A question about stats (defence, saving throw, &c.)

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Post Reply
Message
Author
Shaidyn
Thalore
Posts: 191
Joined: Fri Jul 28, 2006 3:29 am

A question about stats (defence, saving throw, &c.)

#1 Post by Shaidyn »

On my character sheet I have a whole wack of defensive stats. Some of them are intuitive, but others not so much. Armour is fairly easy to make out, because I can look at the damage I take and figure out if I need more armour or not.

But when it comes to saving throws and defence, I really have no point of reference for what is 'good' or 'bad'. Does anyone have any rough estimates for numbers to aim for? To avoid? Is there a way to figure out if my stats stack up well against the monsters I'm facing?

Thanks.

voltteccer
Cornac
Posts: 43
Joined: Sat Mar 28, 2015 4:07 pm

Re: A question about stats (defence, saving throw, &c.)

#2 Post by voltteccer »

Armor directly reduces damage caused by weapons (to include fists/claws/etc, but not including things like magic or mind attacks), but can only block damage up to your Armor value or Hardiness% of the attack, whichever is lower. Defense is a chance to dodge attacks entirely.

Compare saves with mind/spell/phys-power, and compare defense with accuracy. If your numbers are bigger than the enemy's numbers, then you have the advantage. I have no idea what specific numbers to aim for, because I've never needed to pay much attention to them.

Post Reply