I know the name mount doom spells trouble, but it might just be a cool name so players have no idea what to expect here.
Once you go to the east, you cant go back?

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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Female STR: 8
Race : Nandor DEX: 17
Class : Archmage MAG: 61
Level : 23 WIL: 24
Exp : 69% CUN: 21
Gold : 33.33 CON: 39
Attack(Main Hand): 2 Life : -82/545 Encumbrance : 51.3/54
Damage(Main Hand): 65 Difficulty : Normal
APR (Main Hand): 0 Mana : 235/274
Crit (Main Hand): 4%
Crit (Main Hand): 4% Negative : 0/96
Crit (Main Hand): 4%
Speed (Main Hand): 1.00
Fatigue : 3% Spellpower : 88
Armor : 3 Spell Crit : 12.3%
Defense : 9.45 Spell Speed : 1
Ranged Defense : 9.45
Fire damage : 27%
Cold damage : 4%
Lightning damage : 4%
Acid damage : 4%
Blight damage : 4%
Physical Save : 11.75
Spell Save : 21.25
Mental Save : 11.25
All Resists: 0%
Blind Resistance: 100%
Number of NPC killed: 861
Most killed NPC: brittle clear ooze (96)
[Talents Chart]
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 1/5
Manathrust (class) 5/5
Manaflow (class) 0/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 1/5
Flameshock (class) 1/5
Fireflash (class) 5/5
Inferno (class) 5/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 1/5
Dig (class) 1/5
Strike (class) 1/5
Stone Wall (class) 1/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 1/5
Freeze (class) 1/5
Tidal Wave (class) 1/5
Ice Storm (class) 1/5
- Spell / Air (mastery 1.30)
Lightning (class) 1/5
Chain Lightning (class) 0/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 4/5
Teleport (generic) 4/5
Displacement Shield (generic) 0/5
Probability Travel (generic) 0/5
- Spell / Nature (mastery 1.30)
Regeneration (generic) 1/5
Heal (generic) 1/5
Restoration (generic) 1/5
Nature's Call (generic) 0/5
- Spell / Meta (mastery 1.30)
Disperse Magic (class) 0/5
Spell Shaping (class) 0/5
Quicken Spells (class) 0/5
Metaflow (class) 0/5
- Spell / Divination (mastery 1.30)
Sense (generic) 4/5
Identify (generic) 1/5
Vision (generic) 3/5
Telepathy (generic) 0/5
- Spell / Temporal (mastery 1.30)
Time Prison (class) 1/5
Congeal Time (class) 0/5
Essence of Speed (class) 0/5
Time Shield (class) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 1/5
Blur Sight (class) 0/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
[Current Effects]
- Hymn of Detection
- Arcane Power
[Completed Quests]
-- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- Escort: lost anorithil (level 1 of Tower of Amon S?»l)
Escort the lost anorithil to the recall portal on level 1 of Tower of Amon S?»l.
-- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
-- Escort: lost anorithil (level 4 of Tol Falas)
Escort the lost anorithil to the recall portal on level 4 of Tol Falas.
-- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
-- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
[Active Quests]
-- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happenning there.
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the trollshaws in search of treasure and glory!
* You have explored Amon S?»l and vanquished the Shade of Angmar.
* You must explore the Trollshaws and find out what lurks there and what treasures are to be gained!
-- The many Prides of the Orcs
Investigate the bastions of the Pride.
* You have destroyed Rak'shor.
* Vor Pride, in the north east.
* Grushnak Pride, on the eastern slope of the High Peak.
* You have destroyed Gorbat.
[Character Equipment]
In main hand
a) Angmar's Fall (10-12 power, 0 apr, acid damage)
Type: weapon / staff
10 Power [Range 1.20] (+110% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Damage type: acid
When wielded/worn:
Increases damage type: 4% fire,4% cold,4% lightning,4% acid,4% blight.
Spellpower 7, Spell Crit 8%
See invisible: 2
Dropped by The Shade of Angmar
In off hand
On fingers
b) galvorn ring of burning (+15%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 15% fire.
c) steel ring of burning (+8%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 8% fire.
Dropped by gelatinous cube
Around neck
d) Choker of Dread
Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Dropped by The Master
Light source
e) Phial of Galadriel
Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Dropped by The Shade of Angmar
Main armor
f) Black Robe (6 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 0, Defense 6
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases blindness immunity: 100%.
Spellpower 10, Spell Crit 0%
See invisible: 10
Dropped by Rak'shor, Grand Necromancer of the Pride
On head
g) linen wizard hat of magic (+3) (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1
Increases stats: 3 Magic.
Dropped by white ooze
On hands
On feet
h) pair of hardened leather boots (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0
Fatigue 3%
Dropped by Golbug the Destroyer
Tool
Quiver
[Player Achievements]
'A dangerous secret' was wchieved for Found the mysterious staff and told Minas Tirith about it. At 2010-09-14 03:16:50
'Arachnophobia' was wchieved for Destroyed the spydric menace. At 2010-09-14 05:46:29
'Destroyer's bane' was wchieved for Killed Golbug the Destroyer. At 2010-09-14 04:06:25
'Level 10' was wchieved for Got a character to level 10. At 2010-09-14 01:47:18
'Level 20' was wchieved for Got a character to level 20. At 2010-09-14 17:27:24
'Sliders' was wchieved for Activated a portal using the Orb of Many Ways. At 2010-09-14 04:18:36
'Vampire crusher' was wchieved for Destroyed the Master in its lair of Tol Falas. At 2010-09-14 02:40:30
[Character Inventory]
a) acid-proof potion of cure disease
Type: potion / potion
It can be used to cure poison.
b) acid-proof potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
c) giant potion of greater healing
Type: potion / potion
It can be used to heal a lot.
d) giant potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
e) giant potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
f) 4 potion of cure disease
Type: potion / potion
It can be used to cure poison.
g) 5 potion of cure poison
Type: potion / potion
It can be used to cure poison.
h) 3 potion of free action
Type: potion / potion
It can be used to resist stuns, dazes and pinning.
i) 5 potion of greater healing
Type: potion / potion
It can be used to heal a lot.
j) potion of greater mana
Type: potion / potion
It can be used to restore a lot of mana.
k) 10 potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
l) 4 potion of invisibility
Type: potion / potion
It can be used to become invisible for a while.
Dropped by ghoul
m) 11 potion of lesser mana
Type: potion / potion
It can be used to restore some mana.
n) 5 potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
o) 3 potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
p) 2 potion of speed
Type: potion / potion
It can be used to increase your speed for a while.
Dropped by degenerated skeleton warrior
q) 4 fire-proof scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
r) fire-proof scroll of magic mapping
Type: scroll / scroll
It can be used to map the area directly around you.
Dropped by Golbug the Destroyer
s) fire-proof scroll of phase door
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
Dropped by The Shade of Angmar
t) scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
u) scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
v) galvorn amulet of willpower (+7)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 7 Willpower.
w) Dragon Orb (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Gorbat, Supreme Wyrmic of the Pride
x) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Golbug the Destroyer
y) Orb of Undeath (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Rak'shor, Grand Necromancer of the Pride
z) galvorn ring of nature's blessing (+13%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 13% nature.
{) gold ring of cold resistance (+23%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 23% cold.
|) gold ring of lightning resistance (+20%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 20% lightning.
}) steel ring of arcane power (+7%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 7% arcane.
~) steel ring of fire resistance (+22%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% fire.
) steel ring of fire resistance (+22%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% fire.
?) steel ring of lightning resistance (+22%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% lightning.
?) steel ring of nature resistance (+24%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 24% nature.
?) charged(heal) elven-wood staff of power (24.5-29.4 power, 5 apr, fire damage)
Type: weapon / staff
24 Power [Range 1.20] (+100% Magic), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: fire
When wielded/worn:
Spellpower 27, Spell Crit 4%
It can be used to activate talent: Heal (level 3), costing 1 power out of 6/6.
?) Chromatic Harness (0 def, 10 armor)
Type: armor / light
When wielded/worn:
Armor 10, Defense 0
Fatigue 10%
Increases stats: 4 Cunning,3 Dexterity,6 Willpower,10 Luck.
Grants telepathy: dragon.
Reduces talent cooldowns: Sand Breath (3),Ice Breath (3),Fire Breath (3).
Increases poison immunity: 70%.
Dropped by Gorbat, Supreme Wyrmic of the Pride
?) agate
Type: gem / black
When used to imbue an armour:
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning.
?) onyx
Type: gem / black
When used to imbue an armour:
Increases stats: 3 Strength,3 Dexterity,3 Magic,3 Willpower,3 Cunning.
Dropped by skeleton mage
?) aquamarine
Type: gem / blue
When used to imbue an armour:
Increases resistances: 4% all.
?) 3 lapis lazuli
Type: gem / blue
When used to imbue an armour:
Armor 0, Defense 6
Dropped by master vampire
?) 3 opal
Type: gem / blue
When used to imbue an armour:
Increases stats: 2 Strength,2 Dexterity,2 Magic,2 Willpower,2 Cunning.
Dropped by skeleton warrior
?) sapphire
Type: gem / blue
When used to imbue an armour:
Armor 0, Defense 8
Dropped by ghoul
?) spinel
Type: gem / green
When used to imbue an armour:
Armor 0, Defense 2
Dropped by yellow ooze
?) turquoise
Type: gem / green
When used to imbue an armour:
See invisible: 10
?) 3 garnets
Type: gem / red
When used to imbue an armour:
Increases damage type: 6% all.
Dropped by ghoul
?) Rod of Spydric Poison
Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
Dropped by Ungol?«
?) 2 quartz
Type: gem / white
When used to imbue an armour:
Increases stun immunity: 30%.
Dropped by The Master
?) ametrine
Type: gem / yellow
When used to imbue an armour:
Increases damage type: 2% all.
[Last Messages]
Talent Lightning is ready to use.
Something hits Revenge for 10.33 nature damage .
Revenge speeds up.
Resting starts...
Something hits Revenge for 10.33 nature damage .
Rested for 1 turns (stop reason: taken damage).
Something hits Revenge for 10.33 nature damage .
Revenge stops being poisoned.
Resting starts...
Talent Sense is ready to use.
Today is the 53th Y??vi?« of the 122th year of the Fourth Age of Middle-earth.
The time is 00:00.
Rested for 308 turns (stop reason: all resources and life at maximum).
Revenge casts Ice Storm.
Uruk-hai berserker activates Berserker.
Uruk-hai berserker activates Berserker.
Revenge casts Stone Wall.
Resting starts...
Talent Stone Wall is ready to use.
Talent Ice Storm is ready to use.
Rested for 61 turns (stop reason: all resources and life at maximum).
Revenge casts Vision.
Revenge casts Sense.
Revenge casts Phase Door.
Revenge casts Freeze.
Uruk-hai elite berserker hits Revenge for 142.80 physical damage .
Uruk-hai elite berserker hits Revenge for 12.00 lightning damage .
Uruk-hai elite berserker hits uruk-hai elite berserker for 85.68 physical damage .
Uruk-hai elite berserker hits Revenge for 85.68 physical damage .
Revenge hits uruk-hai elite berserker for 12.43 darkness damage .
Uruk-hai elite berserker activates Berserker.
Uruk-hai elite berserker hits Revenge for 156.00 physical damage .
Uruk-hai elite berserker hits Revenge for 12.00 lightning damage .
Uruk-hai elite berserker hits uruk-hai elite berserker for 93.60 physical damage .
Uruk-hai elite berserker hits Revenge for 93.60 physical damage .
Revenge hits uruk-hai elite berserker for 12.43 darkness damage .
Uruk-hai elite berserker hits Revenge for 126.00 physical damage .
Uruk-hai elite berserker killed Revenge!
Uruk-hai elite berserker hits uruk-hai elite berserker for 75.60 physical damage .
Revenge hits uruk-hai elite berserker for 12.43 darkness damage .
Try going to the weapon store in Minas Tirith when you have more than 50 gold.marvalis wrote: Back to square zero. This time I'm getting the boots from the dragon in the west. Any way for mages to wear heavy armor?
<DarkGod> lets say it's intended
Oh yeh, but can you get there from the east, then I know I have to do that first next time.yufra wrote:Try going to the weapon store in Minas Tirith when you have more than 50 gold.