A House, a house, my kingdom for a house!
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- Cornac
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A House, a house, my kingdom for a house!
Ok, so, Spellblade the 2nd, on a trip to Amon Sul, picked up a galvorn greatsword and a mithril greatsword, both of which are making me drool . . .except i dont have the strength to use them yet. Do I have to lug them around until I can? or is there a house/stash somewhere I can fling them until I'm less noobish?
many . .erm . .. . thanks? . .to Darkgod . . .for a new way to allow me to waste time away at work/dinner/home/etc/etc/etc!
many . .erm . .. . thanks? . .to Darkgod . . .for a new way to allow me to waste time away at work/dinner/home/etc/etc/etc!
Ignorance may be cured. Stupidity has no cure.
Re: A House, a house, my kingdom for a house!
Unfortunately you don't have a home in the current incarnation.Be it ever so humble, there's no place like home.
Regards
Jon.
Jon.
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- Cornac
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Re: A House, a house, my kingdom for a house!
So . . .i go back to amun sul, kill the shade, come back to town . . .and both my swords are now gone. *sighs*
guess THAT didnt work
guess THAT didnt work
Ignorance may be cured. Stupidity has no cure.
Re: A House, a house, my kingdom for a house!
A storage house would be nice, but I'd be just as happy with allowing the player to carry a bit more weight.
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- Reaper
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Re: A House, a house, my kingdom for a house!
thats what I thought, I think there has to be an artifact present for non-egos to stay.Dracophile wrote:So . . .i go back to amun sul, kill the shade, come back to town . . .and both my swords are now gone. *sighs*
Oliphant am I, and I never lie.
Re: A House, a house, my kingdom for a house!
A house probably not.
But I was thinking of having mounts.
Mounts are kinda silyl in most dungeons IMO but it could be a mount that stays on the worldmap only and can carry stuff for you or more if it is a magical one.
Think of it like the car in fallout2, aka the mobile-house
But I was thinking of having mounts.
Mounts are kinda silyl in most dungeons IMO but it could be a mount that stays on the worldmap only and can carry stuff for you or more if it is a magical one.
Think of it like the car in fallout2, aka the mobile-house

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wyrmic
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Re: A House, a house, my kingdom for a house!
This is a cool idea. Would it be an ability that we would need to put points in, or achievement-activated?darkgod wrote:A house probably not.
But I was thinking of having mounts.
Mounts are kinda silyl in most dungeons IMO but it could be a mount that stays on the worldmap only and can carry stuff for you or more if it is a magical one.
Think of it like the car in fallout2, aka the mobile-house
Hopefully in towns we could access it without returning to the world map.
Re: A House, a house, my kingdom for a house!
Would probably be bought or won in a quest or somesuch
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: A House, a house, my kingdom for a house!
Well, I regularly do this with archer arrows, do those count as non-egos? Because they do always seem to persist.Xerion wrote:Hmm interesting, I'll have to test this.Shoob wrote:thats what I thought, I think there has to be an artifact present for non-egos to stay.
Re: A House, a house, my kingdom for a house!
With an archer (who already dumped some useless arrows, if that matters), I've also ID'd and then dropped some useless rings and amulets and they also stayed. Maybe items that have almost zero value remain? 

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- Reaper
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Re: A House, a house, my kingdom for a house!
hmm, maybe the disappearing only really applies to weapons and armor then??? I lost a mithril plate armor this way (and some mithril weapons, and some nice jewelry), the only way I can get them to stay is with an artifact dropped as well (havent tried arrows).
Oliphant am I, and I never lie.
Re: A House, a house, my kingdom for a house!
Considering that dungeons are persistent, items really should be too. It doesn't make a lot of sense that the walls stay where they are when you leave a level, but everything else disappears. A house would still be more convenient, if only because it's easier to find what you're looking for, but on principle I think you should be able to dump stuff where you want and have it stay.
Also, this is a really neat idea.Think of it like the car in fallout2, aka the mobile-house
Re: A House, a house, my kingdom for a house!
Levels are persistent but with decay, after a while they'll be gone (though a bug currently makes it disappear after one turn
.
Imagine that monsters come and go and some might have picked it up

Imagine that monsters come and go and some might have picked it up

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: A House, a house, my kingdom for a house!
Well it does make replenishing your inventory easier.Baker wrote:Considering that dungeons are persistent, items really should be too.
Re: A House, a house, my kingdom for a house!
Ah, ok, I thought that everything disappearing was by design. Maybe there could still be "safe zones", tough, like in towns maybe? Middle-Earth must have some really efficient pickpockets, going by how fast everything you drop in town disappearsdarkgod wrote:Levels are persistent but with decay, after a while they'll be gone (though a bug currently makes it disappear after one turn.
Imagine that monsters come and go and some might have picked it up
