Okay, so I finally unlocked archmages a couple of days ago, and the first one I generated is still going strong. Now level 21 with Amon Sul conquered (edit: meant Carn Dum). This is the first time I've gotten this far, so I'm a little apprehensive, even if the game has been pretty damned easy so far. Here's my little chap:
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Sex : Male STR: 21
Race : Bree-man DEX: 12
Class : Archmage MAG: 51
Level : 21 WIL: 42
Exp : 50% CUN: 13
Gold : 141.64 CON: 30
Attack(Main Hand): 6 Life : 507/507 Encumbrance : 30.8/95
Damage(Main Hand): 60 Difficulty : Normal
APR (Main Hand): 4 Mana : 280/280
Crit (Main Hand): 1%
Speed (Main Hand): 1.00
Fatigue : 11% Spellpower : 79
Armor : 11 Spell Crit : 16.9%
Defense : 21.088213063861Spell Speed : 1
Ranged Defense : 21.088213063861
[Character Equipment]
a) Staff of Destruction (15-18 power, 4 apr, cold damage)
b) gold ring of magic (+6)
c) Ring of Ulmo
d) gold amulet of willpower (+6)
e) brass lantern
f) elven-silk robe (5 def, 0 armor)
g) thick cashmere cloak of the Shire (2 def, 0 armor)
h) Steel Helm of Hammerhand (0 def, 4 armor)
i) slotted rough leather belt of carrying
j) drakeskin leather gloves (0 def, 3 armor)
k) pair of dwarven-steel boots (0 def, 4 armor)
I chose Bree-man for the fast levelling and the extra category point. Overall perhaps a poor choice, since most enemies aren't giving much xp and I've found all the category points useless - only dumped them into the Fire and Air schools for a touch more spell damage. What do people normally spend their points on? The meta and temporal schools both look fairly useless to me. I'd maybe consider survival if two escort quests hadn't given me sense and trap disarm already. Using them to pump existing schools feels a waste since the effect is so tiny, but there doesn't seem to be much other option.
Other firsts with this char: Finally saved that daft Merchant, found and completed Cursed quest, beat the sandy dungeon without drowning in fecking sand. Hopefully there'll be more to add before my next stupid death :/
Overall I'd just like a bit of advice on how to develop the character more. Stat-wise I've been going almost all-out on Magic, with enough Willpower and Constitution to keep me afloat on Life/Mana. I've got the basic damage spells maxed out, with a few others I've found handy, but it's hard to tell what's worth specialising in.
I'm sustaining Arcane Power, Blur Sight and Phantasmal Shield at the mo, and thinking of maybe getting Stone Skin too. Is this overkill, or do most people keep a load of buffs on? Is invisibility worth getting at some point? 200 Mana seems a tad steep.
The meta school contains a Spell Shaping ability that seems like it'd be handy for AoE spells, but there don't seem to be any AoE spells actually worth casting. Is this talent best ignored, or can it be put to good use?
Also, I've found some elven ruins - any advice on what level I should be around to tackle those?
Can I expect much beter staff-wise in the near future? None of the regular ones I'm finding are any good, but I can't imagine I've hit the peak of staffdom already. In terms of other equipment, should I concentrate on getting magic-pumping stuff where possible, or just generally useful items? So far I've been trying to minimise fatigue, not caring too much about the actual stats of armour (it's not like enemies often get close enough to threaten me).
As I said before, minimal spoilers if possible. I'm mostly just after some generic gameplay advice.