skeleton special ability

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Gwai
Sher'Tul
Posts: 1091
Joined: Wed Apr 27, 2005 1:55 pm

skeleton special ability

#1 Post by Gwai »

NOTE: This may be a bug or it might be complete confusion. Knowing myself, I will assume confusion, but if this is a bug, will a kind moderator please move it?

I have now seen two people on the forums refer to using a skeleton special ability. I'm guessing this is like the elf speed ability except a different ability for those of the skeleton race. Does it appear on birth and is it implemented yet? Because if so I definitely have a bug. You see, I regularly play skeleton archers and I have never once seen any skeleton special ability. If there is one, I feel rather Gypped!

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: skeleton special ability

#2 Post by Frumple »

Probably just referring to their talent tree. They do have a few (immanently forgettable) abilities via those; tiny damage trap, tiny damage absorb shield, and a healing ability I've never bothered to get (which might allow a one-time resurrection, so's probably a worthy target.). Well, and the str/dex booster.

Ghouls have something similar, though their abilities are arguably even less useful.

If it's something else (barring their various immunities), I'm as clueless as you are.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: skeleton special ability

#3 Post by Canderel »

It may be not having to breathe... which is innate, and doesn't need activation.

darkgod
Master of Eyal
Posts: 10750
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Re: skeleton special ability

#4 Post by darkgod »

Not useful ?
Ghouls can leap to their target, that's a targeted teleport to fry archers quickly.

The "tiny" shield/trap can be improved with stats too
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: skeleton special ability

#5 Post by Zonk »

My favorite(and cheapest, probably)tactic for skeleton warriors: try to have 6 skill points for when I reach level 4(in the old forest, usually)while maxxing out strength and dex...after that, max out the skeleton base talent(for a total of +10 to strength and dex)and start spending points in Shield wall and riposte. You won't be able to increase Strength & Dex at your next levelups, but you can focus on constitution.

With Shield Wall on + getting free attacks when enemies miss you...the game becomes QUITE easierl(unless you forget to turn the wall on or find a spell caster)
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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