Few questions

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Post Reply
Message
Author
konca
Higher
Posts: 45
Joined: Fri Jun 04, 2010 10:25 am

Few questions

#1 Post by konca »

Im a bit loss guys . I ve just started playing this game ( ive played tome 2 )
So how to check your hero resistances?
Is is possible to have more attack then 1 per round?
Any recomendation how to play rouge? ( skill build etc.. )
Ty.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Few questions

#2 Post by darkgod »

Character sheet is available via 'C', if you do not see any resistances you just dont have any :)

No you only get one blow per round (well one with each weapon), but the game is balanced around that fact, and you need to use your special abilities too.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Few questions

#3 Post by Frumple »

So, uh, how does weapon speed work? Like, daggers are 1.0, greatmauls 1.2, precision strikes slow you down by X%, etc. I gotta' admit, I've been bloody curious about that for a while now.

To the OP, I haven't played rogue much. That being said, I do remember they have multiple stunning attacks, which would be a good point to start at; between those and a decent pair of daggers, you should be able to rock fairly decently. Dunno if they can achieve stunlock, but if they can, I'd make that a major target for talent investment.

Stealth is fairly useless, so you might want to bugger investing in stealth related talents and invest in some heavy armor instead, but I've not tried that line of thought enough to say 'go for it' or not, really. High quality 'soft' armor seems pretty rare, though.

They do have a fair amount of crit-improving abilities, but I dun'remember if they're worth it or not -- in any case, consistant damage is going to be healthier to invest in than random-but-potentially-high damage, unless you can crunch the numbers and find the average to be on the side of the highly variable one. Never underestimate Murphy, though.

That's all I can remember, heh.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: Few questions

#4 Post by Shoob »

yeah rogues get a tad overpowered midgame, I still need to test them in beta3, but in beta2 they were able to do over 2k damage per hit (potentially over 12k damage in a turn), which is why crits were reduced.
Oliphant am I, and I never lie.

Post Reply