On my character sheet I have a whole wack of defensive stats. Some of them are intuitive, but others not so much. Armour is fairly easy to make out, because I can look at the damage I take and figure out if I need more armour or not.
But when it comes to saving throws and defence, I really have no point of reference for what is 'good' or 'bad'. Does anyone have any rough estimates for numbers to aim for? To avoid? Is there a way to figure out if my stats stack up well against the monsters I'm facing?
Thanks.
A question about stats (defence, saving throw, &c.)
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- Cornac
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Re: A question about stats (defence, saving throw, &c.)
Armor directly reduces damage caused by weapons (to include fists/claws/etc, but not including things like magic or mind attacks), but can only block damage up to your Armor value or Hardiness% of the attack, whichever is lower. Defense is a chance to dodge attacks entirely.
Compare saves with mind/spell/phys-power, and compare defense with accuracy. If your numbers are bigger than the enemy's numbers, then you have the advantage. I have no idea what specific numbers to aim for, because I've never needed to pay much attention to them.
Compare saves with mind/spell/phys-power, and compare defense with accuracy. If your numbers are bigger than the enemy's numbers, then you have the advantage. I have no idea what specific numbers to aim for, because I've never needed to pay much attention to them.