The typical Melinda problem

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Istrebitel
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Posts: 59
Joined: Sat Dec 14, 2013 8:14 pm

The typical Melinda problem

#1 Post by Istrebitel »

Well, I thought it's a rare bug, but it seems many people have reported it, and there's till no fix :(

So, I have also had Melinda quest where you gets ambushed, and then I decided to check out if you can actually save her (not maker her erupt) and reloaded and got on a beach with no enemies and no way to exit save for the Rod.

It seems my only choice is to enter cheat mode but I don't want to lose the option of putting my items into the vault just because I've ran one string of purely cosmetic lua:
game.player:setQuestStatus("love-melinda", engine.Quest.COMPLETED, "saved-beach")

I mean really, it's not like this quest gives you any real benefit except looking at another pretty tile up in your fortress.

So, is it possible to somehow fix this and have your save file intact?

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: The typical Melinda problem

#2 Post by 0player »

Sadly, some mistakes you make in relationships cannot be undone.:)
Other than hand editing saves, there's mot much to suggest.

Istrebitel
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Posts: 59
Joined: Sat Dec 14, 2013 8:14 pm

Re: The typical Melinda problem

#3 Post by Istrebitel »

Well I'm proficient with hex editing, but I could not find any information about the file format. I guessed *.tea* files are archives, but how to find what I need to change in the contents, that's still a mystery. Plus, judging how you cannot change an addon since it's checksummed, I guess you can't just change save file either for the same reason - checksum won't match.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: The typical Melinda problem

#4 Post by ghostbuster »

Savefiles are lua code and hence, just plain and completely readable text.
The .teax saves are zip archives that can be unzipped to recover the lua files.
If you hand edit a savefile, you can still play, but i think your game will be considered as a cheat.
And I have no idea on the way to modify the code to recover such an error... Well, good luck.

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