So close! (Valley of the moon quest)
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So close! (Valley of the moon quest)
The demon horde had NOTHING on my zerker. The Blighted Maul destroyed most of them in a single hit. Three hits at most. The 3-cooldown Rush took care of any that managed run or phase door past.
The timer reached around 60 when the Quest Failed timer appeared. What the hell? It was an invisible (or maybe stealthed) boss demon....
Had I known of this ahead of time, I would have made sure to bring a demon telepathy item along.....
The timer reached around 60 when the Quest Failed timer appeared. What the hell? It was an invisible (or maybe stealthed) boss demon....
Had I known of this ahead of time, I would have made sure to bring a demon telepathy item along.....
Re: So close! (Valley of the moon quest)
I've moved this to Spoilers.
Re: So close! (Valley of the moon quest)
For my last character, I brought a Demon esp item... but this didn't help detecting the invisible boss. Sounds like a bug to me...
Re: So close! (Valley of the moon quest)
Sounds logical to me. A matter of interpretation I guess. The invisibility thing on this quest is a pretty bad case of needing spoilers though.
Re: So close! (Valley of the moon quest)
ESP is a mental ability, invisibility is a physical effect, so it should still detect invisible monsters. Maybe for the sake of the mission (to make it non trivial), the boss should be made "mindless"...
Re: So close! (Valley of the moon quest)
Invisibility is a magical effect, and one can easily imagine the spell shrouding the mind as well as the flesh.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: So close! (Valley of the moon quest)
Pretty sure ESP overrides invisibility, or at least is supposed to.
Re: So close! (Valley of the moon quest)
In what context do you mean? In real life, standard fantasy, your own logic, or ToME game code?
Re: So close! (Valley of the moon quest)
ToME game code.
This means that if you have ESP, then stealth, invisibility, blindness etc... are not even checked.
Code: Select all
function _M:canSeeNoCache(actor, def, def_pct)
if not actor then return false, 0 end
-- Full ESP
if self.esp_all and self.esp_all > 0 then
return true, 100
end
-- ESP, see all, or only types/subtypes
if self.esp then
local esp = self.esp
-- Type based ESP
if esp[actor.type] and esp[actor.type] > 0 then
return true, 100
end
if esp[actor.type.."/"..actor.subtype] and esp[actor.type.."/"..actor.subtype] > 0 then
return true, 100
end
end
...
Re: So close! (Valley of the moon quest)
I'm sure my last charcter had ESP demon while doing the quest and the boss was invisible (b40). Anyone could test it in b41?
Re: So close! (Valley of the moon quest)
I was also sailing through moon quest b41, down to 30 tics, and an invisible duthaledan demon evaded my notice and destroyed the jewler--seemed a bit cheap after successfully fighting off the hoards for a such a long time. I did shred his invisible arse afterwards and he dropped chromatic scale armor.
Guess once the hourglass gets low, you just gotta hover over the jewler--try not to hit him with aoe.
Guess once the hourglass gets low, you just gotta hover over the jewler--try not to hit him with aoe.
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- Wayist
- Posts: 20
- Joined: Wed Jun 06, 2012 12:44 am
Re: So close! (Valley of the moon quest)
The boss is permanently invisible and it's immune to stun. It appears toward the end of the timer (in the double digits, iirc). I tried an ESP item, but it didn't work. Aside from being invisible, the boss is easy. The demons magically vanish when the timer runs out, unless you failed.
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- Thalore
- Posts: 190
- Joined: Sun Oct 31, 2010 2:50 pm
Re: So close! (Valley of the moon quest)
A funny thing happened today. I got the message "Limmir is under attack! Defend him!" but couldn't see any foes around, so I knew it was the boss. Before I could locate him, though, the timer ran out and the quest was complete. I wasn't paying any attention when I waded through the water to go back on shore, but just as I was about to make landfall I bumped into something. It was the invisible demon! So I ran into him a few more times and some items got dropped on the ground.ToxicChicken wrote:The boss is permanently invisible and it's immune to stun. It appears toward the end of the timer (in the double digits, iirc). I tried an ESP item, but it didn't work. Aside from being invisible, the boss is easy. The demons magically vanish when the timer runs out, unless you failed.
