Kinetic weapons?

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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Kinetic weapons?

#1 Post by ghostbuster »

What are supposed to do the kinetic weapons?
The only visible effect that I see is that the apr is dramatically reduced (for instance a regular iron dagger has an apr of 5, while a kinetic one has only an apr of 2)...
Is there any other effect to justify the extra price of the ego (I have not seen any in the code)?

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: Kinetic weapons?

#2 Post by Mushroomhermit »

I think its meant to increase APR but at the moment it suffers from the same bug as shields of deflection in that the ego replaces the APR value rather than adding to it.
darkgod wrote:dixed

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Kinetic weapons?

#3 Post by Zonk »

Also, the name feels a bit weird in a fantasy setting - not to mention that, if we're getting technical, all of the game's weapons are 'kinetic'. Just sayin'. 'Armour piercing' would be much more descriptive, though a bit bland.
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registeringislame
Halfling
Posts: 85
Joined: Sun May 23, 2010 5:25 am

Re: Kinetic weapons?

#4 Post by registeringislame »

Or y'know just Piercing as in 'Piercing dagger of westernesse'

darkgod
Master of Eyal
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Re: Kinetic weapons?

#5 Post by darkgod »

Fixed the bug and renamed to "phase foo"
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registeringislame
Halfling
Posts: 85
Joined: Sun May 23, 2010 5:25 am

Re: Kinetic weapons?

#6 Post by registeringislame »

How much damage does a foo do? Should be less than a bar.

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