Odyssey of The Summoner: Spoiler and Discussion

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Kamani
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Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#271 Post by Kamani »

Odd. I’ll look there.

Kamani
Archmage
Posts: 331
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#272 Post by Kamani »

Well, I can't get the glitch again, and I started again, so I can't get the error file.
Second thing: Ugh, guys who won't talk to you if you lost a life is just a pain. I'll have to play fire drake and hope for the best if I want to see them. Although, if they give good effects, then making them not talk to you if you died makes it a win less effect. Well, whatever.

More importantly than me being annoyed because I am a grand master at dying, I found the following glitch when I used Rungof's Fang after getting it:
error = "Lua Error: /mod/class/Player.lua:1373: /data/chats/reflection-hound.lua:72: attempt to index global 'self' (a nil value)\
At [C]:-1 \
At [C]:-1 error\
At /mod/class/Player.lua:1373 playerUseItem\
At /mod/dialogs/UseItemDialog.lua:70 use\
At /mod/dialogs/UseItemDialog.lua:44 fct\
At /engine/ui/List.lua:155 onUse\
At /engine/ui/List.lua:86 \
At /engine/KeyBind.lua:230 receiveKey\
At /engine/ui/Dialog.lua:773 keyEvent\
At /engine/ui/Dialog.lua:487 "
seen = true
reported = false

nekarcos
Uruivellas
Posts: 619
Joined: Tue Mar 01, 2016 9:50 pm

Re: Odyssey of The Summoner: Spoiler and Discussion

#273 Post by nekarcos »

@Kamani
Let me reassure you that the "no-dying" thing is not in yet. Don't worry about that! :lol:

Also-- Once again, it seems I've screwed something up. I fixed the thing with Rungof's Claw, and will send out another patch... Oh boy, this is NOT going well.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

PseudoLoneWolf
Wyrmic
Posts: 245
Joined: Tue Jan 03, 2017 7:12 pm

Re: Odyssey of The Summoner: Spoiler and Discussion

#274 Post by PseudoLoneWolf »

This might be an addon interaction, I'm not sure, but in Sludgenest:3 on a non-Odyssey character I'm getting loads of lua errors that prevent the corrupted oozemancer from dying and point at OotS as the source. Seems like his death script is bugging out so each time he's supposed to die, instead of dying, he just doesn't.

Code: Select all

##Use Talent Lua Error##	T_ATTACK	Actor:	4355	Stormcrow
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: [string "if engine.version_compare(game.__mod_info.ver..."]:2439: attempt to call upvalue 'die' (a nil value)
stack traceback:
	[string "if engine.version_compare(game.__mod_info.ver..."]:2439: in function 'die'
	/mod/class/interface/ActorLife.lua:33: in function 'takeHit'
	/mod/class/Actor.lua:2841: in function 'base_takeHit'
	...eka_therianthropy_summoner/superload/mod/class/Actor.lua:1726: in function 'basetakeHit'
	/mod/addons/infernoracepack/superload/mod/class/Actor.lua:27: in function 'basetakeHit'
	/mod/addons/boneshield_tweak/superload/mod/class/Actor.lua:226: in function 'takeHit'
	/data/damage_types.lua:491: in function 'defaultProjector'
	/data/damage_types.lua:742: in function 'projector'
	/data-harbinger/damage_types.lua:23: in function 'projector'
	/engine/interface/ActorProject.lua:219: in function 'project'
	/data-harbinger/talents/gifts/blaze.lua:29: in function 'callTalent'
	...
	/mod/class/interface/Combat.lua:1127: in function 'base_attackTargetHitProcs'
	...thropy_summoner/superload/mod/class/interface/Combat.lua:534: in function 'base_attackTargetHitProcs'
	...ddons/harbinger/superload/mod/class/interface/Combat.lua:52: in function 'attackTargetHitProcs'
	/mod/class/interface/Combat.lua:641: in function 'base_attackTargetWith'
	...thropy_summoner/superload/mod/class/interface/Combat.lua:470: in function 'base_attackTargetWith'
	...eka_therianthropy_summoner/superload/mod/class/Actor.lua:2801: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:184: in function 'attackTarget'
	/data/talents/misc/misc.lua:75: in function </data/talents/misc/misc.lua:54>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:322 useTalent
	At /mod/class/interface/Combat.lua:37 attack
	At /engine/interface/ActorLife.lua:42 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:209 move
	At /mod/class/Actor.lua:1317 move
	At /mod/class/Player.lua:310 moveDir
	At /mod/class/Game.lua:1895 
	At /engine/KeyBind.lua:230 
The "Harbinger" mentioned in here is the class mod that I'm using that never threw this error anywhere else, and I can't see anything else in this stacktrace, so I'm under the impression that Odyssey might be doing this. I haven't tested it with other characters/classes as this is legitimately the first time I ever made it to Sludge.
Let slip the toast of war.

nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#275 Post by nekarcos »

@PseudoLoneWolf
Did some testing right now... It seems to work fine.
I DID note the "die" event is passing through other add-ons ("infernoracepack", "boneshield_tweak" (??)), and is even using a modified "Damage Projector" from Harbinger.

... This said, it's hard to say whether it is or isn't my fault... I need to determine what the add-on incompatibility is happening with specifically.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

PseudoLoneWolf
Wyrmic
Posts: 245
Joined: Tue Jan 03, 2017 7:12 pm

Re: Odyssey of The Summoner: Spoiler and Discussion

#276 Post by PseudoLoneWolf »

Hmmmm. Could be any number of things then, I suppose. My own fault for keeping all my addons active at the same time.
Let slip the toast of war.

Kamani
Archmage
Posts: 331
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#277 Post by Kamani »

On Rungoff's Claw, accidents happen. Now if only I could get Turigund AND Rungoff and have the full set. Wait, maybe I can... It might be vaultable.

Edit: Oh, I see why Sounosen wouldn't talk to me. I didn't have Inner Animal. Glad that you can get the opposite one, even at a cost. I wonder how their final skills would stack if used at the same time...

Edit: Also, if the Rungof fix is retroactive, I will get eight total howls. Wonder what the summoner will say then?

nekarcos
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Joined: Tue Mar 01, 2016 9:50 pm

Re: Odyssey of The Summoner: Spoiler and Discussion

#278 Post by nekarcos »

@Kamani
It will be retroactive, but it's going to take a bit before I get this update out. I wasn't really expecting ANOTHER emergency so soon...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 331
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#279 Post by Kamani »

Okay. Thank you.

Kamani
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Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#280 Post by Kamani »

Brief Warning for everyone: The Taint of Telepathy has no special effects, so if you get it as your alchemist reward, it will do a net total of absolutely nothing. You can't even sell it, so it really cannot be used for anything. Just a warning.

nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#281 Post by nekarcos »

@Kamani
I'm planning on changing that. In fact, I intend to add "Consumable" effects for ALL the Alchemist potions-- I just need to get around to doing it.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 331
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#282 Post by Kamani »

The Taint of Telepathy is one of the rewards for doing the full set of potions, not a potion. Also, the consumable effects are planned to be +1 to a natural combat set (if 10, goes to 11/generic point?), correct?

nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#283 Post by nekarcos »

@Kamani
Precisely. Note that Natural Combat talents are quite exponential, so going to 11/10 will be quite a boost (for example, Savage Strength might give a whole 15~20 Physical Power from the 11th level). You could also use it simply to get free talent levels if it suits you.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 331
Joined: Tue Sep 20, 2016 1:28 am
Location: Eyal

Re: Odyssey of The Summoner: Spoiler and Discussion

#284 Post by Kamani »

Okay. Found a glitch. Was using Bloodhounding on Spellblaze Shard.:

error = "Lua Error: /engine/interface/ActorTalents.lua:1076: /engine/interface/ActorTalents.lua:162: /engine/interface/ActorTemporaryEffects.lua:113: attempt to index local 'ed' (a nil value)\
stack traceback:\
\9/engine/interface/ActorTemporaryEffects.lua:113: in function 'base_setEffect'\
\9...ner/superload/engine/interface/ActorTemporaryEffects.lua:46: in function 'base_setEffect'\
\9/mod/addons/neka_qol07/superload/mod/class/Actor.lua:46: in function 'setEffect'\
\9...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:198: in function 'callTalent'\
\9...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:102: in function <...ianthropy_summoner/talents/heart/hound/bloodhounding.lua:80>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:1076 unload\
At /engine/Game.lua:430 unregisterDialog\
At /mod/dialogs/ShowInventory.lua:98 use\
At /mod/dialogs/ShowInventory.lua:40 fct\
At /engine/ui/Inventory.lua:136 fct\
At /engine/ui/ListColumns.lua:463 onUse\
At /engine/ui/ListColumns.lua:135 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Inventory.lua:204 mouseEvent\
At /engine/ui/Inventory.lua:150 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Dialog.lua:765 mouseEvent\
At /engine/ui/Dialog.lua:485 fct\
At /engine/Mouse.lua:58 "
seen = true
reported = false





Edit: Oh, side note. Do the geography scenting telepathies do anything?

nekarcos
Uruivellas
Posts: 619
Joined: Tue Mar 01, 2016 9:50 pm

Re: Odyssey of The Summoner: Spoiler and Discussion

#285 Post by nekarcos »

@Kamani
Funny how my tester didn't find these... Hmpf.

Also, nope. Just because you smell something, doesn't mean it will lead you to anything. :lol:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

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