Dreadfell - Infinite enemies?

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onyhow
Thalore
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Dreadfell - Infinite enemies?

#1 Post by onyhow »

My archmage went into level 5 of Dreadfell, then...

I start killing enemies in immediate area around the stair and nearby room, and tried to get some rest, then I start trying to walk and got killed by boredom 2 times...but then I noticed something...the enemies just keep coming, nonstop...I rested for a few turns then they will show up, and to top it off, killing them don't give any exp, but drop items, and they don't have Summoning Destabilization, which I think it means they're not summon either...is it?

Is this intentional or something? If I remember correctly, The Master is supposed to be at lv 9 or 10...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

darkgod
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Re: Dreadfell - Infinite enemies?

#2 Post by darkgod »

Well how many did you kill, what where they?
And where did they come from (as an arcane it's kinda easy to find :) )

If you believe there is an infinite bug, send me the save I'll have a look
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

Re: Dreadfell - Infinite enemies?

#3 Post by onyhow »

He's dead...will the save file still be useful?

Still, the problem is that I kill around...I dunno, >50? I didn't keep count, and the exp meter still stuck at 19%...when I teleport to an unexplored area, I kill around 2-3 new enemies and exp jump to 21%...just before his final death, that is...

For what I kill...it's assortments of skel fighters, archers, banshee, dreadmasters, ghast...standard enemies in Dreadfell...

Still got the copy of stdout, but I'm not sure if that'll be helpful...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
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Re: Dreadfell - Infinite enemies?

#4 Post by darkgod »

Hum yes send the stdout.

Not that summon destabilization runs out after a (long) while, so if you retreat too long from a summoner it's back to full power
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

Re: Dreadfell - Infinite enemies?

#5 Post by onyhow »

Here's the file: http://www.mediafire.com/?x338n60wtnv9vnb

It's 12 mb, so can't upload in the board system...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Dreadfell - Infinite enemies?

#6 Post by greycat »

I had a similar experience yesterday with my Archmage. I was on Dreadfell (7), 2 levels before the end. And the ghouls just kept coming. And coming. And coming. And coming. There was loot everywhere, but I never had enough time to walk around the room and look at it all. Every time I'd pick up a few bits of gold and verify that there were no good items on those tiles, another wave would show up.

I killed off 3 or 4 ghoulkings, eventually, either by pressing toward the center, or waiting for them to arrive in the Room Of Slaughter. I don't know how many more there may be.

After about 2 hours, I save-and-exited and went home.

darkgod
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Re: Dreadfell - Infinite enemies?

#7 Post by darkgod »

"The Room of Slaughter" ? ;)

Hum got the savefile still ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

greycat
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Re: Dreadfell - Infinite enemies?

#8 Post by greycat »

The character is still alive and well, on the machine at work. I won't be back there until Monday.

If it helps any, I've got Probability Travel on, and earlier, when I first entered the level, I was jumping all around avoiding the many floaters (dreads, dreadlords, banshees). Once those were gone, I didn't need to jump around so much, but I might have disturbed a significant part of the local population.

darkgod
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Re: Dreadfell - Infinite enemies?

#9 Post by darkgod »

Probably :)
IIRC tactical AI summoners do not need to have you in sight to summon, they just need to know about your presence.

Anyway send me that save monday please :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

onyhow
Thalore
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Joined: Sun Nov 07, 2010 7:50 am

Re: Dreadfell - Infinite enemies?

#10 Post by onyhow »

Well, that's pretty interesting...although in my case it's all types of undeads generated in Dreadfell possible...is there any enemy summoner who can summon those other than the Master?
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

Frumple
Sher'Tul Godslayer
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Re: Dreadfell - Infinite enemies?

#11 Post by Frumple »

At the very least the upper tier vampire can summon skeletons (degen, warrior, archer, mage) and ghouls. Dunno 'bout anything else.

Postman
Archmage
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Re: Dreadfell - Infinite enemies?

#12 Post by Postman »

I had similar situation in elven ruins, where fire wyrm was spawning firedrakes and firedrakes were spawning hatchlings. By luck I was teleported near wyrm and killed it, that stopped endless chain of drakes/hatchlings.

greycat
Sher'Tul
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Joined: Tue May 11, 2010 11:51 pm

Re: Dreadfell - Infinite enemies?

#13 Post by greycat »

darkgod wrote:Anyway send me that save monday please :)
It's 47 MB. I don't suppose there's any way to extract just the relevant bits....

darkgod
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Re: Dreadfell - Infinite enemies?

#14 Post by darkgod »

Only send game.teag when you are saved inside the dreadfell
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

greycat
Sher'Tul
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Joined: Tue May 11, 2010 11:51 pm

Re: Dreadfell - Infinite enemies?

#15 Post by greycat »

Still 10 MB, which seems excessive... emailed.

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