Yeek Advice

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Red
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Yeek Advice

#1 Post by Red »

I lvoe these little furballs to death. I really enjoy the thought of playing the whole game as basically a teddy bear, still kicking ass and taking names, then subsuming the entire world into the Way to ensure complete and utter dominance (complete with iron fist). That being said, they're a damn persnickety race, so does anyone have advice on what to play them as? Their third racial (the 15% passive global speed boost) is obviously one of their best, so what really compliments that? Who's got enough abilities and enough resources to exploit it, or powerful bump attacks, or even just ways to stack massive amounts of speed on so I can blitz the game at 200% speed or something?
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stinkstink
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Re: Yeek Advice

#2 Post by stinkstink »

Yeek mindstar Marauder abusing almost every haste/slow in the game was one of my old favorites, but that was before they were given Bloodthirst and Thuggery was moved to the generic side. With the latter change I'm not sure if they have the spare generics to pull it off anymore.

Red
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Re: Yeek Advice

#3 Post by Red »

And Marauder is one of the few I've yet to unlock. Thanks anyway for the advice, though.
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It hasn't worked yet.

spastic
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Re: Yeek Advice

#4 Post by spastic »

Marauder is a fairly easy unlock. Best bet is to get poisons, use a poison infusion to get three poisons stacked, then use venomous strike. I think someone did that with a Bill's Tree Trunk, a 2 hander (building strength and cunning), and got the achievement by lvl 12.

Davion Fuxa
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Re: Yeek Advice

#5 Post by Davion Fuxa »

I got my first Yeek Winner with a Wyrmic. While Wyrmics are probably on par as being one of the weakest classes, they do all right in the beginning with Bellowing Roar - something that makes up for a Yeeks poor start.
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Red
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Re: Yeek Advice

#6 Post by Red »

How does one unlock Marauder?
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It hasn't worked yet.

Faeryan
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Re: Yeek Advice

#7 Post by Faeryan »

For Marauder you need a single attack element for over 600 damage, done with a Rogue or Shadowblade.

The Rogue spoilers forum has a few low level build guides for this unlock.
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grayswandir
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Re: Yeek Advice

#8 Post by grayswandir »

Skirmisher works too, doesn't it?
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Faeryan
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Re: Yeek Advice

#9 Post by Faeryan »

Ahh yes, the new one. Let's say an Rogue subclass to be exact. Nitpickingly this means Marauder as well for those who want the real unlock and have the class unlocked by other means.
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Majestix
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Re: Yeek Advice

#10 Post by Majestix »

I know, this thread has been around for a while, but just thought I would contribute: after a few early deaths, I am currently in the end-game (for the first time!) with my level 50 Yeek Archmage (playing normal roguelike, my religion forbids me to play this game in anything other than roguelike). The synergy between yeek and archmage is really cool: the stun/silence immunity is just what the doctor ordered for archmages. And on the other hand, the fact that yeeks are so squishy is less of a problem with an archmage, because you have all those shields and all those ranged damage options.

I think Yeek Summoner could also work really well, but haven't tried it myself yet.

malboro_urchin
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Re: Yeek Advice

#11 Post by malboro_urchin »

One thing I'd like to add to this thread: Yeek Wyrmics will be much tougher to get off the ground now that, as of 1.3, Wyrmics don't have Bellowing Roar as a starting skill anymore. It's now the 2nd skill in the fire tree.
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ghostbuster
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Re: Yeek Advice

#12 Post by ghostbuster »

Yeek are the *best* race for a solipsist. As part of a solipsist health is based on psi, they are less penalized by their poor life rating. And all their other racial talents are useful for a solipsist.

grobblewobble
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Re: Yeek Advice

#13 Post by grobblewobble »

Majestix wrote:I think Yeek Summoner could also work really well, but haven't tried it myself yet.
I played around with a yeek summoner and liked it a lot. A summoner doesn't mind low HP that much and benefits quite a lot from the yeek racials. Dominate deserves a special mention here, as it gets boosted by the high willpower of a summoner. And it has a hilarious effect in a fight between two crowds of monsters. :D

OrionJAnderson
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Re: Yeek Advice

#14 Post by OrionJAnderson »

Yeek summoner has some promise, but ultimately I think you end up too squishy. Yes, summoners can avoid taking damage a lot of the time, but at some point some boss or rare is going to come around the corner and nuke you. Summoners don't really have any kind good burst damage mitigation. I think it's clear that Oozemancer is the best nature class for a Yeek.

That said, yeeks are actually better at magic than at antimagic. Inherent silence resistance is amazing. Also, magic-users get to use shields, which effectively add health, while nature-based classes use resistances and damage sharing that effectively multiply health. Adding is better than multiplying a small base. Try a yeek archmage and you'll be surprised how well it goes. Then try necromancer or either chronomancer.

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