changes on 1.0.1 ideas

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sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

changes on 1.0.1 ideas

#1 Post by sofocles »

any classes or new ideas worth trying on the new update?

so far:
oomanzer
stone archmage

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: changes on 1.0.1 ideas

#2 Post by donkatsu »

Skeleton/Ghoul Brawler: Added Mobility, and runes are good now so that should help your lack of AoE
Shalore Temporal Warden: Add a lightning rune and Temporal Form into the Timeless/Invigorate combo soup for even more shenanigans
Dream Hammer Solipsist: Probably balanced now

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: changes on 1.0.1 ideas

#3 Post by Crim, The Red Thunder »

Psiblade Wyrmic. (They can get the tree at good modifiers now, without needing escort, just buy the tree in Zigur.)

Staffzerker (again, they can buy the tree. Bolbum's knocker is rather... impressive.) Gimmicky, but very fun and unique.

Staff combat tree on an archmage is also rather epic, now instead of a tribeam mage, you get a quadbeam mage. UBER.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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