Just had to yammer Good Going somewhere

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Well what would be cool if all (or as much as possible) lore ties into the game directly via item, event or self reference.Hogulus wrote:I wrote it (along with all the Ashes lore, although you can access the Tannen stuff without having Ashes), glad you like itI tried to make it so, although he's definitely a card-carrying mad scientist with an unhealthy disdain for the lives of "undesirables", he has decent reasons for doing what he does, and ultimately has Maj'Eyal's best interests at heart; really, the only problem is that he overestimates how clever he is and how important his experiments are (sure, necromancy-based medical advances would probably pay off in the long run, but Gerlyk's on our doorstep and the player-character he kidnaps needs to deal with it now, and in the meantime his overconfidence is letting the demons play him for a fool). I considered adding a bit where you can decide what to do with his findings (pass them on to Angolwen for the potential good they could do with them, or destroy them to discourage others from following in his footsteps), but a: couldn't think of any way to make the decision "matter" in terms of gameplay, and b: didn't want to create more work for DarkGod
I'm currently trying to muster up the inspiration for my next bit of lore for ToME (the story of a certain young couple, inspired by Tannen's rant and an argument with Lianiil to disregard Angolwen's standards of morality and take the world's fate into their own hands), but if there are any other glaring absences in the game's lore, let me know and I can write something for those too!
Isn't it kinda sort the mage's fault? They weren't TRYING to do that, but messing with Sher'Tul stuff never ends well. Shassiy nuked a town or two, not continents.breadsmith wrote:I like even more the new twist on the Spellblaze. The Zigur still think it's the mage's fault. The Demon's think it's the Sher'tul. And Shassiy knows it's neither, but isn't telling. Another strike against the Zigur, they can't even get their apocalypse right.
What? No black mark against the Demons for being wrong too?breadsmith wrote:I like even more the new twist on the Spellblaze. The Zigur still think it's the mage's fault. The Demon's think it's the Sher'tul. And Shassiy knows it's neither, but isn't telling. Another strike against the Zigur, they can't even get their apocalypse right.
I blame the Orcs.Red wrote:What? No black mark against the Demons for being wrong too?
Or, as phoenix pointed out, the mages for actually causing said destruction? Even if there were a lot more factors, you can't deny the amges - up quite royally.
fix'dRed wrote:I only really speak here because I'm a Zigur fan. Say what you will about their extremism, a good number of them are nothing more than people who are sick and tired of beings more powerful than them causing indiscriminate destruction and have stood up to say "Now we will cause indiscriminate destruction, we sure are morally superior to the innocent mages we're burning alive, ha ha ha!" Gotta respect that.
And they're wrong.Hogulus wrote:The Ziguranth just see magic as an inherently corrupting, dangerous force
EVERY PC is an insatiable force of violence. Trying to sneak "arcane" in there, like somehow antimagic Oozemancers don't also murder entire continents with equal ease, is ... not really an honest argument.Hogulus wrote:And yeah, Zigur patrols will hunt down magic-using PCs, but honestly, someone with a PC's insatiable lust for arcane violence and shiny magical artifacts probably fits their profile for high-risk targets exactly.
The ones who wander around the countryside who decided that anyone wearing a Rune is an acceptable target, worthy of murder? Great people, very morally upstanding.Red wrote:Note, DoctorNull, I was talking about low level Zigurranth.
That's hilarious. The way you get training from a wandering person is you sacrifice an innocent person to Zigur. Again, very morally upstanding training methods you've got there.Red wrote:Or, hell, even people in random towns who got some training from a wandering antimagic person or something
Those people don't seem to appear in the game, so nobody seems to hate them, so far as I can tell.Red wrote:I'm just asking that the hate stay at the crazy people who want to stamp out magic for their own plans, and stay away from the people who just want a way to fight back for themselves and their families.