So close! (Valley of the moon quest)

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Kalirion
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So close! (Valley of the moon quest)

#1 Post by Kalirion »

The demon horde had NOTHING on my zerker. The Blighted Maul destroyed most of them in a single hit. Three hits at most. The 3-cooldown Rush took care of any that managed run or phase door past.

The timer reached around 60 when the Quest Failed timer appeared. What the hell? It was an invisible (or maybe stealthed) boss demon....

Had I known of this ahead of time, I would have made sure to bring a demon telepathy item along.....

Grey
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Re: So close! (Valley of the moon quest)

#2 Post by Grey »

I've moved this to Spoilers.
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PowerWyrm
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Re: So close! (Valley of the moon quest)

#3 Post by PowerWyrm »

For my last character, I brought a Demon esp item... but this didn't help detecting the invisible boss. Sounds like a bug to me...

Grey
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Re: So close! (Valley of the moon quest)

#4 Post by Grey »

Sounds logical to me. A matter of interpretation I guess. The invisibility thing on this quest is a pretty bad case of needing spoilers though.
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PowerWyrm
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Re: So close! (Valley of the moon quest)

#5 Post by PowerWyrm »

ESP is a mental ability, invisibility is a physical effect, so it should still detect invisible monsters. Maybe for the sake of the mission (to make it non trivial), the boss should be made "mindless"...

Grey
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Re: So close! (Valley of the moon quest)

#6 Post by Grey »

Invisibility is a magical effect, and one can easily imagine the spell shrouding the mind as well as the flesh.
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PureQuestion
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Re: So close! (Valley of the moon quest)

#7 Post by PureQuestion »

Pretty sure ESP overrides invisibility, or at least is supposed to.

Grey
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Re: So close! (Valley of the moon quest)

#8 Post by Grey »

In what context do you mean? In real life, standard fantasy, your own logic, or ToME game code?
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lukep
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Re: So close! (Valley of the moon quest)

#9 Post by lukep »

ToME game code.

Code: Select all

function _M:canSeeNoCache(actor, def, def_pct)
	if not actor then return false, 0 end

	-- Full ESP
	if self.esp_all and self.esp_all > 0 then
		return true, 100
	end

	-- ESP, see all, or only types/subtypes
	if self.esp then
		local esp = self.esp
		-- Type based ESP
		if esp[actor.type] and esp[actor.type] > 0 then
			return true, 100
		end
		if esp[actor.type.."/"..actor.subtype] and esp[actor.type.."/"..actor.subtype] > 0 then
			return true, 100
		end
	end
...
This means that if you have ESP, then stealth, invisibility, blindness etc... are not even checked.
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PowerWyrm
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Re: So close! (Valley of the moon quest)

#10 Post by PowerWyrm »

I'm sure my last charcter had ESP demon while doing the quest and the boss was invisible (b40). Anyone could test it in b41?

ho hum
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Re: So close! (Valley of the moon quest)

#11 Post by ho hum »

I was also sailing through moon quest b41, down to 30 tics, and an invisible duthaledan demon evaded my notice and destroyed the jewler--seemed a bit cheap after successfully fighting off the hoards for a such a long time. I did shred his invisible arse afterwards and he dropped chromatic scale armor.

Guess once the hourglass gets low, you just gotta hover over the jewler--try not to hit him with aoe.

ToxicChicken
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Re: So close! (Valley of the moon quest)

#12 Post by ToxicChicken »

The boss is permanently invisible and it's immune to stun. It appears toward the end of the timer (in the double digits, iirc). I tried an ESP item, but it didn't work. Aside from being invisible, the boss is easy. The demons magically vanish when the timer runs out, unless you failed.

Omega Blue
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Re: So close! (Valley of the moon quest)

#13 Post by Omega Blue »

ToxicChicken wrote:The boss is permanently invisible and it's immune to stun. It appears toward the end of the timer (in the double digits, iirc). I tried an ESP item, but it didn't work. Aside from being invisible, the boss is easy. The demons magically vanish when the timer runs out, unless you failed.
A funny thing happened today. I got the message "Limmir is under attack! Defend him!" but couldn't see any foes around, so I knew it was the boss. Before I could locate him, though, the timer ran out and the quest was complete. I wasn't paying any attention when I waded through the water to go back on shore, but just as I was about to make landfall I bumped into something. It was the invisible demon! So I ran into him a few more times and some items got dropped on the ground. :lol:

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