodigy is? I know you get it by inflicting curses while you have a prodigy point, but I don't actually like playing minotaur, so I don't feel like getting it.
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Erenion
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Re: Odyssey of The Summoner: Spoiler and Discussion

#249 Post by Erenion »

The minotaur prodigy is basically Link of Pain, except stronger but you cannot link yourself (or at least it would be ill advised, because the link goes both ways, iirc)
Breaking Projection since 1.5

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#250 Post by Kamani »

Okay. Thanks! Know what the Minotaur secret unlock is?

Side note: I am enjoying War Hound again. My favorite is still fire drake though.

Edit: I found an item as War Hound that smelled like Geography/River. Then my game crashed, so I lost the item. Anybody know what this does?

Bug Report: War Hound myth summons, like the Withering Thing, cannot be summoned outside of safe areas, and they can't leave safe areas, so they are totally useless. They disappear when you leave the area too.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#251 Post by nekarcos »

@Kamani
Huh...? Did I somehow reverse it...? Are you sure?
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#252 Post by Kamani »

Absolutely sure. noppa noticed it too. Also, I was told by somebody when I meant to make this report:
Jaws of Death doesn't cancel the clamp effect of Foxhound, so that you end up with two instead of canceling the old and applying a new.
(I haven't looked at it at all myself)
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#253 Post by nekarcos »

@Kamani
... Yup... I see it. I hate myself now. Going to release a fix now.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Posts: 349
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#254 Post by Kamani »

Eh, it happens. Good that it will be fixed.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#255 Post by nekarcos »

Creator of the (rather large) "Odyssey of The Summoner" add-on pack

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