I destroyed the merchant caravan that I once considered family.
Kyless, the one who brought the curse, is dead by my hand.
Berethh is dead, may he rest in peace.
Your curse has defiled the iron acorn which now serves as a reminder of your vile nature.
The iron acorn grants +20% move speed, +12% physical damage, and +30% mind resistance. The book does nothing.
What other outcomes are possible, based on which decisions?
Keepsake quest spoilers
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Re: Keepsake quest spoilers
To destroy the book when you defeat Kyless.
lore: Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains.
You thought you might find answers in this place but you have been left with only one certainty. You are cursed.
As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand.
The cold iron hardens your resolve. Whether the curse consumes you or not, you will press on.
As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow.
Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late.
You rise and prepare to kill again.
Iron acorn. A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead.
resists 30% MIND , 8% PHYSICAL
mindpower +15,
max life +40
lore: Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains.
You thought you might find answers in this place but you have been left with only one certainty. You are cursed.
As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand.
The cold iron hardens your resolve. Whether the curse consumes you or not, you will press on.
As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow.
Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late.
You rise and prepare to kill again.
Iron acorn. A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead.
resists 30% MIND , 8% PHYSICAL
mindpower +15,
max life +40