
Anyway, hope you're enjoying Embers of Rage! If you've got any questions I can try to answer them, but I reserve the right to stay quiet about some things and/or be clueless about others.
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You have a mispelling: the name of the Steam Giants is Atmos, which is the greek word for "steam".Ravenholme wrote:Okay, there is one question that has been bugging me for a while, which may get answered (I've just gotten to the main continent).
Atamos, Atamathon. I know the latter is technically a giant golem created by the Halflings, but the name suggests there is some connection. Either linguistic, or a suggestion of interaction between the Halflings and the Atamos waaaay back when.
LupusAter wrote:You have a mispelling: the name of the Steam Giants is Atmos, which is the greek word for "steam".Ravenholme wrote:Okay, there is one question that has been bugging me for a while, which may get answered (I've just gotten to the main continent).
Atamos, Atamathon. I know the latter is technically a giant golem created by the Halflings, but the name suggests there is some connection. Either linguistic, or a suggestion of interaction between the Halflings and the Atamos waaaay back when.
Well, all lore you find will be automatically "saved" - there's just no way to retrieve it all in this campaign. If you make a vanilla-campaign character and use the Yiikgur library, you'll be able to see the Embers lore from there.chandl34 wrote:Is there a way to save your lore, like you can in the regular campaign? I found the training dummies, and I found the Items Vault, but not this.
There's something you missed on the second-to-last floor of the Palace of Fumes...Do the strange black discs do anything?
Not finished it, but was it the Kar'Ha?b? The Troll pirate bunch, because I seem to recall DarkGod saying a while back that they would be the likely site of another expansion and their inclusion in the campaign certainly began to give more hints of how that would transpire.ProfessorCirno wrote:In the victory screen it listed a potential baddy in the future as...I cannot remember the name but it was something like "League of Hal'Somethingerever." It was definately three letters, apostrophe, buncha letters.
...So uh, who on earth are they? The name definitely didn't ring a bell.
By that, you mean "put them all in a concentration camp under mind control, and tried to do the same to the Pride," right?Arakes wrote:(not to mention that they have treated the Orcs fairly instead of killing them all).
Looks like a new class group gets opened each time you complete the internment camp quest.Arakes wrote:any tips on what I should look out for to unlock new stuff?
Those're the ones! Thanks!Ravenholme wrote:Not finished it, but was it the Kar'Ha?b? The Troll pirate bunch, because I seem to recall DarkGod saying a while back that they would be the likely site of another expansion and their inclusion in the campaign certainly began to give more hints of how that would transpire.ProfessorCirno wrote:In the victory screen it listed a potential baddy in the future as...I cannot remember the name but it was something like "League of Hal'Somethingerever." It was definately three letters, apostrophe, buncha letters.
...So uh, who on earth are they? The name definitely didn't ring a bell.
Pretty much this. Orcs vs. Sunwall is, sadly, more or less a situation of an unstoppable force vs. an immovable object - the Sunwall won't rest until the Orcs are no longer a threat, and the Orcs won't rest until their continent is free of foreign aggressors. Even if your character offered Aeryn a truce, there are almost no circumstances under which she'd accept it AND your fellow orcs wouldn't immediately revolt against you. (A temporary cooperation to stop the Loyalist's shenanigans might be acceptable, but seeing as neither you nor her knew anything about that at the time... plus, it's extremely unlikely this would be enough of a "bonding moment" to overcome eons of resentment.)Ramidel wrote: The reason you can make peace with the Steam Giants despite them attacking you unprovoked is because there wasn't any cycle of revenge to break, and because the war was started by one greedy bastard who dragged everyone along with him. The Sunwall and the Allied Kingdoms won't make peace unless you're enslaved or dead.