It's not hard to live in the yeek place as a mindslayer. The second dungeon seemed ridiculous though, you have to do the underwater one to have any sort of a chance. The yeek's racial ability is kind of ridiculously good, letting you get out of a lot of tight situations and having a free pet basically. Turning on mind over matter (or whatever the ability is called) and shields allows the yeek guy to just sort of sit in a spot and let his floating weapon automatically attack them, and spiking shields up offers them a massive damage decrease over the next few turns, while using kinetic aura to deal burst cone aoe damage. The dot effect doesn't really seem to be worth the sustain cost. It's still very hard but I can't really see playing a yeek as any other class right now.Gandolfo wrote:That is my apparent impression after being unable to live past level 3 with them. Also not quite sure why they don't actually get a town but just a town image which makes no sense but is in fact what is.
If there is a way to play these weaklings I don't see it. They always die to something eventually without any support systems to help the way starting players usually have. Their starting power is interesting in theory but is really bad, failing 50% of the time at least. Maybe they are designed for a specific class combination but what it is, is beyond me. Very disappointing.
I should note that Archmage Yeeks can teleport to Anglowen but since there is absolutely NOTHING in the shops that can help them it is a futile journey.
==Edit==
I should clarify that last remark: starting with no real gold (everything costs more than 20gp) means they have no possible way to buy anything and can't sell anything since the only things sellable don't seem to drop for them.
The real danger in the first dungeon is the water jet traps, nothing else does a particularly large amount of damage and you rarely run into more than 4-5 enemies at a time. The yellow A are the best to dominate in my experience, but if you dominate an eel or the like you can take over them to cast their skills manually. Just be certain to rest at the nearest safe water bubble if you're below 60-70 hp.