Yeek

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aztec
Cornac
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Yeek

#1 Post by aztec »

Yeek are by far the hardest Race I've started with. They have such low HP combined with the types of enemies that are sometimes 1-2 levels higher than them in the starting Yeek areas that they die very easily. I've constantly had to rely on stairscumming no matter that class I play as. And I've only played Yeek in Adventurer Mode because they die so often. But to top it all off fighting Subject Z while saving the Wayist seems like an impossible task for me. As an Alchemist the Wayist dies before I or my Golem even reached him and I had to die about 4 times and stairscum him to beat him. I'm currently fighting him as a Level 9 Reaver, which is the highest level I can get after defeating all the enemies in all the Yeek areas (including a level 25 Elite Queen). But Subject Z is still 7 levels higher than me at level 16. Gandorfo and others suggested Archmage, Zerker, and Paradox Mage. Zerker was apperently helpful because it could stunlock, but since stun has been changed it doesn't seem like a viable option. I haven't unlocked Paradox Mage yet, and I can barely make it past 1-2 levels of an area with an archmage (still on Adventurer Mode). Of course the only reason I'm still playing as Yeek is to unlock the Mindslayer class, otherwise I wouldn't use Yeek again. Is there something I'm missing or has the latest changes made things unbearably hard for Yeek with no respawning enemies to grind to a remotely useful level for the Subject Z fight?

Any advice would be helpful, thanks.

Dervis
Wyrmic
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Re: Yeek

#2 Post by Dervis »

I've reported this before, but the yeek starting zone hasn't been thoroughly balanced yet... and Yeektown is still missing. I guess DG will give this area some attention in the near future.

madmonk
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Re: Yeek

#3 Post by madmonk »

Not to brag or anything...

I have been through with:

Anorithil
Archer
Archmage
Cursed
Doomed
Reaver
Rogue
Summoner
Sun-Paladin
Temporal Warden
Warrior


Some where easier than others (close up and personal is not my style so I find it hard!). I agree saving the Wayist is hard, but you only need to do it once and you have the unlock. I routinely get to level 12 before Subject Z so I am not sure why you are only getting to level 9.

As for stair-scumming - life-saver!

OK, some thoughts for you... There are a lot of different ways through this! This is very general

Do the Ritch tunnels first... The Murgol's lair is hard at low level.

If you get pinned (and it will happen) turn on your regen infusion at once. Wild infusion also helps here.

You need an offense, make it a good one! Invest in your talents and always make sure that you can hit - a lot! I prefer to hit a lot for regular small damage than miss a lot and have the occasional large damage. Make sure that you are always in a corridor when being attacked. If you get mobbed you will die.

Avoid using Phase Door - instant trouble! Always, always, always RUN AWAY! Get to the stair as fast as possible.
Regards

Jon.

Dervis
Wyrmic
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Re: Yeek

#4 Post by Dervis »

madmonk wrote:As for stair-scumming - life-saver!
You lose all bragging rights after this.

madmonk
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Re: Yeek

#5 Post by madmonk »

Dervis wrote:
madmonk wrote:As for stair-scumming - life-saver!
You lose all bragging rights after this.
:lol: :mrgreen: :D
Regards

Jon.

Grey
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Re: Yeek

#6 Post by Grey »

I find the Ritch tunnels harder myself - too easy to get mobbed there.
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Grey
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Re: Yeek

#7 Post by Grey »

Hmm, though on playing a bit more with some other classes I must say Murgol's Lair can be a right fecking nuisance thanks to yeek mindslayers. They seem to be able to move and hit the char in one turn, making the usual hack n back tactics worthless. It's easy to get mown down quickly by these fellas, and many classes simply don't stand a chance against them.
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Tasseographer
Wayist
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Re: Yeek

#8 Post by Tasseographer »

I agree that the Yeek starting area is way harder than the other races. Worrying about air, tough enemies, low health-- it's all rather nerve-wracking.

I think the trick is to play VERY slowly, rest often, use the regeneration runes literally every time it's available, and to abuse their Mind Control ability. It's EXTREMELY handy in any situation where you accidentally fight two enemies at once, or run up against a mindslayer. The cooldown is very high, but only because it instantly takes out an enemy, gives you a possible meatshield, and supplements your damage. One of the best starting racial abilities, though it quickly falls off in usefulness.

And, on the other hand, you're leveling faster than any other race, so if you can survive a short period in those areas, you will suddenly be coming into safer amounts of HP and more damage to cope.

PERSONALLY, I've never had much trouble with Subject Z. I don't think I've ever died to him or even lost the Wayist. His AI seems like it might be wonky, or maybe he doesn't have darkvision? Because he always seems to use creeping darkness and dimension door and nothing else... he'll be targetting the Wayist but have dimension doored far away from him and have lost track of him, or something. And creeping darkness doesn't do enough damage to frighten me off, even as a meek little Yeek.

Grey
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Re: Yeek

#9 Post by Grey »

Okay, hmm, got to Subject Z with a yeek slinger. I was level 9 after clearing both starting dungeons, and he was level 16. He killed the Wayist before I even got in range of shooting him. Then he proceeded to dodge 12 of my shots, pin and stun me with one attack, and kill me in two rounds. Hmm, how pleasant...

I think Z needs to be toned down for yeeks. His defence seems insanely high to dodge so many attacks, and he does far too much damage per round (over 100 on my char with a wild infusion running). Getting a yeek to him takes care and attention, and it's quite disheartening to have that hard work smashed away so quickly.

Alternatively give an escape option whilst the Wayist is battling Subject Z. Move the door a little closer to where the player starts so you can duck in there. However it likely won't help much since the Wayist dies so quickly.
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edge2054
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Re: Yeek

#10 Post by edge2054 »

Subject Z will pretty much wreck any level 9 character that isn't a caster. Which limits yeeks to pretty much caster only right now since they can no longer grind.

Maybe Perfect Strikes + a stun or something would make him doable but requiring very specific builds for half the classes in the game to succeed as a yeek seems off.

Sradac
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Re: Yeek

#11 Post by Sradac »

I never found Z to be that much of a burden when I went up against him. If you can make it through the 2 starting areas he shouldnt be that bad. I took him out at level 5 or 6 with an alchemist. Of course that was with the old golem that was more powerful, so that could have been it. One thing you can do is switch to your golem to start the fight and immediately rush him, if you get 1 knockback then the wayist should be safe, after that its just managing your resources.

I think i'll go try it now and see how it goes with the new golem.

madmonk
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Re: Yeek

#12 Post by madmonk »

And me with something else... I need to check on that level 9 thing...
Regards

Jon.

tiger_eye
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Re: Yeek

#13 Post by tiger_eye »

This fight can be pretty hard for some classes. Searching the characters vault confirms this suspicion: around 95+% of the yeeks that beat Subject Z in recent betas are ranged classes, and the melee yeeks that attempt it don't fare so well.

edge2054 suggested in IRC that perhaps a couple extra yeeks could be summoned to help out. I really like this idea, so I took the initiative to post it here. Even if the summoned yeeks die fairly quickly, they should give players with melee yeeks enough time to get over there and take control of the battle.

edge2054
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Re: Yeek

#14 Post by edge2054 »

Having the Wayist perform some sort of mental assault on him would be better then summoning now that I think about. The issue is Subject Z has some crazy defense. So adding more monsters that can't hit him as cannon fodder really isn't going to help out all that much.

If the Wayist, upon seeing another yeek come to his aid, hit Subject Z with a debuff that lowered his damage and defense things would be more fair. On the other hand it might make the mindslayer unlock to easy.

Grey
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Re: Yeek

#15 Post by Grey »

Do we want the unlock to be a case of repetitive scumming with certain more advantaged classes? Also there's a serious problem of the bugger being nigh impossible to beat for some classes at the moment, never mind the damned unlock! :P

Some sort of Wayist Unity effect for yeeks there would be cool - debuff the enemy and buff the PC a bit.
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