A House, a house, my kingdom for a house!

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Dracophile
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A House, a house, my kingdom for a house!

#1 Post by Dracophile »

Ok, so, Spellblade the 2nd, on a trip to Amon Sul, picked up a galvorn greatsword and a mithril greatsword, both of which are making me drool . . .except i dont have the strength to use them yet. Do I have to lug them around until I can? or is there a house/stash somewhere I can fling them until I'm less noobish?

many . .erm . .. . thanks? . .to Darkgod . . .for a new way to allow me to waste time away at work/dinner/home/etc/etc/etc!
Ignorance may be cured. Stupidity has no cure.

madmonk
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Re: A House, a house, my kingdom for a house!

#2 Post by madmonk »

Be it ever so humble, there's no place like home.
Unfortunately you don't have a home in the current incarnation.
Regards

Jon.

Dracophile
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Re: A House, a house, my kingdom for a house!

#3 Post by Dracophile »

So . . .i go back to amun sul, kill the shade, come back to town . . .and both my swords are now gone. *sighs*

guess THAT didnt work
Ignorance may be cured. Stupidity has no cure.

Vanguard
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Re: A House, a house, my kingdom for a house!

#4 Post by Vanguard »

A storage house would be nice, but I'd be just as happy with allowing the player to carry a bit more weight.

Shoob
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Re: A House, a house, my kingdom for a house!

#5 Post by Shoob »

Dracophile wrote:So . . .i go back to amun sul, kill the shade, come back to town . . .and both my swords are now gone. *sighs*
thats what I thought, I think there has to be an artifact present for non-egos to stay.
Oliphant am I, and I never lie.

darkgod
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Re: A House, a house, my kingdom for a house!

#6 Post by darkgod »

A house probably not.
But I was thinking of having mounts.
Mounts are kinda silyl in most dungeons IMO but it could be a mount that stays on the worldmap only and can carry stuff for you or more if it is a magical one.
Think of it like the car in fallout2, aka the mobile-house :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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bio_hazard
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Re: A House, a house, my kingdom for a house!

#7 Post by bio_hazard »

darkgod wrote:A house probably not.
But I was thinking of having mounts.
Mounts are kinda silyl in most dungeons IMO but it could be a mount that stays on the worldmap only and can carry stuff for you or more if it is a magical one.
Think of it like the car in fallout2, aka the mobile-house :)
This is a cool idea. Would it be an ability that we would need to put points in, or achievement-activated?

Hopefully in towns we could access it without returning to the world map.

darkgod
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Re: A House, a house, my kingdom for a house!

#8 Post by darkgod »

Would probably be bought or won in a quest or somesuch
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Gwai
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Re: A House, a house, my kingdom for a house!

#9 Post by Gwai »

Xerion wrote:
Shoob wrote:thats what I thought, I think there has to be an artifact present for non-egos to stay.
Hmm interesting, I'll have to test this.
Well, I regularly do this with archer arrows, do those count as non-egos? Because they do always seem to persist.

Taxorgian
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Re: A House, a house, my kingdom for a house!

#10 Post by Taxorgian »

With an archer (who already dumped some useless arrows, if that matters), I've also ID'd and then dropped some useless rings and amulets and they also stayed. Maybe items that have almost zero value remain? :lol:

Shoob
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Re: A House, a house, my kingdom for a house!

#11 Post by Shoob »

hmm, maybe the disappearing only really applies to weapons and armor then??? I lost a mithril plate armor this way (and some mithril weapons, and some nice jewelry), the only way I can get them to stay is with an artifact dropped as well (havent tried arrows).
Oliphant am I, and I never lie.

Baker
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Re: A House, a house, my kingdom for a house!

#12 Post by Baker »

Considering that dungeons are persistent, items really should be too. It doesn't make a lot of sense that the walls stay where they are when you leave a level, but everything else disappears. A house would still be more convenient, if only because it's easier to find what you're looking for, but on principle I think you should be able to dump stuff where you want and have it stay.
Think of it like the car in fallout2, aka the mobile-house
Also, this is a really neat idea.

darkgod
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Re: A House, a house, my kingdom for a house!

#13 Post by darkgod »

Levels are persistent but with decay, after a while they'll be gone (though a bug currently makes it disappear after one turn ;).
Imagine that monsters come and go and some might have picked it up :)
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Vanguard
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Re: A House, a house, my kingdom for a house!

#14 Post by Vanguard »

Baker wrote:Considering that dungeons are persistent, items really should be too.
Well it does make replenishing your inventory easier.

Baker
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Re: A House, a house, my kingdom for a house!

#15 Post by Baker »

darkgod wrote:Levels are persistent but with decay, after a while they'll be gone (though a bug currently makes it disappear after one turn ;).
Imagine that monsters come and go and some might have picked it up :)
Ah, ok, I thought that everything disappearing was by design. Maybe there could still be "safe zones", tough, like in towns maybe? Middle-Earth must have some really efficient pickpockets, going by how fast everything you drop in town disappears :lol:

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