Favorite game breakers

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lukep
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Favorite game breakers

#1 Post by lukep »

Over the course of playing, I have found several strategies/combinations that seem a little bit...overpowered. Many are probably exploiting bugs, but I think some are intentional. Here's my favourites that I've done, what are everyone else's? EDIT: also, in your opinion, which are smart combinations, and which are bugs that need fixing?

Stone Touch (from escort) + Feed Strengths: If you cast Feed while the target is Stoned, their current resistances (including the bonuses from Stoned) are used to calculate the amount of resistances stolen. When Stoned wears off, their resistances can go negative. Does not work with Frozen anymore, but this still works with enemy Wild Infusions.

Elemental Harmony (fire) + Speed effect (eg. Haste) + Invigorate, Essence of Speed, or even Borrowed Time:
Very high global speed, around +150%, or +400% for Borrowed Time. EDIT: apparently speed is multiplicative, leading to ~300%/800% for normal/Borrowed Time

Door to the Past + new levels:
cast it before entering a new level. If you get an escort, cast Revision until you get the right one. Can also be done with new towns, getting second chances at store inventories. Can be done to kill bosses if you are a Sustains build Temporal Warden. Can also be used in conjunction with Deja Vu/high powered Vision Rune to check a good part of the level for vaults. EDIT: fixed

Borrowed Time + Timeless:
gain an extra 10 actions (total of 15) over 5 turns. EDIT: fixed

Borrowed Time + Movement infusion:
go 3x as far.

Mindpower/Heroism infusion + Elemental Harmony (lightning) + equipment:
reset all of your sustains at higher power.

Precognition + Borrowed Time + Movement Infusion:
explore a good part of the level at negligible risk.

=====
And some I want to try out some time.

Damage Smearing + Providence: removes the DoT before it can hurt you for more than 1/5 as much as it should. EDIT: shouldn't work, still not sure if it does. EDIT 2: doesn't work

Bathe in Light + Healing Nexus + many surrounding monsters:
huge amount of healing (max of over 1000 hp/turn) and huge Equilibrium recovery (theoretical max of ~350 equilibrium per turn) when you are surrounded by the maximum amount of monsters.

Relentless Strikes + Speed + every other positive effect + Timeless:
Try to get Relentless Strike cooldown reduction fast enough to allow you to cast Timeless every 5 turns, maintaining all positive effects forever. Untested, don't know if it can be done. EDIT: doesn't work.

Door to The Past + Alchemist's Quest:
Choose which other potion gets completed each time, allowing you to get pretty much any 5 potions and any main reward as well. Untested, the random elements may be determined at a different time.

Summon Control + Yeek Wayist/Minotaur/Elder Vampire (amulet):
control them, get to drop their inventory, get free items. EDIT: works, can even be used to randomly get artifacts. EDIT: fixed
Last edited by lukep on Sun Nov 20, 2011 4:38 am, edited 8 times in total.
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Goblinz
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Re: Favorite game breakers

#2 Post by Goblinz »

here is one for pre beta 26. Before you could give the sandworm queens heart and the wyrm bile to your golem and have them learn sandbreath
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

Dervis
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Re: Favorite game breakers

#3 Post by Dervis »

Most of them are powerful combos and are ok, however the Door to the Past scumming exploits needs to be fixed in my opinion.

And Damage Smearing + Providence works and is awesome. :D

edge2054
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Re: Favorite game breakers

#4 Post by edge2054 »

Damage Smearing + Providence shouldn't work anymore. I excluded 'time' effects from providence a few betas back so people wouldn't remove the paradox clone debuff or the temporal stun from Borrowed Time.

I don't think Relentless Strikes + Timeless will do what you're thinking either. Relentless strikes only lowers techniques on cooldown.

Here's one though, Timeless is a spell and is effected by Quicken Spells ;) So are runes.

lukep
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Re: Favorite game breakers

#5 Post by lukep »

Cool, thanks for the corrections. Another one I want to try:

Quicken Spells (5) + powerful Time Prison (~160 spellpower, level 5):
duration longer than cooldown. Cast on yourself to recover, or have thunderstorm going, kill enemies at no risk, recast until continuum destabilization (?) is too powerful. Could also be used to stunlock enemies.

Disruption Shield (level 9.5 from cat.point and amulet) + 220 spellpower: Invulnerability from normal damage? the mana ratio would be 0 mana per damage taken. Disperse magic/corrupted negation could still kill you. Untested. EDIT: it caps out, doesn't work.

Disruption Shield + Blood of Life/Adventure Mode/Potion of invulnerability: Charge Disruption Shield to a very high (eg. 30 000) damage. Go to a boss, deactivate it. You should die, taking it with you. Should even work on the final bosses. Untested. (note: spell shaping does not work on Disruption Shield.) EDIT: Luck might work to avoid damage, don't know.

EDIT: added Potion of Invulnerability to supercharged Disruption Shield.
Last edited by lukep on Fri Jun 24, 2011 5:33 pm, edited 3 times in total.
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edge2054
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Re: Favorite game breakers

#6 Post by edge2054 »

Disruption Shield caps out before it hits 0.

The Disruption Shield uber damage thing is doable though (I've seen 10k damage on test characters).

lukep
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Re: Favorite game breakers

#7 Post by lukep »

Probability Travel + good environment + single enemy (boss): Kite the enemy, hitting it with ranged attacks and exploiting LoS so it can never attack you. See example below. You attack on turns 1 and 3, and move on turns 2 and 4. Requires you to be as fast as the enemy.

Code: Select all

.p.    ...   .p.   ...
.#.    p#.   .#.   .#p
@#.    @#.   .#@   .#@
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jotwebe
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Re: Favorite game breakers

#8 Post by jotwebe »

Or like this:

Code: Select all

.@.p...   ..p....   ...p.@.
#######   #######   #######
.......   ...@...   .......
Ghoul never existed, this never happened!

tiger_eye
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Re: Favorite game breakers

#9 Post by tiger_eye »

lukep wrote:Probability Travel + good environment + single enemy (boss): Kite the enemy, hitting it with ranged attacks and exploiting LoS so it can never attack you.
Oh my, lukep's version is awesome, because the enemy will never be able to target you.

Just because of this, I think I'll develop a field of vision algorithm that has symmetric targeting :twisted:

lukep
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Re: Favorite game breakers

#10 Post by lukep »

jotwebe wrote:Or like this:

Code: Select all

.@.p...   ..p....   ...p.@.
#######   #######   #######
.......   ...@...   .......
That would work very well against melee only enemies, and is much easier to find, but offers much less advantages if they have a ranged attack (as they have LoS any time you do, and will be able to hit you).

Another one (I haven't tried):

+300% global speed (see first post) + Body of Stone (Lv. >6) + Earthen Missiles (Lv. >5): 12(?) earthen missiles per normal speed turn.
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Sradac
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Re: Favorite game breakers

#11 Post by Sradac »

Manaflow + Manasurge rune = Unlimited Mana. Normally I use manaflow as a backup for when my rune is down because it has a much longer cooldown, however the other night I found this little trick by accident. Manasurge give you +% mana regen, thats fine and dandy, but if you put up manaflow it multiplies THAT. When I found it manaflow gave me 20 mana a turn, and with an 800% manasurge rune it boosted that up to 160 mana a turn. I dont know of a single spell that uses 160 or more mana, so you essentially have unlimited mana while the effect is going. Fun times!

edge2054
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Re: Favorite game breakers

#12 Post by edge2054 »

Sradac wrote:Manaflow + Manasurge rune = Unlimited Mana. Normally I use manaflow as a backup for when my rune is down because it has a much longer cooldown, however the other night I found this little trick by accident. Manasurge give you +% mana regen, thats fine and dandy, but if you put up manaflow it multiplies THAT. When I found it manaflow gave me 20 mana a turn, and with an 800% manasurge rune it boosted that up to 160 mana a turn. I dont know of a single spell that uses 160 or more mana, so you essentially have unlimited mana while the effect is going. Fun times!
This actually can get much worse. I hit over 300k mana regen pretty easily and kept it going for a very very long time using mana flow + mana surge + mana surge (when first mana surge was done) + some other stuff I'll tell Darkgod if he asks because it's a huge exploit :P

Anyway, couple that with Displacement Shield and you basically have an unkillable character. Hence the reason I suggested mana surge runes be disabled while mana surge is active.

Sradac
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Re: Favorite game breakers

#13 Post by Sradac »

I think thats a fine idea, regen infusions are disabled when you have regeneration spell, higher racial regen, or any other egen ability i've seen. I didnt need to use that exploit, like I said I just discovered it the other day and have been doing just fine without it.

Now If I can just find an exploit to give my mindslayer unlimited Psi! :lol:

lukep
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Re: Favorite game breakers

#14 Post by lukep »

Sradac wrote:Manaflow + Manasurge rune = Unlimited Mana. Normally I use manaflow as a backup for when my rune is down because it has a much longer cooldown, however the other night I found this little trick by accident. Manasurge give you +% mana regen, thats fine and dandy, but if you put up manaflow it multiplies THAT. When I found it manaflow gave me 20 mana a turn, and with an 800% manasurge rune it boosted that up to 160 mana a turn. I dont know of a single spell that uses 160 or more mana, so you essentially have unlimited mana while the effect is going. Fun times!
Can also do Quicken Spells + some negative effect reduction + Manasurge + Manasurge + Manasurge etc... if you have 2 runes, some way of getting rid of excessive runic saturation (Providence, Timeless, Skeleton racial) and quicken spells to allow their cooldowns to be low enough although it is pretty much useless to go anywhere past manaflow + manasurge, unless you like looking at pretty numbers (see this bug report.) EDIT: fixed

Couldn't find any way of getting Psi faster than normal, unless you count attacking yourself while you have shields up, and absorbing the damage/Psi.
Last edited by lukep on Fri Jun 24, 2011 5:35 pm, edited 1 time in total.
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darkgod
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Re: Favorite game breakers

#15 Post by darkgod »

Changed mana regen to be similar to life regen
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